Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
A_L_E_I_X1
Chang'e
Level 101
God Stats
48W - 51L
1,458 SR
Queue Stats
452W - 496L
1,422 Elo+
Solo
Chaac
Chaac
FlashNeon
Chaac
Level 111
God Stats
1W - 2L
1,705 SR
Queue Stats
273W - 285L
1,468 Elo+
Solo
Cthulhu
Cthulhu
M4RT0SSMarty
Cthulhu
Level 33
God Stats
1W - 1L
1,726 SR
Queue Stats
9W - 11L
1,404 Elo+
Solo
Danzaburou
Danzaburou
seyes94
Danzaburou
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,790 Elo+
Solo
Team Averages
Level 95
1,578 SR
1,517 Elo+

VS

Team Averages
Level 133
1,534 SR
1,470 Elo+
Thor
Thor
 
Thor
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ciganito-cruel
Fafnir
Level 225
God Stats
13W - 13L
1,555 SR
Queue Stats
417W - 420L
1,464 Elo+
Solo
Neith
Neith
SINGO12
Neith
Level 96
God Stats
21W - 21L
1,582 SR
Queue Stats
91W - 90L
1,480 Elo+
Solo
Janus
Janus
ZaaMBee
Janus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 189L
1,449 Elo+
Solo
Hades
Hades
xDonDmGx
Hades
Level 143
God Stats
53W - 40L
1,532 SR
Queue Stats
598W - 597L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 7 / 2
6,077
467
1,577
7,499
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chang'e
A_L_E_I_X1
Chang'e
14
8 / 1 / 0
8,060
620
6,811
10,435
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
FlashNeon
Chaac
12
5 / 2 / 1
8,088
622
8,830
13,042
7,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
M4RT0SSMarty
Cthulhu
7
0 / 2 / 2
5,469
421
3,752
6,971
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
seyes94
Danzaburou
11
0 / 6 / 2
6,443
496
3,791
8,768
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 1 / 2
7,416
570
5,761
9,966
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 6 / 1
7,040
542
5,534
11,585
11,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
SINGO12
Neith
13
3 / 2 / 6
7,311
562
7,266
7,118
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
ZaaMBee
Janus
13
5 / 3 / 3
8,107
624
5,876
6,223
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hades
xDonDmGx
Hades
13
5 / 1 / 4
7,375
567
7,657
8,161
3,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
13
Kills
18
18
Deaths
13
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
7
2
0.14
W
Thor
 
Thor
4
1
2
5
L
Chang'e
A_L_E_I_X1
Chang'e
8
1
0
8
W
1
6
1
0.25
L
Chaac
FlashNeon
Chaac
5
2
1
2.75
L
Cthulhu
M4RT0SSMarty
Cthulhu
0
2
2
0.5
W
Neith
SINGO12
Neith
3
2
6
3
W
Janus
ZaaMBee
Janus
5
3
3
2.17
L
Danzaburou
seyes94
Danzaburou
0
6
2
0.17
W
Hades
xDonDmGx
Hades
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,761
Damage
32,094
46,715
Taken
43,053
20,860
Mitigated
22,868
14,844
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,577
106
0
442
7,499
2,414
0
3,000
4,231
26,327
0
W
Thor
 
Thor
5,761
1,223
0
1,295
9,966
3,510
115
2,795
7,081
0
41,590
L
Chang'e
A_L_E_I_X1
Chang'e
6,811
672
362
6,884
10,435
3,205
0
2,300
7,945
53,612
0
W
5,534
1,125
0
2,483
11,585
11,834
0
480
11,105
34,999
6,931
L
Chaac
FlashNeon
Chaac
8,830
2,389
0
3,841
13,042
7,237
0
6,555
6,447
0
47,285
L
Cthulhu
M4RT0SSMarty
Cthulhu
3,752
681
107
1,959
6,971
5,312
0
2,097
4,874
16,884
0
W
Neith
SINGO12
Neith
7,266
2,466
0
1,748
7,118
2,092
888
2,596
4,522
0
44,494
W
Janus
ZaaMBee
Janus
5,876
107
0
1,052
6,223
1,611
306
3,318
2,865
48,538
1,293
L
Danzaburou
seyes94
Danzaburou
3,791
1,099
0
1,249
8,768
2,692
0
4,177
4,591
0
35,611
W
Hades
xDonDmGx
Hades
7,657
685
212
5,373
8,161
3,821
1,006
2,785
5,340
42,494
2,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,137
Gold Earned
37,249
318
Minions Killed
375
0
Camps Cleared
0
1,113,802
Distance Traveled
1,257,438
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,077
467
53
4
0
177,559
0
W
Thor
7,416
570
58
4
0
280,633
0
L
Chang'e
8,060
620
87
7
0
296,129
0
W
Fafnir
7,040
542
65
5
0
221,897
0
L
Chaac
8,088
622
83
6
0
241,379
4
L
Cthulhu
5,469
421
28
2
0
159,327
0
W
Neith
7,311
562
69
5
0
229,323
0
W
Janus
8,107
624
101
8
0
270,846
0
L
Danzaburou
6,443
496
67
5
0
239,408
0
W
Hades
7,375
567
82
6
0
254,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role