Player Matchup

Ra
Ra
Silver III
DimaSnipe93
Ra
Silver III
Level 152
God Stats
26W - 32L
1,407 SR
Queue Stats
396W - 413L
901 MMR
Solo
Jing Wei
Jing Wei
Bronze I
Freemanator7
Jing Wei
Bronze I
Level 152
God Stats
16W - 18L
1,388 SR
Queue Stats
870W - 913L
343 MMR
Solo
Danzaburou
Danzaburou
Bronze II
Krecha605
Danzaburou
Bronze II
Level 112
God Stats
18W - 29L
1,392 SR
Queue Stats
99W - 140L
598 MMR
Solo
Sobek
Sobek
Silver IV
TerribleWarden
Sobek
Silver IV
Level 119
God Stats
18W - 19L
1,470 SR
Queue Stats
414W - 451L
622 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
timyrgen
Kuzenbo
Silver III
Level 159
God Stats
68W - 60L
1,530 SR
Queue Stats
264W - 305L
888 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 139
1,437 SR
670 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 85
1,522 SR
644 MMR
Bastet
Bastet
Silver V
BRICKSQUAD4439
Bastet
Silver V
Level 108
God Stats
1W - 0L
1,920 SR
Queue Stats
14W - 25L
916 MMR
Solo
Ares
Ares
Bronze II
Firestaah
Ares
Bronze II
Level 64
God Stats
4W - 2L
1,525 SR
Queue Stats
27W - 47L
389 MMR
Solo
Susano
Susano
Bronze I
MixalisGotCha
Susano
Bronze I
Level 102
God Stats
82W - 77L
1,456 SR
Queue Stats
328W - 357L
382 MMR
Solo
Medusa
Medusa
Silver V
Niat0
Medusa
Silver V
Level 67
God Stats
9W - 6L
1,440 SR
Queue Stats
66W - 81L
633 MMR
Solo
Janus
Janus
Bronze I
OSR XsantyX
Janus
Bronze I
Level 83
God Stats
6W - 4L
1,266 SR
Queue Stats
90W - 101L
902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
7,067
442
3,503
5,455
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
Freemanator7
Jing Wei
12
0 / 7 / 1
7,259
454
3,907
16,778
4,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Krecha605
Danzaburou
6
0 / 3 / 0
5,717
357
995
3,852
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 0 / 0
6,111
382
857
4,575
2,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
timyrgen
Kuzenbo
14
5 / 5 / 0
8,947
559
11,131
13,872
15,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
FreyaAo KuangNu WaChang'eAthena

VS

Bans
ThorHachimanCharybdisAwilixCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 3
10,454
653
6,527
10,887
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
13
1 / 0 / 8
8,664
542
2,345
9,615
6,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 4 / 5
8,403
525
6,536
11,578
5,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Niat0
Medusa
16
5 / 1 / 4
9,976
624
6,830
8,099
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
3 / 1 / 5
9,448
591
7,639
7,256
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
6
Kills
18
18
Deaths
6
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
L
1
3
0
0.33
W
Ares
1
0
8
5
L
Jing Wei
Freemanator7
Jing Wei
0
7
1
0.07
L
Danzaburou
Krecha605
Danzaburou
0
3
0
0
W
1
4
5
0.88
W
Medusa
Niat0
Medusa
5
1
4
7
W
3
1
5
5.5
L
0
0
0
0
L
Kuzenbo
timyrgen
Kuzenbo
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,393
Damage
29,877
44,532
Taken
47,435
25,485
Mitigated
20,846
8,605
Healing
12,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,527
2,958
0
6,095
10,887
3,741
2,057
1,838
8,909
0
73,304
L
3,503
156
132
1,468
5,455
1,486
0
1,674
3,582
36,098
0
W
Ares
2,345
334
0
2,290
9,615
6,952
1,347
581
9,034
21,913
889
L
Jing Wei
Freemanator7
Jing Wei
3,907
2,661
0
2,407
16,778
4,573
0
3,901
12,616
0
57,126
L
Danzaburou
Krecha605
Danzaburou
995
348
0
566
3,852
836
0
175
3,677
0
14,343
W
6,536
934
0
1,294
11,578
5,006
0
6,260
4,666
0
46,479
W
Medusa
Niat0
Medusa
6,830
2,292
0
2,234
8,099
2,990
3,933
1,377
6,594
0
81,734
W
7,639
419
0
750
7,256
2,157
2,469
3,956
2,811
65,027
733
L
857
93
0
2,862
4,575
2,957
0
1,082
3,447
11,555
238
L
Kuzenbo
timyrgen
Kuzenbo
11,131
2,301
0
1,170
13,872
15,633
0
2,465
10,725
37,129
2,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,101
Gold Earned
46,945
310
Minions Killed
499
0
Camps Cleared
0
1,130,812
Distance Traveled
1,686,863
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,454
653
108
7
0
381,963
2
L
Ra
7,067
442
82
5
0
235,121
0
W
Ares
8,664
542
37
2
0
340,198
0
L
Jing Wei
7,259
454
109
7
0
299,608
6
L
Danzaburou
5,717
357
33
2
0
111,614
0
W
Susano
8,403
525
66
4
0
341,744
0
W
Medusa
9,976
624
143
9
0
286,816
2
W
Janus
9,448
591
145
9
0
336,142
0
L
Sobek
6,111
382
16
1
0
199,651
1
L
Kuzenbo
8,947
559
70
4
0
284,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role