Player Matchup

Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Flami3
Cabrakan
Level 131
God Stats
6W - 7L
1,491 SR
Queue Stats
124W - 98L
1,536 Elo+
Party 1
Bacchus
Bacchus
Lurcio
Bacchus
Level 62
God Stats
6W - 10L
1,481 SR
Queue Stats
30W - 57L
1,380 Elo+
Party 1
Ra
Ra
inf1n13
Ra
Level 27
God Stats
2W - 19L
1,188 SR
Queue Stats
18W - 44L
1,332 Elo+
Party 1
Neith
Neith
lukewood4242
Neith
Level 17
God Stats
5W - 16L
1,277 SR
Queue Stats
11W - 28L
1,339 Elo+
Party 1
Team Averages
Level 77
1,388 SR
1,417 Elo+

VS

Team Averages
Level 137
1,523 SR
1,511 Elo+
Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Ferno2000
Cerberus
Level 132
God Stats
34W - 23L
1,632 SR
Queue Stats
273W - 260L
1,562 Elo+
Party 2
Artemis
Artemis
IpsychicturtleI
Artemis
Level 143
God Stats
18W - 15L
1,560 SR
Queue Stats
461W - 437L
1,562 Elo+
Party 2
Zhong Kui
Zhong Kui
conorthehung
Zhong Kui
Level 148
God Stats
2W - 2L
1,301 SR
Queue Stats
404W - 412L
1,416 Elo+
Solo
Aphrodite
Aphrodite
lukxd9569
Aphrodite
Level 105
God Stats
75W - 44L
1,624 SR
Queue Stats
136W - 132L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 5 / 1
6,267
482
5,728
11,765
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Flami3
Cabrakan
12
2 / 5 / 2
7,243
557
8,512
12,538
10,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
Lurcio
Bacchus
11
1 / 4 / 2
6,436
495
3,419
9,692
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 4 / 1
7,360
566
4,792
7,446
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 2
6,674
513
3,829
7,515
1,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 0 / 9
7,525
579
7,568
9,615
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
Ferno2000
Cerberus
14
5 / 0 / 9
8,996
692
9,658
12,639
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

14
6 / 1 / 4
7,965
613
7,268
4,577
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
conorthehung
Zhong Kui
14
4 / 4 / 1
8,072
621
9,012
11,474
6,502
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Aphrodite
lukxd9569
Aphrodite
14
4 / 1 / 3
7,826
602
4,960
6,031
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
6
Kills
22
22
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
1
0.3
W
Bastet
 
Bastet
3
0
9
7.5
W
Cerberus
Ferno2000
Cerberus
5
0
9
9.5
L
Cabrakan
Flami3
Cabrakan
2
5
2
0.6
W
6
1
4
8
L
Bacchus
Lurcio
Bacchus
1
4
2
0.5
W
Zhong Kui
conorthehung
Zhong Kui
4
4
1
1.13
L
1
4
1
0.38
L
1
4
2
0.5
W
Aphrodite
lukxd9569
Aphrodite
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,280
Damage
38,466
48,956
Taken
44,336
26,448
Mitigated
20,698
7,163
Healing
22,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,728
1,011
0
540
11,765
4,184
0
6,427
5,338
0
40,267
W
Bastet
 
Bastet
7,568
1,945
0
5,414
9,615
3,154
0
2,931
6,341
0
55,106
W
Cerberus
Ferno2000
Cerberus
9,658
241
0
4,832
12,639
7,278
0
3,585
8,817
41,615
1,443
L
Cabrakan
Flami3
Cabrakan
8,512
1,380
0
1,942
12,538
10,530
0
7,382
5,156
44,628
3,336
W
7,268
2,623
0
520
4,577
1,718
541
1,710
2,761
0
56,336
L
Bacchus
Lurcio
Bacchus
3,419
260
0
932
9,692
7,724
0
3,418
6,274
15,541
466
W
Zhong Kui
conorthehung
Zhong Kui
9,012
1,114
0
5,431
11,474
6,502
2,019
5,617
5,164
56,667
1,042
L
4,792
1,036
601
1,692
7,446
2,218
0
3,207
4,239
52,795
0
L
3,829
891
0
1,456
7,515
1,792
0
2,474
5,041
0
38,810
W
Aphrodite
lukxd9569
Aphrodite
4,960
239
2,441
3,508
6,031
2,046
62
1,727
3,875
55,553
386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,980
Gold Earned
40,384
365
Minions Killed
454
0
Camps Cleared
0
1,325,855
Distance Traveled
1,369,148
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,267
482
75
6
0
289,688
1
W
Bastet
7,525
579
89
7
0
319,361
2
W
Cerberus
8,996
692
70
5
0
283,508
4
L
Cabrakan
7,243
557
83
6
0
238,471
1
W
Artemis
7,965
613
95
7
0
252,456
2
L
Bacchus
6,436
495
23
2
0
284,172
6
W
Zhong Kui
8,072
621
91
7
0
233,817
0
L
Ra
7,360
566
117
9
0
268,241
1
L
Neith
6,674
513
67
5
0
245,283
0
W
Aphrodite
7,826
602
109
8
0
280,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role