Player Matchup

Cthulhu
Cthulhu
DivineBrotato
Cthulhu
Level 144
God Stats
30W - 20L
1,399 SR
Queue Stats
354W - 365L
1,375 Elo+
Solo
Nut
Nut
EdenianGlow
Nut
Level 107
God Stats
7W - 12L
1,341 SR
Queue Stats
117W - 134L
1,363 Elo+
Solo
Discordia
Discordia
Frostofhearts
Discordia
Level 74
God Stats
4W - 1L
1,520 SR
Queue Stats
68W - 62L
1,394 Elo+
Solo
Team Averages
Level 108
1,420 SR
1,377 Elo+

VS

Team Averages
Level 83
1,500 SR
1,456 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
MrGurrah
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,493 Elo+
Solo
Fenrir
Fenrir
dahabs1909
Fenrir
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
162W - 164L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
4 / 5 / 11
11,872
791
15,293
20,063
16,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 2 / 6
12,056
804
6,853
11,278
4,478
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Discordia
Frostofhearts
Discordia
18
6 / 2 / 8
12,128
809
12,955
9,108
3,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
3 / 5 / 3
11,710
781
16,107
21,610
21,284
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 6 / 4
9,758
651
6,145
8,575
3,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Fenrir
dahabs1909
Fenrir
18
4 / 5 / 5
11,527
768
7,536
13,977
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
9
9
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
5
3
0.9
W
Cthulhu
4
5
11
1.9
W
6
2
6
4.5
W
Discordia
Frostofhearts
Discordia
6
2
8
5
L
2
6
4
0.67
L
Fenrir
dahabs1909
Fenrir
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,101
Damage
29,788
40,449
Taken
44,162
24,728
Mitigated
29,942
8,244
Healing
6,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
16,107
3,448
133
1,156
21,610
21,284
532
12,082
9,528
52,692
2,209
W
Cthulhu
15,293
1,111
495
2,707
20,063
16,657
288
11,179
8,838
36,119
1,379
W
6,853
3,138
0
3,692
11,278
4,478
2,563
6,125
5,132
0
25,248
W
Discordia
Frostofhearts
Discordia
12,955
1,393
274
1,076
9,108
3,593
63
4,991
4,041
44,444
0
L
6,145
881
1,282
2,240
8,575
3,805
140
6,293
2,282
17,200
177
L
Fenrir
dahabs1909
Fenrir
7,536
1,814
0
1,969
13,977
4,853
356
8,570
5,407
0
35,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,056
Gold Earned
32,995
134
Minions Killed
150
0
Camps Cleared
0
734,711
Distance Traveled
656,154
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,710
781
78
5
0
247,431
0
W
Cthulhu
11,872
791
30
2
0
247,226
0
W
Nut
12,056
804
56
4
0
217,121
0
W
Discordia
12,128
809
48
3
0
270,364
4
L
Hel
9,758
651
25
2
0
130,872
0
L
Fenrir
11,527
768
47
3
0
277,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role