Player Matchup

Pele
Pele
CRAB U X FR
Pele
Level 85
God Stats
6W - 1L
1,500 SR
Queue Stats
53W - 36L
1,522 Elo+
Party 1
Chaac
Chaac
Johnii_Boii
Chaac
Level 105
God Stats
3W - 2L
1,250 SR
Queue Stats
100W - 94L
1,405 Elo+
Solo
Hou Yi
Hou Yi
OGking5445
Hou Yi
Level 82
God Stats
2W - 1L
1,321 SR
Queue Stats
192W - 203L
1,402 Elo+
Solo
Scylla
Scylla
WholeFiller420
Scylla
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 8L
1,214 Elo+
Party 1
Cerberus
Cerberus
will19035
Cerberus
Level 187
God Stats
18W - 14L
1,464 SR
Queue Stats
772W - 756L
1,392 Elo+
Solo
Team Averages
Level 92
1,407 SR
1,387 Elo+

VS

Team Averages
Level 81
1,416 SR
1,430 Elo+
Atlas
Atlas
ChrispySpud
Atlas
Level 113
God Stats
6W - 11L
1,481 SR
Queue Stats
11W - 19L
1,416 Elo+
Solo
Hachiman
Hachiman
Themunchies4865
Hachiman
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 113L
1,449 Elo+
Solo
Cthulhu
Cthulhu
TrentBliss24
Cthulhu
Level 78
God Stats
20W - 22L
1,468 SR
Queue Stats
71W - 67L
1,481 Elo+
Solo
Nu Wa
Nu Wa
hycarnihy
Nu Wa
Level 47
God Stats
8W - 9L
1,479 SR
Queue Stats
131W - 150L
1,400 Elo+
Solo
Bakasura
Bakasura
nix_4115
Bakasura
Level 46
God Stats
0W - 4L
1,150 SR
Queue Stats
57W - 74L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 5 / 3
8,003
572
7,795
12,025
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
3 / 1 / 6
8,013
572
7,209
8,363
4,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
OGking5445
Hou Yi
11
1 / 0 / 5
6,303
450
5,630
5,596
1,493
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 0 / 4
8,625
616
8,967
5,576
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
will19035
Cerberus
11
2 / 1 / 11
7,492
535
6,226
13,543
7,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
6,143
439
3,776
12,717
8,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
10
1 / 5 / 1
6,604
472
4,889
8,924
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TrentBliss24
Cthulhu
11
2 / 5 / 0
6,828
488
5,382
10,601
4,507
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
hycarnihy
Nu Wa
13
1 / 3 / 2
7,001
500
7,002
7,124
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
nix_4115
Bakasura
13
2 / 3 / 2
7,255
518
6,214
13,844
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
20
Kills
7
7
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
5
3
1.9
L
1
4
2
0.5
W
3
1
6
6
W
Hou Yi
OGking5445
Hou Yi
1
0
5
3.5
L
Hachiman
1
5
1
0.3
L
Cthulhu
TrentBliss24
Cthulhu
2
5
0
0.4
W
6
0
4
8
L
Nu Wa
hycarnihy
Nu Wa
1
3
2
0.67
L
Bakasura
nix_4115
Bakasura
2
3
2
1
W
Cerberus
will19035
Cerberus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,827
Damage
27,263
45,103
Taken
53,210
19,141
Mitigated
22,256
12,408
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,795
2,237
0
1,666
12,025
4,007
4
1,852
9,344
0
50,311
L
3,776
1,433
256
3,175
12,717
8,030
230
4,503
7,960
18,190
0
W
7,209
1,567
0
2,547
8,363
4,819
791
3,237
4,700
0
47,950
W
Hou Yi
OGking5445
Hou Yi
5,630
2,378
0
1,078
5,596
1,493
1,044
1,938
3,438
0
33,605
L
Hachiman
4,889
3,380
0
1,667
8,924
2,421
840
2,807
6,077
0
34,830
L
Cthulhu
TrentBliss24
Cthulhu
5,382
1,034
0
1,661
10,601
4,507
0
1,173
9,026
30,679
408
W
8,967
103
0
407
5,576
1,756
0
3,126
2,394
58,988
658
L
Nu Wa
hycarnihy
Nu Wa
7,002
1,493
0
1,613
7,124
2,198
0
2,946
3,959
41,462
354
L
Bakasura
nix_4115
Bakasura
6,214
4,131
0
3,731
13,844
5,100
0
3,104
10,564
0
42,465
W
Cerberus
will19035
Cerberus
6,226
432
2,324
4,386
13,543
7,066
0
5,092
8,191
24,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
33,831
401
Minions Killed
300
0
Camps Cleared
0
1,411,921
Distance Traveled
1,273,518
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,003
572
71
5
0
297,525
2
L
Atlas
6,143
439
17
1
0
248,639
4
W
Chaac
8,013
572
89
6
0
269,766
0
W
Hou Yi
6,303
450
58
4
0
271,853
0
L
Hachiman
6,604
472
56
4
0
236,837
0
L
Cthulhu
6,828
488
60
4
0
254,869
0
W
Scylla
8,625
616
137
10
0
296,046
0
L
Nu Wa
7,001
500
70
5
0
229,248
0
L
Bakasura
7,255
518
97
7
0
303,925
0
W
Cerberus
7,492
535
46
3
0
276,731
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role