Player Matchup

Hades
Hades
Fake Coaches
Hades
Level 124
God Stats
4W - 3L
1,816 SR
Queue Stats
228W - 238L
1,448 Elo+
Party 2
Anubis
Anubis
JoeyDeacon
Anubis
Level 126
God Stats
14W - 6L
1,742 SR
Queue Stats
684W - 702L
1,517 Elo+
Solo
Thor
Thor
LightninMaginty
Thor
Level 128
God Stats
6W - 9L
1,394 SR
Queue Stats
441W - 450L
1,460 Elo+
Party 2
Terra
Terra
SL33PY_THING
Terra
Level 113
God Stats
1W - 4L
1,618 SR
Queue Stats
291W - 276L
1,490 Elo+
Party 1
Ishtar
Ishtar
Taboo_Penguin
Ishtar
Level 89
God Stats
4W - 4L
1,589 SR
Queue Stats
250W - 237L
1,472 Elo+
Party 1
Team Averages
Level 116
1,632 SR
1,477 Elo+

VS

Team Averages
Level 128
1,528 SR
1,469 Elo+
Ah Puch
Ah Puch
DISCUSTAN
Ah Puch
Level 157
God Stats
6W - 8L
1,481 SR
Queue Stats
865W - 902L
1,498 Elo+
Solo
Horus
Horus
Diomaska
Horus
Level 33
God Stats
3W - 1L
1,523 SR
Queue Stats
107W - 166L
1,369 Elo+
Solo
Medusa
Medusa
JohanekK
Medusa
Level 157
God Stats
2W - 3L
1,458 SR
Queue Stats
84W - 80L
1,427 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PuIIIaT
Ah Muzen Cab
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 243L
1,517 Elo+
Solo
Nu Wa
Nu Wa
kenty456
Nu Wa
Level 129
God Stats
7W - 2L
1,678 SR
Queue Stats
257W - 251L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
6,893
574
4,754
15,687
15,646
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
JoeyDeacon
Anubis
14
3 / 5 / 2
9,293
774
6,584
8,199
3,643
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 3
7,476
623
6,985
11,035
3,911
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 3
7,557
630
7,817
12,332
8,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 4 / 1
7,997
666
3,630
10,095
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DISCUSTAN
Ah Puch
17
7 / 1 / 16
10,534
878
13,728
10,362
4,654
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
Diomaska
Horus
16
1 / 1 / 19
10,210
851
3,801
12,286
11,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
JohanekK
Medusa
16
8 / 2 / 10
10,029
836
11,207
8,404
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
PuIIIaT
Ah Muzen Cab
16
2 / 1 / 18
9,748
812
8,357
6,276
3,512
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nu Wa
kenty456
Nu Wa
16
7 / 2 / 16
10,576
881
14,851
12,899
4,483
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
104
6
Kills
25
25
Deaths
7
11
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DISCUSTAN
Ah Puch
7
1
16
15
W
Horus
Diomaska
Horus
1
1
19
10.5
L
0
8
2
0.13
L
Anubis
JoeyDeacon
Anubis
3
5
2
0.8
W
Medusa
JohanekK
Medusa
8
2
10
6.5
L
1
5
3
0.5
W
Ah Muzen Cab
PuIIIaT
Ah Muzen Cab
2
1
18
11
L
0
3
3
0.5
L
2
4
1
0.63
W
Nu Wa
kenty456
Nu Wa
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,770
Damage
51,944
57,348
Taken
50,227
36,001
Mitigated
27,539
15,927
Healing
21,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DISCUSTAN
Ah Puch
13,728
339
745
2,781
10,362
4,654
198
3,471
6,891
32,170
0
W
Horus
Diomaska
Horus
3,801
1,495
6,295
6,050
12,286
11,318
220
4,367
7,919
1,437
14,720
L
4,754
164
406
2,152
15,687
15,646
0
7,625
8,062
12,399
0
L
Anubis
JoeyDeacon
Anubis
6,584
95
631
1,730
8,199
3,643
0
4,290
3,909
19,175
538
W
Medusa
JohanekK
Medusa
11,207
6,172
796
1,144
8,404
3,572
3,178
4,733
3,671
0
27,566
L
6,985
323
450
1,876
11,035
3,911
0
6,246
4,789
0
20,304
W
Ah Muzen Cab
PuIIIaT
Ah Muzen Cab
8,357
2,221
0
790
6,276
3,512
48
1,676
4,600
0
23,039
L
7,817
54
4,672
3,110
12,332
8,972
0
6,342
5,990
12,052
0
L
3,630
1,477
318
582
10,095
3,829
0
4,834
5,261
0
23,014
W
Nu Wa
kenty456
Nu Wa
14,851
2,711
781
2,260
12,899
4,483
1,221
4,713
8,186
26,800
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,216
Gold Earned
51,097
164
Minions Killed
150
0
Camps Cleared
0
791,395
Distance Traveled
1,096,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,534
878
27
2
0
236,265
0
W
Horus
10,210
851
31
3
0
197,498
0
L
Hades
6,893
574
26
2
0
159,755
0
L
Anubis
9,293
774
25
2
0
132,322
0
W
Medusa
10,029
836
30
3
0
199,844
0
L
Thor
7,476
623
45
4
0
166,800
0
W
Ah Muzen Cab
9,748
812
34
3
0
248,052
0
L
Terra
7,557
630
12
1
0
157,632
0
L
Ishtar
7,997
666
56
5
0
174,886
0
W
Nu Wa
10,576
881
28
2
0
214,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role