Player Matchup

Zhong Kui
Zhong Kui
Silver I
Kingstar37
Zhong Kui
Silver I
Level 149
God Stats
12W - 10L
1,661 SR
Queue Stats
76W - 65L
1,598 MMR
Solo
Nu Wa
Nu Wa
Gold I
Racistniteesh
Nu Wa
Gold I
Level 157
God Stats
26W - 13L
1,800 SR
Queue Stats
207W - 195L
1,710 MMR
Solo
Tyr
Tyr
Bronze III
Rumirko
Tyr
Bronze III
Level 158
God Stats
1W - 1L
1,736 SR
Queue Stats
5W - 4L
1,599 MMR
Solo
Atlas
Atlas
Gold III
Smooth_Moe
Atlas
Gold III
Level 192
God Stats
6W - 3L
1,589 SR
Queue Stats
148W - 153L
1,601 MMR
Solo
Mercury
Mercury
Platinum V
kevinRC
Mercury
Platinum V
Level 148
God Stats
16W - 8L
1,729 SR
Queue Stats
81W - 77L
1,834 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 161
1,703 SR
1,668 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,689 SR
1,630 MMR
Eset
Eset
Gold V
FoxsinxLucy
Eset
Gold V
Level 39
God Stats
2W - 0L
1,701 SR
Queue Stats
21W - 12L
1,671 MMR
Solo
Serqet
Serqet
Gold II
Kilstraker
Serqet
Gold II
Level 155
God Stats
55W - 49L
1,690 SR
Queue Stats
467W - 456L
1,692 MMR
Solo
Cupid
Cupid
Gold III
Lepetít
Cupid
Gold III
Level 127
God Stats
1W - 0L
1,803 SR
Queue Stats
35W - 33L
1,604 MMR
Solo
Cthulhu
Cthulhu
Gold I
Mor2fast4u
Cthulhu
Gold I
Level 158
God Stats
27W - 20L
1,547 SR
Queue Stats
462W - 460L
1,534 MMR
Party 1
Geb
Geb
Gold II
Сиракс
Geb
Gold II
Level 87
God Stats
10W - 5L
1,705 SR
Queue Stats
61W - 69L
1,651 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kingstar37
Zhong Kui
16
2 / 5 / 0
9,530
596
13,838
13,146
9,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 5 / 2
8,072
505
11,541
9,073
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
14
0 / 2 / 1
8,462
529
3,712
12,133
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
11
2 / 5 / 2
7,716
482
8,151
16,151
11,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
kevinRC
Mercury
13
0 / 12 / 4
7,550
472
3,435
16,592
6,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
NutSusanoAo KuangNemesis

VS

Bans
AwilixHeraFreyaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 6
10,163
635
14,276
12,656
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
Kilstraker
Serqet
16
14 / 2 / 3
10,175
636
14,068
12,880
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
Lepetít
Cupid
16
1 / 2 / 6
9,238
577
7,315
16,263
5,577
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Mor2fast4u
Cthulhu
15
3 / 0 / 7
9,207
575
6,919
13,234
9,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 1 / 11
9,183
574
7,006
13,418
11,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
29
29
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Serqet
Kilstraker
Serqet
14
2
3
7.75
L
Zhong Kui
Kingstar37
Zhong Kui
2
5
0
0.4
W
Cupid
Lepetít
Cupid
1
2
6
2
W
Cthulhu
Mor2fast4u
Cthulhu
3
0
7
6.5
L
2
5
2
0.6
L
Tyr
0
2
1
0.25
L
Atlas
2
5
2
0.6
L
Mercury
kevinRC
Mercury
0
12
4
0.17
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,677
Damage
49,584
67,095
Taken
68,451
40,003
Mitigated
34,789
11,981
Healing
27,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,276
1,642
625
5,172
12,656
4,160
0
7,095
5,481
104,914
1,420
W
Serqet
Kilstraker
Serqet
14,068
2,681
0
1,914
12,880
4,487
88
6,279
6,601
0
59,490
L
Zhong Kui
Kingstar37
Zhong Kui
13,838
3,640
0
4,449
13,146
9,449
138
3,031
9,953
72,213
14,107
W
Cupid
Lepetít
Cupid
7,315
3,321
145
7,633
16,263
5,577
0
11,140
5,123
0
79,778
W
Cthulhu
Mor2fast4u
Cthulhu
6,919
539
625
4,463
13,234
9,293
0
2,144
10,705
59,630
2,275
L
11,541
1,975
0
618
9,073
2,913
0
5,381
3,300
63,755
491
L
Tyr
3,712
205
0
3,816
12,133
9,812
113
5,249
5,794
4,733
53,511
L
Atlas
8,151
2,146
0
2,818
16,151
11,795
0
8,340
7,329
24,860
0
L
Mercury
kevinRC
Mercury
3,435
2,104
0
280
16,592
6,034
0
3,694
12,371
0
56,484
W
7,006
1,502
3,376
3,301
13,418
11,272
71
6,979
6,397
26,921
964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
47,966
462
Minions Killed
575
0
Camps Cleared
0
1,598,769
Distance Traveled
1,750,009
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,163
635
186
12
0
336,407
0
W
Serqet
10,175
636
84
5
0
407,561
0
L
Zhong Kui
9,530
596
141
9
0
269,506
0
W
Cupid
9,238
577
159
10
0
306,775
0
W
Cthulhu
9,207
575
119
7
0
362,439
0
L
Nu Wa
8,072
505
122
8
0
300,368
2
L
Tyr
8,462
529
94
6
0
312,584
0
L
Atlas
7,716
482
21
1
0
344,237
7
L
Mercury
7,550
472
84
5
0
372,074
0
W
Geb
9,183
574
27
2
0
336,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role