Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Baene
Izanami
Level 179
God Stats
2W - 0L
1,167 SR
Queue Stats
166W - 178L
1,471 Elo+
Solo
Cerberus
Cerberus
DemonTimez_ytis
Cerberus
Level 121
God Stats
2W - 3L
1,473 SR
Queue Stats
237W - 238L
1,457 Elo+
Solo
Nemesis
Nemesis
OfficialBlaze
Nemesis
Level 65
God Stats
2W - 2L
1,524 SR
Queue Stats
117W - 106L
1,525 Elo+
Solo
Nu Wa
Nu Wa
niccmar
Nu Wa
Level 122
God Stats
4W - 6L
1,534 SR
Queue Stats
82W - 83L
1,483 Elo+
Solo
Team Averages
Level 132
1,440 SR
1,487 Elo+

VS

Team Averages
Level 91
1,403 SR
1,513 Elo+
Mulan
Mulan
 
Mulan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BruhBeat
Yemoja
Level 74
God Stats
3W - 8L
1,322 SR
Queue Stats
356W - 369L
1,481 Elo+
Solo
Danzaburou
Danzaburou
Dancito
Danzaburou
Level 32
God Stats
75W - 46L
1,630 SR
Queue Stats
299W - 308L
1,565 Elo+
Solo
Martichoras
Martichoras
Rising Origin
Martichoras
Level 109
God Stats
0W - 2L
1,122 SR
Queue Stats
65W - 65L
1,491 Elo+
Solo
Nu Wa
Nu Wa
lukaxas1
Nu Wa
Level 129
God Stats
1W - 4L
1,440 SR
Queue Stats
36W - 29L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 5
6,477
463
5,228
9,208
7,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Izanami
Baene
Izanami
14
1 / 1 / 1
8,309
594
6,006
6,139
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cerberus
14
2 / 1 / 5
8,461
604
6,336
13,176
10,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nemesis
14
5 / 0 / 3
7,877
563
6,421
7,148
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
niccmar
Nu Wa
14
6 / 2 / 3
8,318
594
9,449
5,308
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
0 / 3 / 1
6,808
486
3,013
8,673
5,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
BruhBeat
Yemoja
11
1 / 1 / 0
6,877
491
2,927
12,172
7,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
Dancito
Danzaburou
12
2 / 4 / 1
6,903
493
6,061
13,385
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
Rising Origin
Martichoras
12
0 / 2 / 0
6,214
444
3,289
8,683
2,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
lukaxas1
Nu Wa
11
1 / 4 / 0
6,664
476
7,766
8,036
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
4
4
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
5
2.5
L
Mulan
 
Mulan
0
3
1
0.17
W
Izanami
Baene
Izanami
1
1
1
1.5
L
Yemoja
BruhBeat
Yemoja
1
1
0
1
L
Danzaburou
Dancito
Danzaburou
2
4
1
0.63
W
Cerberus
2
1
5
4.5
W
Nemesis
5
0
3
6.5
L
Martichoras
Rising Origin
Martichoras
0
2
0
0
L
Nu Wa
lukaxas1
Nu Wa
1
4
0
0.25
W
Nu Wa
niccmar
Nu Wa
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,440
Damage
23,056
40,979
Taken
50,949
24,811
Mitigated
21,163
16,528
Healing
16,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,228
956
0
2,923
9,208
7,915
22
1,803
7,405
16,213
410
L
Mulan
 
Mulan
3,013
750
0
1,642
8,673
5,320
0
3,474
5,151
0
39,604
W
Izanami
Baene
Izanami
6,006
4,303
125
3,089
6,139
1,926
0
1,361
4,778
0
77,777
L
Yemoja
BruhBeat
Yemoja
2,927
684
3,624
2,917
12,172
7,070
0
4,680
7,280
13,980
3,300
L
Danzaburou
Dancito
Danzaburou
6,061
1,742
0
5,795
13,385
4,145
0
3,960
9,216
0
51,788
W
Cerberus
6,336
700
0
4,524
13,176
10,927
318
2,721
10,114
47,058
4,592
W
Nemesis
6,421
1,706
0
4,827
7,148
2,320
0
1,612
5,536
0
63,231
L
Martichoras
Rising Origin
Martichoras
3,289
1,314
0
1,673
8,683
2,463
0
1,708
6,927
0
52,906
L
Nu Wa
lukaxas1
Nu Wa
7,766
1,270
0
486
8,036
2,165
0
5,835
1,866
49,585
228
W
Nu Wa
niccmar
Nu Wa
9,449
1,743
0
1,040
5,308
1,723
0
2,675
2,633
55,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,442
Gold Earned
33,466
460
Minions Killed
419
0
Camps Cleared
0
1,288,483
Distance Traveled
1,160,914
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,477
463
16
1
0
273,572
3
L
Mulan
6,808
486
92
7
0
214,308
1
W
Izanami
8,309
594
139
10
0
232,873
0
L
Yemoja
6,877
491
43
3
0
202,940
0
L
Danzaburou
6,903
493
86
6
0
267,073
0
W
Cerberus
8,461
604
110
8
0
204,723
0
W
Nemesis
7,877
563
94
7
0
337,803
0
L
Martichoras
6,214
444
101
7
0
242,676
2
L
Nu Wa
6,664
476
97
7
0
233,917
2
W
Nu Wa
8,318
594
101
7
0
239,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role