Player Matchup

Jormungandr
Jormungandr
Dorisek_Akatsuki
Jormungandr
Level 66
God Stats
2W - 1L
1,628 SR
Queue Stats
124W - 134L
1,442 Elo+
Solo
King Arthur
King Arthur
EmberMango
King Arthur
Level 61
God Stats
14W - 22L
1,370 SR
Queue Stats
168W - 184L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Jofias
Danzaburou
Level 28
God Stats
14W - 23L
1,399 SR
Queue Stats
45W - 67L
1,381 Elo+
Party 1
Mercury
Mercury
PegyTheMan
Mercury
Level 82
God Stats
11W - 18L
1,408 SR
Queue Stats
182W - 212L
1,419 Elo+
Party 1
Zeus
Zeus
ticklezvii
Zeus
Level 105
God Stats
3W - 4L
1,242 SR
Queue Stats
480W - 480L
1,441 Elo+
Solo
Team Averages
Level 68
1,410 SR
1,422 Elo+

VS

Team Averages
Level 94
1,502 SR
1,491 Elo+
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Bantacr7
Xbalanque
Level 98
God Stats
1W - 5L
1,466 SR
Queue Stats
291W - 291L
1,460 Elo+
Solo
Scylla
Scylla
Halotiee
Scylla
Level 122
God Stats
13W - 8L
1,542 SR
Queue Stats
46W - 31L
1,525 Elo+
Solo
Zeus
Zeus
ataz
Zeus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Charon
Charon
vKixnn
Charon
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dorisek_Akatsuki
Jormungandr
15
5 / 3 / 5
9,608
641
4,818
13,621
10,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
EmberMango
King Arthur
17
8 / 1 / 3
11,141
743
8,053
14,715
9,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Jofias
Danzaburou
14
7 / 4 / 3
9,603
640
8,565
10,530
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
PegyTheMan
Mercury
16
2 / 4 / 3
8,653
577
6,565
12,564
4,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

10
1 / 3 / 1
6,808
454
1,629
5,288
1,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
7 / 1 / 3
9,446
630
10,156
11,508
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xbalanque
Bantacr7
Xbalanque
4
0 / 1 / 0
5,317
354
415
1,529
293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
Halotiee
Scylla
15
5 / 6 / 2
8,670
578
9,460
8,989
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
ataz
Zeus
10
0 / 10 / 1
6,360
424
5,288
8,478
2,050
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
vKixnn
Charon
12
1 / 6 / 6
8,100
540
4,459
12,366
10,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
23
Kills
13
15
Deaths
24
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
7
1
3
8.5
L
Xbalanque
Bantacr7
Xbalanque
0
1
0
0
W
Jormungandr
Dorisek_Akatsuki
Jormungandr
5
3
5
2.5
W
King Arthur
EmberMango
King Arthur
8
1
3
9.5
L
Scylla
Halotiee
Scylla
5
6
2
1
W
Danzaburou
Jofias
Danzaburou
7
4
3
2.13
W
Mercury
PegyTheMan
Mercury
2
4
3
0.88
L
Zeus
ataz
Zeus
0
10
1
0.05
W
1
3
1
0.5
L
Charon
vKixnn
Charon
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,630
Damage
29,778
56,718
Taken
42,870
29,406
Mitigated
20,300
10,139
Healing
8,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,156
2,546
0
6,787
11,508
4,783
0
1,467
10,041
0
85,567
L
Xbalanque
Bantacr7
Xbalanque
415
269
0
698
1,529
293
0
176
1,353
0
3,192
W
Jormungandr
Dorisek_Akatsuki
Jormungandr
4,818
813
0
1,044
13,621
10,784
205
5,320
8,035
45,305
1,940
W
King Arthur
EmberMango
King Arthur
8,053
814
0
4,139
14,715
9,396
78
5,032
9,605
0
71,653
L
Scylla
Halotiee
Scylla
9,460
910
0
439
8,989
3,097
477
1,834
7,155
59,504
0
W
Danzaburou
Jofias
Danzaburou
8,565
3,654
0
2,918
10,530
3,270
1,394
3,388
7,018
0
55,933
W
Mercury
PegyTheMan
Mercury
6,565
3,872
0
1,052
12,564
4,775
0
3,165
9,337
0
85,598
L
Zeus
ataz
Zeus
5,288
1,224
0
126
8,478
2,050
155
857
7,621
26,773
547
W
1,629
291
0
986
5,288
1,181
287
1,417
3,685
22,938
4,641
L
Charon
vKixnn
Charon
4,459
1,390
0
848
12,366
10,077
0
1,864
10,502
20,419
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,813
Gold Earned
37,893
484
Minions Killed
313
0
Camps Cleared
0
1,435,402
Distance Traveled
1,207,250
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,446
630
122
8
0
375,902
0
L
Xbalanque
5,317
354
10
1
0
28,096
0
W
Jormungandr
9,608
641
76
5
0
319,932
0
W
King Arthur
11,141
743
128
9
0
318,348
0
L
Scylla
8,670
578
109
7
0
282,147
4
W
Danzaburou
9,603
640
100
7
0
292,841
0
W
Mercury
8,653
577
125
8
0
336,629
0
L
Zeus
6,360
424
40
3
0
246,393
0
W
Zeus
6,808
454
55
4
0
167,652
0
L
Charon
8,100
540
32
2
0
274,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role