Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Silver II
OvoT
Charon
Silver II
Level 142
God Stats
2W - 1L
1,639 SR
Queue Stats
8W - 15L
1,349 MMR
Party 2
Poseidon
Poseidon
Silver I
thedarkjedi222
Poseidon
Silver I
Level 129
God Stats
62W - 42L
1,586 SR
Queue Stats
229W - 228L
1,054 MMR
Party 3
Baron Samedi
Baron Samedi
Gold V
醉卧沙场你别笑
Baron Samedi
Gold V
Level 156
God Stats
54W - 69L
1,470 SR
Queue Stats
371W - 383L
1,219 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,539 SR
1,324 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,610 SR
1,280 MMR
Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Silver I
MartLutherSkitz
Skadi
Silver I
Level 127
God Stats
4W - 6L
1,607 SR
Queue Stats
244W - 259L
1,204 MMR
Solo
Raijin
Raijin
Silver I
PerryBearxox
Raijin
Silver I
Level 108
God Stats
9W - 11L
1,485 SR
Queue Stats
108W - 119L
1,259 MMR
Solo
Surtr
Surtr
Silver V
elimega_2000
Surtr
Silver V
Level 104
God Stats
2W - 5L
1,841 SR
Queue Stats
16W - 41L
1,185 MMR
Party 1
Ravana
Ravana
Gold V
verhuisdoos123
Ravana
Gold V
Level 123
God Stats
14W - 14L
1,618 SR
Queue Stats
201W - 196L
1,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 4
6,843
622
7,001
6,565
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
 
Hou Yi
11
4 / 1 / 3
6,663
606
3,759
5,020
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
OvoT
Charon
11
2 / 1 / 5
6,317
574
4,338
6,717
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
12
4 / 2 / 3
7,182
653
4,805
4,570
1,262
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
12
4 / 0 / 1
7,318
665
6,589
5,735
2,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AresAo KuangNu WaMedusa

VS

Bans
MulanThanatosLokiMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 1
5,383
489
3,038
8,883
4,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

9
1 / 5 / 0
5,377
489
3,289
7,770
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Raijin
11
1 / 4 / 1
6,013
547
3,683
6,517
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 3 / 1
4,791
436
2,297
7,774
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 3
6,156
560
4,892
6,287
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
19
Kills
5
5
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
4
7
W
Hou Yi
 
Hou Yi
4
1
3
5.5
L
Chaac
 
Chaac
0
4
1
0.13
L
1
5
0
0.2
W
Charon
OvoT
Charon
2
1
5
4.5
L
Raijin
1
4
1
0.38
L
1
3
1
0.5
W
Poseidon
4
2
3
2.75
L
2
3
3
1.17
W
Baron Samedi
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,492
Damage
17,199
28,607
Taken
37,231
12,786
Mitigated
14,909
10,910
Healing
7,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,001
1,293
0
2,037
6,565
2,694
0
729
5,716
0
41,675
W
Hou Yi
 
Hou Yi
3,759
1,687
0
2,726
5,020
1,530
641
607
4,379
0
42,934
L
Chaac
 
Chaac
3,038
473
0
1,763
8,883
4,579
0
5,319
3,564
0
27,145
L
3,289
1,190
0
1,142
7,770
2,039
0
2,432
5,338
0
33,971
W
Charon
OvoT
Charon
4,338
1,164
0
979
6,717
4,701
341
100
6,573
22,821
4,479
L
Raijin
3,683
376
0
930
6,517
1,845
0
3,422
3,095
37,682
0
L
2,297
449
0
2,295
7,774
4,078
0
2,738
5,036
2,762
7,580
W
Poseidon
4,805
790
0
2,131
4,570
1,262
0
2,444
1,687
51,950
792
L
4,892
1,296
0
1,533
6,287
2,368
26
1,297
4,990
0
43,139
W
Baron Samedi
6,589
585
35
3,002
5,735
2,599
75
80
5,655
43,673
2,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,323
Gold Earned
27,720
364
Minions Killed
288
0
Camps Cleared
0
1,087,337
Distance Traveled
1,016,284
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,843
622
62
6
0
254,729
0
W
Hou Yi
6,663
606
79
7
0
207,666
2
L
Chaac
5,383
489
54
5
0
193,694
1
L
Skadi
5,377
489
63
6
0
160,798
4
W
Charon
6,317
574
36
3
0
210,213
2
L
Raijin
6,013
547
72
7
0
195,458
1
L
Surtr
4,791
436
22
2
0
234,369
0
W
Poseidon
7,182
653
98
9
0
231,298
2
L
Ravana
6,156
560
77
7
0
231,965
1
W
Baron Samedi
7,318
665
89
8
0
183,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role