Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BlGdaddyMAC
Ah Muzen Cab
Level 66
God Stats
16W - 7L
1,580 SR
Queue Stats
138W - 137L
1,559 Elo+
Solo
King Arthur
King Arthur
Boonsplifff
King Arthur
Level 32
God Stats
3W - 2L
1,455 SR
Queue Stats
24W - 36L
1,423 Elo+
Solo
Ne Zha
Ne Zha
MainDesertPunk
Ne Zha
Level 163
God Stats
2W - 1L
1,793 SR
Queue Stats
196W - 186L
1,557 Elo+
Solo
Sol
Sol
Nusaith
Sol
Level 125
God Stats
2W - 11L
1,348 SR
Queue Stats
174W - 165L
1,509 Elo+
Solo
Zeus
Zeus
ScorpionSaibot
Zeus
Level 153
God Stats
7W - 7L
1,713 SR
Queue Stats
265W - 262L
1,519 Elo+
Solo
Team Averages
Level 108
1,578 SR
1,513 Elo+

VS

Team Averages
Level 112
1,629 SR
1,481 Elo+
Medusa
Medusa
CrissChuKi
Medusa
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 20L
1,563 Elo+
Solo
Serqet
Serqet
ZoeyHeart
Serqet
Level 59
God Stats
10W - 3L
1,594 SR
Queue Stats
103W - 92L
1,462 Elo+
Solo
Surtr
Surtr
lxxGHOST
Surtr
Level 141
God Stats
25W - 26L
1,547 SR
Queue Stats
167W - 150L
1,563 Elo+
Party 1
Cabrakan
Cabrakan
scaryface369
Cabrakan
Level 100
God Stats
1W - 0L
1,849 SR
Queue Stats
2W - 3L
1,355 Elo+
Solo
Nu Wa
Nu Wa
xSleepyZee
Nu Wa
Level 129
God Stats
44W - 24L
1,658 SR
Queue Stats
129W - 129L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BlGdaddyMAC
Ah Muzen Cab
1
0 / 0 / 0
2,505
501
0
142
22
King Arthur
Boonsplifff
King Arthur
6
0 / 1 / 0
3,295
659
2,240
5,603
3,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
0 / 1 / 0
3,167
633
1,730
3,771
1,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
6
0 / 2 / 1
3,411
682
1,426
1,924
353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 2 / 0
3,442
688
1,678
2,190
441
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CrissChuKi
Medusa
6
3 / 0 / 1
3,933
787
1,908
2,213
729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
ZoeyHeart
Serqet
7
2 / 0 / 1
3,814
763
1,683
3,647
902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
lxxGHOST
Surtr
7
1 / 0 / 0
4,118
824
2,884
5,069
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cabrakan
scaryface369
Cabrakan
6
0 / 1 / 2
3,619
724
270
2,836
2,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
7
0 / 0 / 1
3,971
794
1,444
1,426
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BlGdaddyMAC
Ah Muzen Cab
0
0
0
0
L
King Arthur
Boonsplifff
King Arthur
0
1
0
0
W
Medusa
CrissChuKi
Medusa
3
0
1
3.5
L
0
1
0
0
L
Sol
0
2
1
0.25
L
1
2
0
0.5
W
Serqet
ZoeyHeart
Serqet
2
0
1
2.5
W
Surtr
lxxGHOST
Surtr
1
0
0
1
W
Cabrakan
scaryface369
Cabrakan
0
1
2
1
W
Nu Wa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,074
Damage
8,189
13,630
Taken
15,191
5,388
Mitigated
6,207
3,694
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BlGdaddyMAC
Ah Muzen Cab
0
0
0
0
142
22
0
108
0
0
0
L
King Arthur
Boonsplifff
King Arthur
2,240
496
0
2,240
5,603
3,258
0
253
5,316
0
16,619
W
Medusa
CrissChuKi
Medusa
1,908
655
0
341
2,213
729
0
1,381
832
0
22,168
L
1,730
389
0
801
3,771
1,314
0
825
2,807
0
15,448
L
Sol
1,426
576
0
332
1,924
353
0
174
1,750
12,738
0
L
1,678
108
0
321
2,190
441
0
200
1,956
13,712
0
W
Serqet
ZoeyHeart
Serqet
1,683
537
0
2,256
3,647
902
0
134
3,513
0
19,375
W
Surtr
lxxGHOST
Surtr
2,884
1,312
0
3,095
5,069
1,782
0
0
5,069
626
22,310
W
Cabrakan
scaryface369
Cabrakan
270
33
0
272
2,836
2,490
0
1,589
1,247
6,209
0
W
Nu Wa
1,444
235
0
450
1,426
304
48
0
1,426
17,968
1,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,820
Gold Earned
19,455
111
Minions Killed
165
0
Camps Cleared
0
443,820
Distance Traveled
579,464
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
2,505
501
0
0
0
144
0
L
King Arthur
3,295
659
31
6
0
110,511
0
W
Medusa
3,933
787
33
7
0
114,245
0
L
Ne Zha
3,167
633
29
6
0
103,670
0
L
Sol
3,411
682
29
6
0
113,926
1
L
Zeus
3,442
688
22
4
0
115,569
4
W
Serqet
3,814
763
38
8
0
142,890
0
W
Surtr
4,118
824
44
9
0
112,898
2
W
Cabrakan
3,619
724
20
4
0
105,927
1
W
Nu Wa
3,971
794
30
6
0
103,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role