Player Matchup

Cthulhu
Cthulhu
CrAzY LOSER BOY
Cthulhu
Level 181
God Stats
76W - 44L
1,682 SR
Queue Stats
506W - 525L
1,520 Elo+
Solo
Medusa
Medusa
Darkbringer442
Medusa
Level 153
God Stats
34W - 17L
1,721 SR
Queue Stats
423W - 358L
1,643 Elo+
Solo
Da Ji
Da Ji
Nurpz
Da Ji
Level 144
God Stats
4W - 1L
1,845 SR
Queue Stats
118W - 102L
1,571 Elo+
Solo
Ra
Ra
Qc Deral
Ra
Level 128
God Stats
10W - 2L
1,858 SR
Queue Stats
156W - 140L
1,638 Elo+
Solo
Horus
Horus
iF6at10min
Horus
Level 145
God Stats
17W - 13L
1,613 SR
Queue Stats
975W - 911L
1,643 Elo+
Solo
Team Averages
Level 150
1,744 SR
1,603 Elo+

VS

Team Averages
Level 156
1,573 SR
1,596 Elo+
Hera
Hera
DidAnyoneAsk
Hera
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 53L
1,621 Elo+
Solo
Ao Kuang
Ao Kuang
HobieOutback
Ao Kuang
Level 145
God Stats
2W - 1L
1,827 SR
Queue Stats
100W - 48L
1,673 Elo+
Solo
Hercules
Hercules
Pheenin
Hercules
Level 156
God Stats
4W - 4L
1,605 SR
Queue Stats
155W - 144L
1,588 Elo+
Solo
Anhur
Anhur
UnknownDisease
Anhur
Level 168
God Stats
9W - 3L
1,823 SR
Queue Stats
78W - 82L
1,537 Elo+
Solo
Ymir
Ymir
XxTLGxXManiacMx
Ymir
Level 170
God Stats
0W - 1L
1,107 SR
Queue Stats
408W - 392L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,114
556
3,467
7,559
5,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 0 / 1
7,347
668
4,244
4,219
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
Nurpz
Da Ji
12
4 / 1 / 5
6,290
572
6,740
7,982
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
5 / 0 / 1
7,227
657
4,522
4,111
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
9
0 / 1 / 9
5,784
526
3,230
6,113
3,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,246
568
3,553
4,995
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
HobieOutback
Ao Kuang
12
4 / 3 / 0
7,038
640
8,825
10,143
3,868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Pheenin
Hercules
8
0 / 3 / 0
4,845
440
3,622
7,116
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 0
5,664
515
1,576
5,496
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 3 / 0
4,974
452
789
6,059
3,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
4
4
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
4
0
1
4.5
L
0
2
1
0.25
L
Ao Kuang
HobieOutback
Ao Kuang
4
3
0
1.33
W
Da Ji
Nurpz
Da Ji
4
1
5
6.5
L
Hercules
Pheenin
Hercules
0
3
0
0
W
5
0
1
5.5
L
0
2
0
0
L
0
3
0
0
W
Horus
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,203
Damage
18,365
29,984
Taken
33,809
14,703
Mitigated
11,619
11,694
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,467
575
0
1,331
7,559
5,715
0
5,534
1,975
34,233
0
W
4,244
1,853
0
1,538
4,219
1,464
0
848
3,371
0
57,694
L
3,553
554
0
1,137
4,995
1,329
0
1,450
3,374
45,906
2,018
L
Ao Kuang
HobieOutback
Ao Kuang
8,825
1,677
0
4,684
10,143
3,868
0
4,246
5,827
43,070
2,894
W
Da Ji
Nurpz
Da Ji
6,740
1,931
0
3,158
7,982
2,425
0
3,002
4,918
0
37,988
L
Hercules
Pheenin
Hercules
3,622
901
0
2,166
7,116
2,108
0
1,625
5,385
0
31,505
W
4,522
455
1,180
2,417
4,111
1,500
0
880
3,132
60,492
0
L
1,576
890
0
1,615
5,496
1,202
408
0
5,496
0
36,149
L
789
123
0
1,523
6,059
3,112
0
259
5,738
14,273
0
W
Horus
3,230
1,459
280
1,790
6,113
3,599
0
2,155
3,856
0
16,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,762
Gold Earned
28,767
398
Minions Killed
367
0
Camps Cleared
0
1,146,803
Distance Traveled
1,102,578
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,114
556
75
7
0
212,076
2
W
Medusa
7,347
668
117
11
0
212,462
0
L
Hera
6,246
568
108
10
0
200,505
0
L
Ao Kuang
7,038
640
98
9
0
206,557
1
W
Da Ji
6,290
572
63
6
0
256,905
0
L
Hercules
4,845
440
56
5
0
261,928
0
W
Ra
7,227
657
128
12
0
237,134
3
L
Anhur
5,664
515
73
7
0
210,115
3
L
Ymir
4,974
452
32
3
0
223,473
5
W
Horus
5,784
526
15
1
0
228,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role