Player Matchup

Thor
Thor
Animeinsainty27
Thor
Level 102
God Stats
0W - 1L
1,487 SR
Queue Stats
28W - 26L
1,604 Elo+
Solo
Anhur
Anhur
Mikefoun
Anhur
Level 126
God Stats
5W - 4L
1,596 SR
Queue Stats
46W - 58L
1,452 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Soalheiro385
Morgan Le Fay
Level 121
God Stats
4W - 6L
1,580 SR
Queue Stats
310W - 310L
1,512 Elo+
Solo
Kumbhakarna
Kumbhakarna
WittyKitten4908
Kumbhakarna
Level 102
God Stats
7W - 6L
1,559 SR
Queue Stats
91W - 111L
1,383 Elo+
Solo
Shiva
Shiva
th3e4gle007
Shiva
Level 117
God Stats
5W - 4L
1,500 SR
Queue Stats
74W - 82L
1,441 Elo+
Solo
Team Averages
Level 114
1,544 SR
1,478 Elo+

VS

Team Averages
Level 97
1,545 SR
1,466 Elo+
Ares
Ares
 
Ares
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CRIPER-LEGENDAIR
Anubis
Level 46
God Stats
4W - 4L
1,427 SR
Queue Stats
139W - 158L
1,481 Elo+
Solo
Danzaburou
Danzaburou
EdinardoSouza
Danzaburou
Level 149
God Stats
17W - 11L
1,573 SR
Queue Stats
161W - 171L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Edniel2002
Nu Wa
Level 130
God Stats
4W - 1L
1,776 SR
Queue Stats
36W - 30L
1,427 Elo+
Solo
Fenrir
Fenrir
XxTAURENxX
Fenrir
Level 113
God Stats
18W - 28L
1,450 SR
Queue Stats
326W - 283L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,350
490
3,772
12,230
4,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Mikefoun
Anhur
13
0 / 4 / 0
6,959
464
6,263
11,078
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Soalheiro385
Morgan Le Fay
14
3 / 1 / 0
8,286
552
4,253
9,677
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kumbhakarna
WittyKitten4908
Kumbhakarna
10
1 / 6 / 0
6,015
401
4,429
18,782
10,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 2 / 0
7,131
475
8,134
11,618
7,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
7 / 1 / 5
9,324
622
10,530
12,928
11,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
1 / 3 / 7
8,639
576
11,117
10,925
5,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
EdinardoSouza
Danzaburou
14
2 / 1 / 2
8,109
541
4,717
8,052
2,474
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
15
2 / 2 / 5
8,975
598
10,028
6,018
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
XxTAURENxX
Fenrir
16
4 / 1 / 2
8,662
577
4,616
10,413
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
8
Kills
16
16
Deaths
8
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
1
5
9.5
L
2
3
1
0.83
W
1
3
7
1.5
W
Danzaburou
EdinardoSouza
Danzaburou
2
1
2
3
W
Nu Wa
2
2
5
2.25
L
Anhur
Mikefoun
Anhur
0
4
0
0
L
Morgan Le Fay
Soalheiro385
Morgan Le Fay
3
1
0
3
L
Kumbhakarna
WittyKitten4908
Kumbhakarna
1
6
0
0.17
W
Fenrir
XxTAURENxX
Fenrir
4
1
2
5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,851
Damage
41,008
63,385
Taken
48,336
27,725
Mitigated
25,070
11,695
Healing
21,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,530
470
2,293
4,124
12,928
11,043
190
2,047
10,881
31,814
1,814
L
3,772
939
0
719
12,230
4,255
0
3,188
8,814
0
63,962
W
11,117
308
0
5,789
10,925
5,382
866
1,059
9,866
60,681
0
W
Danzaburou
EdinardoSouza
Danzaburou
4,717
1,613
0
2,214
8,052
2,474
0
1,090
6,962
0
52,890
W
Nu Wa
10,028
2,120
0
500
6,018
1,874
1,788
3,057
2,961
62,079
1,125
L
Anhur
Mikefoun
Anhur
6,263
2,933
0
4,577
11,078
3,118
0
3,521
7,441
0
52,249
L
Morgan Le Fay
Soalheiro385
Morgan Le Fay
4,253
244
0
2,141
9,677
2,652
0
6,751
2,466
59,815
976
L
Kumbhakarna
WittyKitten4908
Kumbhakarna
4,429
823
0
3,140
18,782
10,160
0
10,174
8,404
24,055
1,623
W
Fenrir
XxTAURENxX
Fenrir
4,616
669
0
6,154
10,413
4,297
0
868
9,545
0
66,293
L
8,134
947
165
953
11,618
7,540
0
6,543
4,857
501
43,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,741
Gold Earned
43,709
411
Minions Killed
456
0
Camps Cleared
0
1,406,381
Distance Traveled
1,484,544
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,324
622
24
2
0
319,769
0
L
Thor
7,350
490
100
7
0
324,759
1
W
Anubis
8,639
576
113
8
0
284,278
0
W
Danzaburou
8,109
541
91
6
0
261,163
4
W
Nu Wa
8,975
598
120
8
0
288,822
0
L
Anhur
6,959
464
96
6
0
245,838
0
L
Morgan Le Fay
8,286
552
125
8
0
284,881
2
L
Kumbhakarna
6,015
401
36
2
0
282,850
0
W
Fenrir
8,662
577
108
7
0
330,512
1
L
Shiva
7,131
475
54
4
0
268,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role