Player Matchup

Jing Wei
Jing Wei
ByBombi97
Jing Wei
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 52L
1,364 Elo+
Party 2
Cabrakan
Cabrakan
Eliasgamer199
Cabrakan
Level 103
God Stats
19W - 7L
1,780 SR
Queue Stats
237W - 230L
1,512 Elo+
Solo
Anubis
Anubis
darkbeetle04
Anubis
Level 83
God Stats
2W - 5L
1,458 SR
Queue Stats
35W - 47L
1,404 Elo+
Party 2
Team Averages
Level 84
1,579 SR
1,426 Elo+

VS

Team Averages
Level 142
1,533 SR
1,449 Elo+
Lancelot
Lancelot
AlfaBrolYbuu
Lancelot
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,402 Elo+
Party 1
Merlin
Merlin
LeNicolBolas
Merlin
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,434 Elo+
Party 1
Chaac
Chaac
THEEVILDIDI
Chaac
Level 161
God Stats
5W - 1L
1,599 SR
Queue Stats
200W - 205L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ByBombi97
Jing Wei
18
3 / 2 / 4
10,680
763
6,796
9,065
3,494
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Eliasgamer199
Cabrakan
18
2 / 2 / 6
10,669
762
8,712
13,977
20,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
17
3 / 6 / 3
10,926
780
3,385
9,069
4,161
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlfaBrolYbuu
Lancelot
18
6 / 4 / 4
12,135
867
8,939
9,961
4,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
18
3 / 3 / 4
11,303
807
8,195
6,836
2,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 1 / 7
10,871
777
8,989
9,736
11,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
8
Kills
10
10
Deaths
8
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AlfaBrolYbuu
Lancelot
6
4
4
2
L
Jing Wei
ByBombi97
Jing Wei
3
2
4
2.5
L
Cabrakan
Eliasgamer199
Cabrakan
2
2
6
2.5
W
Merlin
3
3
4
1.67
W
1
1
7
4.5
L
Anubis
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,893
Damage
26,123
32,111
Taken
26,533
28,267
Mitigated
17,660
6,344
Healing
4,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AlfaBrolYbuu
Lancelot
8,939
756
0
0
9,961
4,163
0
3,858
5,769
0
34,169
L
Jing Wei
ByBombi97
Jing Wei
6,796
4,330
0
1,680
9,065
3,494
0
3,821
4,909
0
32,289
L
Cabrakan
Eliasgamer199
Cabrakan
8,712
1,648
0
3,850
13,977
20,612
0
2,997
10,572
31,250
535
W
Merlin
8,195
288
0
1,956
6,836
2,187
1,389
3,746
2,820
36,812
0
W
8,989
874
0
2,976
9,736
11,310
150
3,368
5,982
228
37,448
L
Anubis
3,385
169
0
814
9,069
4,161
0
1,419
7,431
36,678
1,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,275
Gold Earned
34,309
175
Minions Killed
164
0
Camps Cleared
0
729,710
Distance Traveled
757,674
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,135
867
46
3
0
274,469
0
L
Jing Wei
10,680
763
65
5
0
272,195
0
L
Cabrakan
10,669
762
34
2
0
256,671
5
W
Merlin
11,303
807
56
4
0
227,629
3
W
Chaac
10,871
777
62
4
0
255,576
1
L
Anubis
10,926
780
76
5
0
200,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role