Player Matchup

Rama
Rama
Gold III
AlphaPeruano
Rama
Gold III
Level 159
God Stats
11W - 11L
1,726 SR
Queue Stats
88W - 82L
1,618 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Chefazz-9
Gilgamesh
Gold II
Level 149
God Stats
22W - 13L
1,670 SR
Queue Stats
149W - 152L
1,664 MMR
Solo
Ravana
Ravana
Platinum III
Deedjeee
Ravana
Platinum III
Level 156
God Stats
14W - 19L
1,580 SR
Queue Stats
143W - 129L
1,636 MMR
Solo
Raijin
Raijin
Gold II
Murdurs
Raijin
Gold II
Level 156
God Stats
12W - 12L
1,510 SR
Queue Stats
419W - 417L
1,652 MMR
Solo
Geb
Geb
Gold II
UnwrittenThesis
Geb
Gold II
Level 144
God Stats
7W - 5L
1,569 SR
Queue Stats
65W - 65L
1,623 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,611 SR
1,639 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,515 SR
1,639 MMR
Bakasura
Bakasura
Platinum II
DESTROYINOOBS
Bakasura
Platinum II
Level 159
God Stats
8W - 9L
1,620 SR
Queue Stats
184W - 176L
1,673 MMR
Solo
Artemis
Artemis
Gold II
DanishMamba
Artemis
Gold II
Level 121
God Stats
3W - 5L
1,559 SR
Queue Stats
158W - 158L
1,603 MMR
Solo
Surtr
Surtr
Platinum V
GodLikeCyan
Surtr
Platinum V
Level 149
God Stats
6W - 5L
1,589 SR
Queue Stats
256W - 247L
1,661 MMR
Solo
Ix Chel
Ix Chel
Gold I
SelfCheckedPG
Ix Chel
Gold I
Level 172
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 172L
1,610 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Tvsasuke
Kuzenbo
Bronze III
Level 49
God Stats
3W - 2L
1,308 SR
Queue Stats
46W - 46L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,598
573
6,263
8,117
2,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Chefazz-9
Gilgamesh
15
6 / 3 / 0
9,449
630
8,448
16,241
9,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ravana
Deedjeee
Ravana
16
7 / 1 / 6
9,404
627
9,897
7,829
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
Murdurs
Raijin
15
4 / 4 / 4
9,312
621
9,712
7,762
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 11
8,430
562
6,862
12,925
9,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Chang'eCthulhuThorKali

VS

Bans
LancelotMedusaThothKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DESTROYINOOBS
Bakasura
14
5 / 5 / 0
8,039
536
6,757
18,324
6,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artemis
DanishMamba
Artemis
14
2 / 3 / 1
8,124
542
7,671
8,657
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
1 / 4 / 2
7,552
503
9,661
12,446
8,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
14
3 / 6 / 3
8,689
579
7,109
9,956
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
Tvsasuke
Kuzenbo
12
0 / 1 / 3
7,327
488
3,247
10,444
9,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
19
Kills
11
11
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
W
Gilgamesh
Chefazz-9
Gilgamesh
6
3
0
2
L
Bakasura
DESTROYINOOBS
Bakasura
5
5
0
1
L
Artemis
DanishMamba
Artemis
2
3
1
0.83
W
Ravana
Deedjeee
Ravana
7
1
6
10
L
1
4
2
0.5
W
Raijin
Murdurs
Raijin
4
4
4
1.5
L
Ix Chel
3
6
3
0.75
L
Kuzenbo
Tvsasuke
Kuzenbo
0
1
3
1.5
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,182
Damage
34,445
52,874
Taken
59,827
27,079
Mitigated
29,943
13,195
Healing
19,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,263
4,257
0
2,779
8,117
2,608
1,992
1,275
6,569
0
64,232
W
Gilgamesh
Chefazz-9
Gilgamesh
8,448
2,064
0
3,684
16,241
9,672
306
2,541
12,532
0
57,771
L
Bakasura
DESTROYINOOBS
Bakasura
6,757
3,842
0
9,133
18,324
6,812
0
5,063
12,983
0
48,750
L
Artemis
DanishMamba
Artemis
7,671
1,947
0
741
8,657
2,935
0
2,507
6,090
0
56,904
W
Ravana
Deedjeee
Ravana
9,897
2,553
0
4,069
7,829
3,068
0
1,533
5,962
0
74,348
L
9,661
3,346
0
4,100
12,446
8,135
0
1,478
10,437
1,859
43,075
W
Raijin
Murdurs
Raijin
9,712
693
0
710
7,762
2,355
14
3,075
4,117
64,568
0
L
Ix Chel
7,109
994
712
1,635
9,956
2,989
0
3,074
6,450
64,954
0
L
Kuzenbo
Tvsasuke
Kuzenbo
3,247
1,543
0
2,987
10,444
9,072
0
3,922
6,353
23,238
2,844
W
6,862
717
0
1,953
12,925
9,376
0
2,654
9,595
31,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,193
Gold Earned
39,731
501
Minions Killed
450
0
Camps Cleared
0
1,549,539
Distance Traveled
1,453,314
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,598
573
121
8
0
271,184
2
W
Gilgamesh
9,449
630
105
7
0
284,770
1
L
Bakasura
8,039
536
94
6
0
341,549
4
L
Artemis
8,124
542
121
8
0
260,859
2
W
Ravana
9,404
627
102
7
0
357,000
0
L
Surtr
7,552
503
78
5
0
246,514
0
W
Raijin
9,312
621
141
9
0
308,006
0
L
Ix Chel
8,689
579
129
9
0
277,801
2
L
Kuzenbo
7,327
488
28
2
0
326,591
2
W
Geb
8,430
562
32
2
0
328,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role