Player Matchup

Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Armytille
Zeus
Level 149
God Stats
52W - 15L
1,772 SR
Queue Stats
139W - 60L
1,699 Elo+
Solo
Bakasura
Bakasura
E6erton
Bakasura
Level 108
God Stats
22W - 14L
1,629 SR
Queue Stats
141W - 120L
1,489 Elo+
Solo
Danzaburou
Danzaburou
Karl3000
Danzaburou
Level 123
God Stats
3W - 2L
1,669 SR
Queue Stats
174W - 25L
1,859 Elo+
Party 1
Bacchus
Bacchus
OfficerHot
Bacchus
Level 154
God Stats
1W - 0L
1,377 SR
Queue Stats
341W - 65L
1,864 Elo+
Party 1
Team Averages
Level 120
1,589 SR
1,682 Elo+

VS

Team Averages
Level 71
1,488 SR
1,464 Elo+
Fenrir
Fenrir
CarnatCopt
Fenrir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,452 Elo+
Solo
Nut
Nut
Dynamicgato
Nut
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,355 Elo+
Solo
Agni
Agni
Juandre2006
Agni
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,513 Elo+
Solo
Thoth
Thoth
SERGO APEX
Thoth
Level 88
God Stats
7W - 16L
1,421 SR
Queue Stats
289W - 288L
1,532 Elo+
Solo
Poseidon
Poseidon
brown345
Poseidon
Level 78
God Stats
215W - 181L
1,521 SR
Queue Stats
217W - 192L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 9
7,281
1,214
5,537
4,314
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
13
5 / 0 / 10
8,236
1,373
6,350
1,205
316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
E6erton
Bakasura
13
6 / 0 / 6
7,627
1,271
4,510
4,015
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Karl3000
Danzaburou
14
8 / 1 / 11
9,076
1,513
10,556
5,608
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
OfficerHot
Bacchus
13
3 / 0 / 14
8,208
1,368
6,151
5,892
8,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

396

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarnatCopt
Fenrir
11
0 / 6 / 1
6,252
1,042
3,250
11,316
3,808
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 6 / 1
6,368
1,061
2,558
9,090
2,958
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 7 / 1
6,412
1,069
3,449
10,234
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thoth
11
1 / 4 / 0
6,611
1,102
3,553
4,322
1,220
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
brown345
Poseidon
11
0 / 1 / 0
6,112
1,019
1,107
1,148
288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
4
24
Kills
1
1
Deaths
24
50
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
9
6.5
W
Zeus
5
0
10
10
L
Fenrir
CarnatCopt
Fenrir
0
6
1
0.08
L
0
6
1
0.08
W
Bakasura
E6erton
Bakasura
6
0
6
9
L
0
7
1
0.07
W
Danzaburou
Karl3000
Danzaburou
8
1
11
13.5
W
Bacchus
OfficerHot
Bacchus
3
0
14
10
L
Thoth
1
4
0
0.25
L
Poseidon
brown345
Poseidon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,104
Damage
13,917
21,034
Taken
36,110
15,790
Mitigated
11,441
4,557
Healing
1,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,537
891
0
913
4,314
3,531
0
1,780
2,534
0
9,561
W
Zeus
6,350
668
0
0
1,205
316
0
395
810
26,105
574
L
Fenrir
CarnatCopt
Fenrir
3,250
742
0
389
11,316
3,808
0
3,247
7,596
0
12,193
L
2,558
1,185
23
668
9,090
2,958
0
3,434
5,392
0
17,751
W
Bakasura
E6erton
Bakasura
4,510
3,151
0
1,809
4,015
1,849
0
1,603
2,412
0
11,314
L
3,449
120
0
0
10,234
3,167
0
3,462
6,590
16,158
0
W
Danzaburou
Karl3000
Danzaburou
10,556
6,988
0
1,278
5,608
1,997
0
2,300
2,666
0
22,531
W
Bacchus
OfficerHot
Bacchus
6,151
1,208
0
557
5,892
8,097
0
1,944
3,948
7,651
580
L
Thoth
3,553
227
0
0
4,322
1,220
0
1,156
3,166
5,002
171
L
Poseidon
brown345
Poseidon
1,107
52
0
0
1,148
288
0
446
702
8,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,428
Gold Earned
31,755
122
Minions Killed
92
9
Camps Cleared
2
639,059
Distance Traveled
459,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,281
1,214
12
2
2
122,720
0
W
Zeus
8,236
1,373
57
10
1
123,890
0
L
Fenrir
6,252
1,042
20
3
1
106,128
0
L
Nut
6,368
1,061
26
4
0
98,138
0
W
Bakasura
7,627
1,271
28
5
3
140,238
0
L
Agni
6,412
1,069
25
4
0
108,240
0
W
Danzaburou
9,076
1,513
24
4
3
123,490
0
W
Bacchus
8,208
1,368
1
0
0
128,721
0
L
Thoth
6,611
1,102
3
1
0
105,531
0
L
Poseidon
6,112
1,019
18
3
1
41,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role