Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CeklaRepa
Ganesha
Level 145
God Stats
5W - 8L
1,305 SR
Queue Stats
415W - 434L
1,449 Elo+
Solo
Zeus
Zeus
foxstrotu
Zeus
Level 28
God Stats
3W - 1L
1,610 SR
Queue Stats
67W - 76L
1,476 Elo+
Party 1
Team Averages
Level 107
1,483 SR
1,485 Elo+

VS

Team Averages
Level 108
1,422 SR
1,483 Elo+
Tiamat
Tiamat
Cheopss
Tiamat
Level 158
God Stats
2W - 2L
1,581 SR
Queue Stats
250W - 276L
1,491 Elo+
Solo
Sylvanus
Sylvanus
Endroww
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,537 Elo+
Party 2
Da Ji
Da Ji
Exicero13
Da Ji
Level 15
God Stats
0W - 1L
1,258 SR
Queue Stats
4W - 6L
1,485 Elo+
Party 2
Jing Wei
Jing Wei
WoollyMammoth256
Jing Wei
Level 186
God Stats
3W - 7L
1,405 SR
Queue Stats
428W - 427L
1,458 Elo+
Solo
Freya
Freya
XxRY4NSM1THxX
Freya
Level 154
God Stats
6W - 8L
1,364 SR
Queue Stats
669W - 680L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
7 / 0 / 9
8,897
890
3,402
9,353
5,513
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shiva
 
Shiva
15
6 / 1 / 10
8,832
883
12,669
11,836
13,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
 
Sol
14
4 / 0 / 8
8,606
861
8,514
6,346
2,410
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ganesha
CeklaRepa
Ganesha
14
1 / 2 / 15
8,006
801
7,859
12,163
11,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zeus
15
0 / 0 / 14
8,361
836
7,043
4,441
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cheopss
Tiamat
12
0 / 5 / 2
6,573
657
8,997
9,237
8,171
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Endroww
Sylvanus
13
1 / 3 / 0
7,178
718
4,380
12,186
10,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Exicero13
Da Ji
10
0 / 8 / 0
5,975
598
5,441
9,918
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 1 / 1
7,515
752
10,393
8,596
3,501
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
5,730
573
1,117
1,910
572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
18
Kills
3
3
Deaths
18
56
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
0
9
11.5
W
Shiva
 
Shiva
6
1
10
11
W
Sol
 
Sol
4
0
8
8
W
Ganesha
CeklaRepa
Ganesha
1
2
15
4.25
L
Tiamat
Cheopss
Tiamat
0
5
2
0.2
L
Sylvanus
Endroww
Sylvanus
1
3
0
0.33
L
Da Ji
Exicero13
Da Ji
0
8
0
0
L
2
1
1
2.5
L
0
1
0
0
W
Zeus
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,487
Damage
30,328
44,139
Taken
41,847
34,805
Mitigated
27,222
27,159
Healing
15,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,402
149
8,354
4,370
9,353
5,513
1,336
3,051
6,302
7,391
0
W
Shiva
 
Shiva
12,669
1,094
3,558
3,631
11,836
13,674
193
3,894
7,942
0
24,296
W
Sol
 
Sol
8,514
2,564
1,894
2,457
6,346
2,410
3,784
2,454
3,892
18,399
698
W
Ganesha
CeklaRepa
Ganesha
7,859
269
0
1,802
12,163
11,116
483
2,668
9,495
14,446
408
L
Tiamat
Cheopss
Tiamat
8,997
972
1,483
1,880
9,237
8,171
0
6,645
2,426
19,605
0
L
Sylvanus
Endroww
Sylvanus
4,380
639
4,149
3,766
12,186
10,523
0
7,509
4,416
6,899
0
L
Da Ji
Exicero13
Da Ji
5,441
1,094
574
272
9,918
4,455
0
5,432
4,219
0
6,316
L
10,393
4,877
907
2,028
8,596
3,501
0
5,523
2,791
0
28,165
L
1,117
298
109
320
1,910
572
0
1,346
495
2,622
143
W
Zeus
7,043
580
660
433
4,441
2,092
459
2,400
2,041
23,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,702
Gold Earned
32,971
147
Minions Killed
74
0
Camps Cleared
0
995,503
Distance Traveled
736,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,897
890
9
1
0
188,035
0
W
Shiva
8,832
883
42
4
0
211,437
0
W
Sol
8,606
861
44
4
0
204,495
0
W
Ganesha
8,006
801
0
0
0
195,319
0
L
Tiamat
6,573
657
15
2
0
162,878
0
L
Sylvanus
7,178
718
13
1
0
163,789
0
L
Da Ji
5,975
598
2
0
0
145,926
0
L
Jing Wei
7,515
752
39
4
0
187,041
0
L
Freya
5,730
573
5
1
0
76,966
0
W
Zeus
8,361
836
52
5
0
196,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role