Player Matchup

Anubis
Anubis
 
Anubis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Adimensional
Vulcan
Level 187
God Stats
2W - 4L
1,509 SR
Queue Stats
170W - 144L
1,564 Elo+
Solo
Kuzenbo
Kuzenbo
Apollyondosgames
Kuzenbo
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 111L
1,521 Elo+
Solo
Hun Batz
Hun Batz
SirDarvos
Hun Batz
Level 173
God Stats
1W - 4L
1,292 SR
Queue Stats
139W - 165L
1,516 Elo+
Solo
Team Averages
Level 161
1,460 SR
1,520 Elo+

VS

Team Averages
Level 145
1,438 SR
1,504 Elo+
Scylla
Scylla
 
Scylla
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AlieMc
Neith
Level 147
God Stats
4W - 1L
1,380 SR
Queue Stats
65W - 61L
1,483 Elo+
Solo
Susano
Susano
LunarWraith9593
Susano
Level 125
God Stats
47W - 51L
1,436 SR
Queue Stats
818W - 820L
1,521 Elo+
Solo
King Arthur
King Arthur
NicosGrays
King Arthur
Level 158
God Stats
2W - 4L
1,328 SR
Queue Stats
239W - 234L
1,475 Elo+
Solo
Cthulhu
Cthulhu
gabrielpahop
Cthulhu
Level 129
God Stats
37W - 38L
1,544 SR
Queue Stats
433W - 405L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 5 / 2
6,172
686
4,359
6,982
2,911
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
 
Danzaburou
1
0 / 0 / 0
3,141
349
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
10
0 / 0 / 0
5,156
573
1,920
2,023
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 0 / 1
5,378
598
1,922
5,341
3,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
SirDarvos
Hun Batz
10
3 / 2 / 1
5,205
578
2,371
5,270
1,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 1 / 2
5,612
624
1,870
3,296
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
AlieMc
Neith
9
0 / 1 / 0
4,821
536
1,338
4,275
1,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 2
5,256
584
2,534
5,942
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
NicosGrays
King Arthur
9
2 / 4 / 3
5,320
591
3,284
8,861
3,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
gabrielpahop
Cthulhu
8
1 / 2 / 1
4,690
521
1,568
4,012
1,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
8
Kills
7
7
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
5
2
0.8
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Scylla
 
Scylla
2
1
2
3
L
Vulcan
0
0
0
0
W
Neith
AlieMc
Neith
0
1
0
0
L
2
0
1
2.5
W
2
0
2
3
W
King Arthur
NicosGrays
King Arthur
2
4
3
0.88
L
Hun Batz
SirDarvos
Hun Batz
3
2
1
1.75
W
Cthulhu
gabrielpahop
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,572
Damage
10,594
19,616
Taken
26,386
8,658
Mitigated
8,938
5,502
Healing
7,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,359
109
0
2,299
6,982
2,911
0
320
6,622
40,189
332
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
 
Scylla
1,870
464
0
1,000
3,296
719
0
960
2,182
37,101
0
L
Vulcan
1,920
42
0
771
2,023
613
0
443
1,504
36,954
0
W
Neith
AlieMc
Neith
1,338
743
0
912
4,275
1,183
504
1,142
3,133
0
31,790
L
1,922
470
0
1,932
5,341
3,477
0
665
4,539
20,617
483
W
2,534
453
0
3,061
5,942
1,564
0
688
5,186
0
32,808
W
King Arthur
NicosGrays
King Arthur
3,284
503
0
1,915
8,861
3,628
0
3,781
5,080
0
26,821
L
Hun Batz
SirDarvos
Hun Batz
2,371
811
0
500
5,270
1,657
0
1,364
3,745
0
29,733
W
Cthulhu
gabrielpahop
Cthulhu
1,568
76
0
794
4,012
1,844
0
1,290
2,632
16,215
2,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,052
Gold Earned
25,699
223
Minions Killed
269
0
Camps Cleared
0
698,048
Distance Traveled
902,235
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,172
686
74
8
0
149,444
0
L
Danzaburou
3,141
349
0
0
0
0
0
W
Scylla
5,612
624
74
8
0
190,383
2
L
Vulcan
5,156
573
69
8
0
190,555
0
W
Neith
4,821
536
56
6
0
120,771
0
L
Kuzenbo
5,378
598
24
3
0
190,704
4
W
Susano
5,256
584
69
8
0
218,107
0
W
King Arthur
5,320
591
42
5
0
180,602
2
L
Hun Batz
5,205
578
56
6
0
167,345
1
W
Cthulhu
4,690
521
28
3
0
192,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role