Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
QuangoQuango
Chronos
Level 155
God Stats
5W - 5L
1,791 SR
Queue Stats
105W - 90L
1,534 Elo+
Solo
Sol
Sol
VINXMORAD
Sol
Level 102
God Stats
12W - 9L
1,541 SR
Queue Stats
645W - 635L
1,560 Elo+
Party 2
Kumbhakarna
Kumbhakarna
big-Daddy-6_6-
Kumbhakarna
Level 89
God Stats
29W - 28L
1,529 SR
Queue Stats
206W - 225L
1,505 Elo+
Party 2
Team Averages
Level 112
1,572 SR
1,520 Elo+

VS

Team Averages
Level 116
1,606 SR
1,521 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Fritzolini
Bacchus
Level 38
God Stats
63W - 52L
1,530 SR
Queue Stats
67W - 64L
1,499 Elo+
Party 1
Nemesis
Nemesis
Morchul
Nemesis
Level 127
God Stats
4W - 1L
1,760 SR
Queue Stats
62W - 67L
1,524 Elo+
Party 3
Medusa
Medusa
Stewie37
Medusa
Level 145
God Stats
7W - 4L
1,527 SR
Queue Stats
106W - 95L
1,508 Elo+
Party 1
Tiamat
Tiamat
geSherlocked
Tiamat
Level 143
God Stats
2W - 1L
1,716 SR
Queue Stats
39W - 41L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 0
5,953
595
5,894
10,479
6,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
 
Anhur
8
0 / 1 / 0
4,490
449
290
2,409
636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chronos
QuangoQuango
Chronos
12
0 / 1 / 0
5,618
562
2,748
7,276
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
3 / 6 / 0
5,446
545
6,403
7,504
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
big-Daddy-6_6-
Kumbhakarna
7
0 / 0 / 2
4,893
489
1,314
6,791
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
2 / 0 / 1
7,485
749
6,568
9,780
6,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
Fritzolini
Bacchus
10
3 / 2 / 3
6,111
611
3,064
7,476
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Morchul
Nemesis
12
4 / 0 / 1
6,334
633
4,356
6,423
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Stewie37
Medusa
10
1 / 1 / 5
5,712
571
4,876
4,615
1,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
11
1 / 0 / 1
6,429
643
3,441
2,814
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
L
Anhur
 
Anhur
0
1
0
0
W
Amaterasu
 
Amaterasu
2
0
1
2.5
W
Bacchus
Fritzolini
Bacchus
3
2
3
2.25
W
Nemesis
Morchul
Nemesis
4
0
1
4.5
L
Chronos
QuangoQuango
Chronos
0
1
0
0
W
Medusa
Stewie37
Medusa
1
1
5
3.5
L
3
6
0
0.5
L
Kumbhakarna
big-Daddy-6_6-
Kumbhakarna
0
0
2
1
W
Tiamat
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,649
Damage
22,305
34,459
Taken
31,108
15,706
Mitigated
17,621
10,734
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,894
929
0
1,825
10,479
6,231
0
0
9,919
0
47,148
L
Anhur
 
Anhur
290
157
0
811
2,409
636
0
1,424
985
0
15,115
W
Amaterasu
 
Amaterasu
6,568
3,130
0
5,522
9,780
6,425
0
656
9,124
0
59,891
W
Bacchus
Fritzolini
Bacchus
3,064
105
0
3,025
7,476
5,733
0
3,786
3,690
10,266
610
W
Nemesis
Morchul
Nemesis
4,356
1,734
0
618
6,423
2,722
0
1,550
4,873
0
48,824
L
Chronos
QuangoQuango
Chronos
2,748
1,122
0
4,052
7,276
2,432
0
896
6,344
46,185
0
W
Medusa
Stewie37
Medusa
4,876
1,908
0
720
4,615
1,298
644
2,339
2,276
0
40,686
L
6,403
2,620
0
1,911
7,504
2,145
0
2,252
5,252
24,281
4,948
L
Kumbhakarna
big-Daddy-6_6-
Kumbhakarna
1,314
119
0
2,135
6,791
4,262
0
1,363
5,428
8,111
1,124
W
Tiamat
3,441
352
0
1,044
2,814
1,443
0
1,251
1,563
34,616
1,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,400
Gold Earned
32,071
298
Minions Killed
356
0
Camps Cleared
0
969,500
Distance Traveled
1,076,410
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,953
595
97
10
0
219,339
0
L
Anhur
4,490
449
28
3
0
113,315
0
W
Amaterasu
7,485
749
120
12
0
188,289
0
W
Bacchus
6,111
611
11
1
0
212,641
2
W
Nemesis
6,334
633
76
8
0
273,890
0
L
Chronos
5,618
562
107
11
0
227,853
0
W
Medusa
5,712
571
57
6
0
195,511
0
L
Sol
5,446
545
54
5
0
195,464
0
L
Kumbhakarna
4,893
489
12
1
0
213,529
2
W
Tiamat
6,429
643
92
9
0
206,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role