Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond III
 
Ah Muzen Cab
Diamond III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Ironite
Cthulhu
Platinum I
Level 157
God Stats
3W - 1L
1,842 SR
Queue Stats
31W - 30L
2,013 MMR
Solo
Lancelot
Lancelot
Diamond III
Khazrag
Lancelot
Diamond III
Level 179
God Stats
1W - 0L
1,424 SR
Queue Stats
79W - 54L
2,255 MMR
Solo
Anhur
Anhur
Diamond IV
Sacuille
Anhur
Diamond IV
Level 178
God Stats
17W - 16L
1,599 SR
Queue Stats
200W - 182L
2,061 MMR
Solo
Sylvanus
Sylvanus
Platinum I
WookieDough
Sylvanus
Platinum I
Level 153
God Stats
4W - 3L
1,240 SR
Queue Stats
62W - 46L
2,039 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,521 SR
1,974 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 112
1,572 SR
2,112 MMR
Raijin
Raijin
Diamond IV
Dispulsion
Raijin
Diamond IV
Level 149
God Stats
0W - 2L
1,436 SR
Queue Stats
418W - 400L
2,007 MMR
Solo
Artemis
Artemis
Diamond III
Endoftheaffair
Artemis
Diamond III
Level 69
God Stats
27W - 24L
1,779 SR
Queue Stats
203W - 197L
2,215 MMR
Solo
Thanatos
Thanatos
Diamond V
HeadbuttAxe
Thanatos
Diamond V
Level 55
God Stats
0W - 2L
1,279 SR
Queue Stats
120W - 105L
2,048 MMR
Solo
Janus
Janus
Diamond III
Magreebas
Janus
Diamond III
Level 156
God Stats
1W - 1L
1,876 SR
Queue Stats
89W - 79L
2,171 MMR
Solo
Bacchus
Bacchus
Diamond IV
Makakafon
Bacchus
Diamond IV
Level 129
God Stats
11W - 20L
1,490 SR
Queue Stats
155W - 146L
2,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 0 / 1
6,081
608
4,334
4,154
1,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Ironite
Cthulhu
12
4 / 0 / 0
6,913
691
6,007
9,033
5,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Khazrag
Lancelot
11
2 / 0 / 1
5,353
535
3,676
4,725
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Sacuille
Anhur
12
3 / 1 / 0
6,715
672
6,200
6,744
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
WookieDough
Sylvanus
9
0 / 1 / 4
5,567
557
3,496
7,349
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Chang'eOdinThothAphrodite

VS

Bans
FreyaKing ArthurKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dispulsion
Raijin
9
0 / 4 / 0
5,183
518
4,767
9,086
3,252
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 0
5,354
535
4,533
6,177
1,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
HeadbuttAxe
Thanatos
9
1 / 3 / 1
4,918
492
3,307
9,408
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Magreebas
Janus
11
0 / 1 / 0
5,501
550
2,321
3,732
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Makakafon
Bacchus
9
0 / 0 / 0
4,949
495
3,489
6,874
4,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
11
Kills
2
2
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
1
2.5
L
Raijin
Dispulsion
Raijin
0
4
0
0
L
1
3
0
0.33
L
Thanatos
HeadbuttAxe
Thanatos
1
3
1
0.5
W
Cthulhu
Ironite
Cthulhu
4
0
0
4
W
Lancelot
Khazrag
Lancelot
2
0
1
2.5
L
Janus
Magreebas
Janus
0
1
0
0
L
Bacchus
Makakafon
Bacchus
0
0
0
0
W
Anhur
Sacuille
Anhur
3
1
0
3
W
Sylvanus
WookieDough
Sylvanus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,713
Damage
18,417
32,005
Taken
35,277
15,440
Mitigated
12,501
15,310
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,334
1,363
0
580
4,154
1,314
0
1,153
2,841
0
53,874
L
Raijin
Dispulsion
Raijin
4,767
942
0
3,463
9,086
3,252
0
5,789
3,297
38,079
0
L
4,533
1,406
0
1,028
6,177
1,206
0
667
5,510
0
36,433
L
Thanatos
HeadbuttAxe
Thanatos
3,307
671
0
6,591
9,408
2,606
0
330
9,078
0
26,670
W
Cthulhu
Ironite
Cthulhu
6,007
665
0
4,926
9,033
5,803
0
4,767
4,266
46,237
2,293
W
Lancelot
Khazrag
Lancelot
3,676
659
0
2,662
4,725
1,660
0
676
3,989
0
33,358
L
Janus
Magreebas
Janus
2,321
0
0
1,241
3,732
1,047
0
1,080
2,652
43,304
0
L
Bacchus
Makakafon
Bacchus
3,489
504
0
2,806
6,874
4,390
0
1,419
5,455
12,254
687
W
Anhur
Sacuille
Anhur
6,200
3,232
0
2,718
6,744
1,937
0
854
5,890
0
51,389
W
Sylvanus
WookieDough
Sylvanus
3,496
824
883
3,541
7,349
4,726
0
2,683
4,582
15,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
25,905
384
Minions Killed
327
0
Camps Cleared
0
1,042,942
Distance Traveled
1,011,586
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,081
608
107
11
0
198,041
2
L
Raijin
5,183
518
61
6
0
182,132
0
L
Artemis
5,354
535
76
8
0
164,113
0
L
Thanatos
4,918
492
54
5
0
222,134
0
W
Cthulhu
6,913
691
101
10
0
198,051
0
W
Lancelot
5,353
535
56
6
0
250,573
0
L
Janus
5,501
550
111
11
0
212,734
3
L
Bacchus
4,949
495
25
3
0
230,473
4
W
Anhur
6,715
672
97
10
0
200,130
1
W
Sylvanus
5,567
557
23
2
0
196,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role