Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BabyShmoove
Hel
Level 170
God Stats
3W - 2L
1,377 SR
Queue Stats
45W - 34L
1,578 Elo+
Solo
Ra
Ra
BumpMastaFlex
Ra
Level 157
God Stats
6W - 6L
1,460 SR
Queue Stats
568W - 560L
1,573 Elo+
Solo
Izanami
Izanami
Childush
Izanami
Level 149
God Stats
4W - 6L
1,458 SR
Queue Stats
31W - 37L
1,442 Elo+
Solo
Bacchus
Bacchus
blakhammer8XXXD
Bacchus
Level 67
God Stats
2W - 3L
1,580 SR
Queue Stats
9W - 14L
1,301 Elo+
Solo
Team Averages
Level 145
1,475 SR
1,479 Elo+

VS

Team Averages
Level 126
1,509 SR
1,500 Elo+
Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Impellus
Nike
Level 172
God Stats
3W - 4L
1,307 SR
Queue Stats
409W - 391L
1,479 Elo+
Solo
Pele
Pele
Jobroninja
Pele
Level 105
God Stats
2W - 4L
1,497 SR
Queue Stats
17W - 16L
1,496 Elo+
Party 1
Kumbhakarna
Kumbhakarna
icantsupportyou
Kumbhakarna
Level 138
God Stats
8W - 2L
1,742 SR
Queue Stats
320W - 304L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 2 / 1
6,033
548
7,339
8,858
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 1
6,341
576
4,131
8,399
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
6,760
615
3,940
8,276
2,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
Childush
Izanami
10
0 / 2 / 1
5,654
514
2,944
6,104
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
4,669
424
2,313
5,348
2,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
4 / 0 / 2
7,068
643
4,938
4,977
1,375
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
 
Ra
13
1 / 2 / 0
6,701
609
7,315
6,253
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nike
12
1 / 1 / 2
6,631
603
5,158
7,912
4,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 1 / 1
6,775
616
5,666
10,197
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
icantsupportyou
Kumbhakarna
10
0 / 0 / 3
5,416
492
2,318
7,268
5,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
11
11
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
1
1.75
W
Anhur
 
Anhur
4
0
2
5
W
Ra
 
Ra
1
2
0
0.5
L
0
3
1
0.17
L
1
2
2
1
L
Izanami
Childush
Izanami
0
2
1
0.25
W
Nike
1
1
2
2
W
5
1
1
5.5
L
0
2
0
0
W
Kumbhakarna
icantsupportyou
Kumbhakarna
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,667
Damage
25,395
36,985
Taken
36,607
9,969
Mitigated
15,785
14,441
Healing
14,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,339
1,327
0
2,867
8,858
2,582
0
2,229
6,483
0
33,228
W
Anhur
 
Anhur
4,938
3,006
0
2,418
4,977
1,375
189
905
4,072
0
51,735
W
Ra
 
Ra
7,315
1,092
539
1,983
6,253
2,104
0
1,956
4,297
53,420
2,540
L
4,131
164
0
4,247
8,399
1,841
0
0
8,399
40,874
0
L
3,940
506
232
4,447
8,276
2,316
0
4,908
2,966
49,384
0
L
Izanami
Childush
Izanami
2,944
1,417
0
2,021
6,104
950
0
621
5,395
0
43,339
W
Nike
5,158
501
0
3,518
7,912
4,128
0
4,131
3,781
0
44,676
W
5,666
1,503
0
4,993
10,197
2,807
0
1,172
9,025
0
52,448
L
2,313
259
0
627
5,348
2,280
0
776
4,543
9,358
451
W
Kumbhakarna
icantsupportyou
Kumbhakarna
2,318
93
0
1,081
7,268
5,371
15
2,185
5,083
16,930
1,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,457
Gold Earned
32,591
337
Minions Killed
392
0
Camps Cleared
0
1,161,595
Distance Traveled
1,221,900
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,033
548
56
5
0
254,172
1
W
Anhur
7,068
643
88
8
0
216,868
0
W
Ra
6,701
609
106
10
0
238,644
0
L
Hel
6,341
576
89
8
0
222,674
0
L
Ra
6,760
615
91
8
0
255,231
4
L
Izanami
5,654
514
86
8
0
194,350
2
W
Nike
6,631
603
76
7
0
241,804
1
W
Pele
6,775
616
88
8
0
273,378
0
L
Bacchus
4,669
424
15
1
0
235,168
0
W
Kumbhakarna
5,416
492
34
3
0
251,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role