Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Susano
Susano
HimeRaGAD
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,354 Elo+
Party 2
Scylla
Scylla
MicroAndrew
Scylla
Level 157
God Stats
15W - 14L
1,523 SR
Queue Stats
211W - 188L
1,490 Elo+
Party 4
King Arthur
King Arthur
Yeosang
King Arthur
Level 111
God Stats
6W - 9L
1,444 SR
Queue Stats
149W - 150L
1,426 Elo+
Party 2
Neith
Neith
drdood1
Neith
Level 28
God Stats
14W - 14L
1,481 SR
Queue Stats
46W - 53L
1,465 Elo+
Party 4
Team Averages
Level 97
1,490 SR
1,447 Elo+

VS

Team Averages
Level 89
1,492 SR
1,435 Elo+
Anhur
Anhur
DR0NI
Anhur
Level 38
God Stats
4W - 4L
1,190 SR
Queue Stats
78W - 144L
1,399 Elo+
Party 1
Ah Puch
Ah Puch
Maxeebon
Ah Puch
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 151L
1,418 Elo+
Party 1
Lancelot
Lancelot
Parkhill96
Lancelot
Level 77
God Stats
3W - 0L
1,479 SR
Queue Stats
172W - 170L
1,479 Elo+
Party 3
Horus
Horus
SeregaMorozila
Horus
Level 107
God Stats
14W - 12L
1,535 SR
Queue Stats
108W - 181L
1,403 Elo+
Party 1
Bacchus
Bacchus
Yr NiN TaNg
Bacchus
Level 116
God Stats
4W - 1L
1,757 SR
Queue Stats
216W - 209L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 1 / 2
7,721
483
2,598
8,973
3,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Susano
HimeRaGAD
Susano
10
0 / 7 / 1
6,460
404
2,900
12,850
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
17
3 / 1 / 2
9,236
577
5,771
7,505
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Yeosang
King Arthur
10
1 / 5 / 0
6,984
437
2,610
13,266
9,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
drdood1
Neith
14
2 / 0 / 2
8,190
512
5,845
7,440
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DR0NI
Anhur
16
1 / 1 / 1
9,229
577
5,498
7,472
2,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Maxeebon
Ah Puch
13
1 / 2 / 0
8,626
539
3,641
4,980
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Parkhill96
Lancelot
17
6 / 2 / 2
9,459
591
12,572
11,966
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 4
7,467
467
3,339
12,986
8,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Yr NiN TaNg
Bacchus
16
6 / 2 / 4
10,475
655
9,845
8,411
9,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
14
14
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
2
2
W
Anhur
DR0NI
Anhur
1
1
1
1.5
L
Susano
HimeRaGAD
Susano
0
7
1
0.07
W
Ah Puch
Maxeebon
Ah Puch
1
2
0
0.5
L
Scylla
3
1
2
4
W
Lancelot
Parkhill96
Lancelot
6
2
2
3.5
W
0
0
4
2
L
King Arthur
Yeosang
King Arthur
1
5
0
0.2
W
Bacchus
Yr NiN TaNg
Bacchus
6
2
4
4
L
Neith
drdood1
Neith
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,724
Damage
34,895
50,034
Taken
45,815
20,972
Mitigated
27,804
13,207
Healing
18,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,598
605
2,910
2,624
8,973
3,096
0
162
8,811
29,760
145
W
Anhur
DR0NI
Anhur
5,498
2,319
0
3,871
7,472
2,607
132
1,066
6,406
0
75,373
L
Susano
HimeRaGAD
Susano
2,900
402
0
2,967
12,850
3,609
0
3,204
9,444
0
31,538
W
Ah Puch
Maxeebon
Ah Puch
3,641
213
0
991
4,980
1,773
484
2,132
2,848
55,636
2,366
L
Scylla
5,771
270
0
1,163
7,505
2,273
0
2,687
4,778
81,996
0
W
Lancelot
Parkhill96
Lancelot
12,572
2,109
0
5,322
11,966
5,868
0
2,008
9,958
0
93,952
W
3,339
1,758
2,039
3,680
12,986
8,173
215
4,235
8,751
0
35,774
L
King Arthur
Yeosang
King Arthur
2,610
579
0
1,093
13,266
9,753
0
4,963
7,746
0
26,389
W
Bacchus
Yr NiN TaNg
Bacchus
9,845
928
0
2,584
8,411
9,383
76
601
7,442
54,557
3,641
L
Neith
drdood1
Neith
5,845
1,178
0
2,450
7,440
2,241
0
1,150
6,206
0
65,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,591
Gold Earned
45,256
437
Minions Killed
529
0
Camps Cleared
0
1,582,277
Distance Traveled
1,711,571
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,721
483
53
3
0
316,003
2
W
Anhur
9,229
577
142
9
0
346,217
0
L
Susano
6,460
404
48
3
0
342,218
0
W
Ah Puch
8,626
539
123
8
0
321,195
2
L
Scylla
9,236
577
171
11
0
322,486
0
W
Lancelot
9,459
591
118
7
0
416,174
0
W
Horus
7,467
467
41
3
0
353,634
2
L
King Arthur
6,984
437
54
3
0
277,173
0
W
Bacchus
10,475
655
105
7
0
274,351
0
L
Neith
8,190
512
111
7
0
324,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role