Player Matchup

Shiva
Shiva
FactoryReset
Shiva
Level 85
God Stats
0W - 1L
1,536 SR
Queue Stats
191W - 196L
1,531 Elo+
Solo
Bacchus
Bacchus
Katorasa
Bacchus
Level 96
God Stats
17W - 14L
1,551 SR
Queue Stats
422W - 403L
1,526 Elo+
Party 2
Chang'e
Chang'e
ReaperBellona
Chang'e
Level 36
God Stats
1W - 6L
1,324 SR
Queue Stats
75W - 65L
1,492 Elo+
Party 3
Mercury
Mercury
XxkaramGamerXx
Mercury
Level 88
God Stats
4W - 4L
1,468 SR
Queue Stats
76W - 71L
1,478 Elo+
Party 3
Ullr
Ullr
szren
Ullr
Level 103
God Stats
2W - 7L
1,448 SR
Queue Stats
469W - 429L
1,575 Elo+
Party 2
Team Averages
Level 82
1,465 SR
1,520 Elo+

VS

Team Averages
Level 123
1,562 SR
1,507 Elo+
Ares
Ares
 
Ares
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kangaboo
Cthulhu
Level 140
God Stats
40W - 23L
1,682 SR
Queue Stats
210W - 188L
1,494 Elo+
Solo
Nu Wa
Nu Wa
Phoenix19042004
Nu Wa
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,505 Elo+
Party 1
Fenrir
Fenrir
duzend
Fenrir
Level 66
God Stats
32W - 26L
1,629 SR
Queue Stats
144W - 122L
1,528 Elo+
Solo
Nut
Nut
ptit_saumon77
Nut
Level 110
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 11L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,716
517
5,644
16,676
12,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
Katorasa
Bacchus
9
0 / 4 / 4
5,988
461
4,940
13,297
11,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
12
1 / 4 / 1
6,651
512
4,534
10,171
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 4 / 2
6,518
501
1,932
11,559
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ullr
szren
Ullr
12
4 / 5 / 1
7,031
541
6,977
10,887
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 1 / 6
7,722
594
8,979
8,558
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
Kangaboo
Cthulhu
15
2 / 0 / 1
8,824
679
7,707
9,430
9,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 0 / 5
8,920
686
11,589
4,169
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
duzend
Fenrir
13
5 / 3 / 4
8,118
624
7,191
11,118
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 3 / 1
8,501
654
7,388
5,582
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
20
20
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
6
6
L
0
3
0
0
W
Cthulhu
Kangaboo
Cthulhu
2
0
1
2.5
L
Bacchus
Katorasa
Bacchus
0
4
4
0.5
W
4
0
5
6.5
L
Chang'e
1
4
1
0.38
L
1
4
2
0.5
W
Fenrir
duzend
Fenrir
5
3
4
2.33
W
6
3
1
2.17
L
Ullr
szren
Ullr
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,027
Damage
42,854
62,590
Taken
38,857
34,027
Mitigated
23,080
10,881
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,979
1,585
0
1,948
8,558
5,861
594
2,284
6,224
25,121
0
L
5,644
960
0
4,215
16,676
12,189
0
7,509
9,167
0
53,606
W
Cthulhu
Kangaboo
Cthulhu
7,707
556
0
4,060
9,430
9,136
0
586
8,844
70,515
3,470
L
Bacchus
Katorasa
Bacchus
4,940
858
0
3,235
13,297
11,203
0
7,144
6,153
17,802
0
W
11,589
2,071
0
380
4,169
1,233
1,135
2,476
1,495
73,919
1,248
L
Chang'e
4,534
195
80
1,657
10,171
2,886
0
5,077
5,094
44,012
0
L
1,932
981
0
409
11,559
3,505
0
5,690
5,869
0
45,116
W
Fenrir
duzend
Fenrir
7,191
1,741
0
2,976
11,118
4,722
200
2,230
8,763
0
49,593
W
7,388
4,504
0
1,332
5,582
2,128
232
1,525
4,057
0
50,601
L
Ullr
szren
Ullr
6,977
3,066
0
1,285
10,887
4,244
0
2,157
8,730
0
48,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,904
Gold Earned
42,085
374
Minions Killed
448
0
Camps Cleared
0
1,356,783
Distance Traveled
1,403,194
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,722
594
26
2
0
288,201
4
L
Shiva
6,716
517
90
7
0
256,391
0
W
Cthulhu
8,824
679
122
9
0
278,192
3
L
Bacchus
5,988
461
13
1
0
268,187
0
W
Nu Wa
8,920
686
130
10
0
288,736
3
L
Chang'e
6,651
512
107
8
0
268,116
5
L
Mercury
6,518
501
75
6
0
329,967
4
W
Fenrir
8,118
624
72
6
0
290,575
11
W
Nut
8,501
654
98
8
0
257,490
0
L
Ullr
7,031
541
89
7
0
234,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role