Player Matchup

Ymir
Ymir
Derpand
Ymir
Level 109
God Stats
4W - 5L
1,560 SR
Queue Stats
44W - 34L
1,510 Elo+
Solo
King Arthur
King Arthur
Dunedaín
King Arthur
Level 128
God Stats
18W - 7L
1,884 SR
Queue Stats
90W - 50L
1,698 Elo+
Solo
Anubis
Anubis
Zloo696
Anubis
Level 157
God Stats
96W - 67L
1,686 SR
Queue Stats
251W - 239L
1,554 Elo+
Solo
Ravana
Ravana
charlytrek2
Ravana
Level 168
God Stats
9W - 13L
1,371 SR
Queue Stats
343W - 342L
1,487 Elo+
Solo
Danzaburou
Danzaburou
de0xide
Danzaburou
Level 141
God Stats
0W - 3L
1,149 SR
Queue Stats
371W - 361L
1,571 Elo+
Solo
Team Averages
Level 141
1,530 SR
1,564 Elo+

VS

Team Averages
Level 159
1,577 SR
1,534 Elo+
Thor
Thor
 
Thor
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Infernapeman
Kumbhakarna
Level 148
God Stats
9W - 3L
1,761 SR
Queue Stats
321W - 287L
1,549 Elo+
Solo
Agni
Agni
MattllB
Agni
Level 141
God Stats
1W - 1L
1,310 SR
Queue Stats
95W - 85L
1,558 Elo+
Solo
Apollo
Apollo
Olympus883
Apollo
Level 201
God Stats
9W - 6L
1,602 SR
Queue Stats
192W - 166L
1,552 Elo+
Solo
Sylvanus
Sylvanus
TrizzyThaSavage
Sylvanus
Level 123
God Stats
2W - 1L
1,713 SR
Queue Stats
942W - 892L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Derpand
Ymir
13
2 / 3 / 3
7,558
504
7,748
16,884
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Dunedaín
King Arthur
9
0 / 4 / 0
6,076
405
4,838
9,457
2,573
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
Zloo696
Anubis
13
3 / 4 / 1
7,911
527
6,413
9,486
4,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ravana
15
4 / 3 / 1
8,176
545
8,808
9,931
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
de0xide
Danzaburou
13
2 / 4 / 3
7,441
496
9,428
11,568
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
5 / 2 / 3
8,622
575
7,747
12,471
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Infernapeman
Kumbhakarna
16
6 / 1 / 2
9,461
631
9,845
13,550
10,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
MattllB
Agni
15
2 / 4 / 2
7,925
528
5,971
8,094
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Olympus883
Apollo
14
4 / 1 / 3
8,176
545
11,863
11,644
5,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
12
1 / 4 / 6
7,303
487
6,650
14,109
11,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
11
Kills
18
18
Deaths
12
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
2
3
3.25
L
Ymir
Derpand
Ymir
2
3
3
1.17
L
King Arthur
Dunedaín
King Arthur
0
4
0
0
W
Kumbhakarna
Infernapeman
Kumbhakarna
6
1
2
7
W
Agni
MattllB
Agni
2
4
2
0.75
W
Apollo
Olympus883
Apollo
4
1
3
5.5
W
Sylvanus
1
4
6
1
L
Anubis
Zloo696
Anubis
3
4
1
0.88
L
Ravana
4
3
1
1.5
L
Danzaburou
de0xide
Danzaburou
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,235
Damage
42,076
57,326
Taken
59,868
25,614
Mitigated
34,300
16,004
Healing
14,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,747
2,272
0
1,305
12,471
5,049
0
2,559
9,912
0
64,391
L
Ymir
Derpand
Ymir
7,748
1,805
0
3,326
16,884
11,548
0
4,138
12,656
37,352
0
L
King Arthur
Dunedaín
King Arthur
4,838
1,154
0
1,712
9,457
2,573
0
5,678
3,266
0
32,236
W
Kumbhakarna
Infernapeman
Kumbhakarna
9,845
1,621
0
3,154
13,550
10,388
196
0
13,550
62,886
503
W
Agni
MattllB
Agni
5,971
190
0
1,000
8,094
1,920
0
3,587
4,507
56,960
0
W
Apollo
Olympus883
Apollo
11,863
7,718
0
4,653
11,644
5,319
29
3,285
8,359
0
70,963
W
Sylvanus
6,650
2,219
690
3,259
14,109
11,624
0
4,730
9,379
25,257
147
L
Anubis
Zloo696
Anubis
6,413
369
0
2,919
9,486
4,358
344
4,060
4,850
55,685
0
L
Ravana
8,808
2,138
0
3,789
9,931
3,781
0
4,178
5,535
0
66,302
L
Danzaburou
de0xide
Danzaburou
9,428
3,931
0
4,258
11,568
3,354
0
2,949
8,619
0
58,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,162
Gold Earned
41,487
420
Minions Killed
481
0
Camps Cleared
0
1,275,332
Distance Traveled
1,388,668
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,622
575
91
6
0
316,568
0
L
Ymir
7,558
504
63
4
0
278,781
0
L
King Arthur
6,076
405
55
4
0
149,838
0
W
Kumbhakarna
9,461
631
104
7
0
270,195
2
W
Agni
7,925
528
126
8
0
269,260
0
W
Apollo
8,176
545
119
8
0
280,335
1
W
Sylvanus
7,303
487
41
3
0
252,310
4
L
Anubis
7,911
527
105
7
0
244,483
6
L
Ravana
8,176
545
105
7
0
323,149
0
L
Danzaburou
7,441
496
92
6
0
279,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role