Player Matchup

Hercules
Hercules
Alucard10
Hercules
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 244L
1,535 Elo+
Solo
Hera
Hera
ChetUbetcha95
Hera
Level 105
God Stats
2W - 3L
1,526 SR
Queue Stats
143W - 128L
1,564 Elo+
Solo
Anhur
Anhur
IV_Bio_VI
Anhur
Level 104
God Stats
7W - 3L
1,716 SR
Queue Stats
396W - 389L
1,525 Elo+
Solo
Apollo
Apollo
XxoolamxX
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,319 Elo+
Solo
Sobek
Sobek
ldeue4
Sobek
Level 177
God Stats
25W - 28L
1,499 SR
Queue Stats
1,515W - 1,586L
1,436 Elo+
Solo
Team Averages
Level 112
1,548 SR
1,476 Elo+

VS

Team Averages
Level 162
1,386 SR
1,489 Elo+
Kumbhakarna
Kumbhakarna
Be_Killing
Kumbhakarna
Level 142
God Stats
1W - 1L
1,331 SR
Queue Stats
225W - 220L
1,514 Elo+
Solo
Chiron
Chiron
Bjames106
Chiron
Level 219
God Stats
1W - 2L
1,303 SR
Queue Stats
67W - 81L
1,463 Elo+
Party 1
Sol
Sol
FalkeFreakingYou
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,522 Elo+
Solo
Janus
Janus
Helblade
Janus
Level 147
God Stats
1W - 3L
1,171 SR
Queue Stats
148W - 150L
1,530 Elo+
Solo
Surtr
Surtr
frenzziyttt
Surtr
Level 145
God Stats
3W - 3L
1,624 SR
Queue Stats
86W - 110L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alucard10
Hercules
15
3 / 2 / 4
8,503
709
6,770
16,336
13,883
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 4 / 7
8,200
683
12,983
9,051
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
IV_Bio_VI
Anhur
17
5 / 5 / 3
9,877
823
9,435
12,331
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
XxoolamxX
Apollo
13
0 / 8 / 3
7,820
652
3,809
12,589
4,791
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
ldeue4
Sobek
14
1 / 3 / 7
9,013
751
5,700
20,993
13,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Be_Killing
Kumbhakarna
15
1 / 4 / 14
9,248
771
6,216
15,008
14,279
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Bjames106
Chiron
17
6 / 1 / 8
10,540
878
13,637
10,655
4,721
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
9 / 1 / 8
10,488
874
18,915
10,441
4,270
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
Helblade
Janus
15
2 / 2 / 14
9,431
786
13,778
7,776
3,132
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 1 / 15
10,174
848
9,775
17,725
15,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
9
Kills
22
22
Deaths
9
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alucard10
Hercules
3
2
4
2.5
W
Kumbhakarna
Be_Killing
Kumbhakarna
1
4
14
2
W
Chiron
Bjames106
Chiron
6
1
8
10
L
0
4
7
0.88
W
9
1
8
13
W
Janus
Helblade
Janus
2
2
14
4.5
L
Anhur
IV_Bio_VI
Anhur
5
5
3
1.3
L
Apollo
XxoolamxX
Apollo
0
8
3
0.19
W
4
1
15
11.5
L
Sobek
ldeue4
Sobek
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,697
Damage
62,321
71,300
Taken
61,605
39,927
Mitigated
42,004
24,439
Healing
25,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alucard10
Hercules
6,770
1,255
2,219
6,518
16,336
13,883
0
8,374
7,962
0
11,449
W
Kumbhakarna
Be_Killing
Kumbhakarna
6,216
395
0
1,469
15,008
14,279
206
2,964
12,044
10,902
2,536
W
Chiron
Bjames106
Chiron
13,637
3,469
2,044
4,583
10,655
4,721
1,839
2,652
8,003
0
31,611
L
12,983
1,945
210
1,742
9,051
3,133
445
4,757
4,294
35,269
0
W
18,915
8,733
1,043
4,674
10,441
4,270
2,474
4,500
5,941
39,919
1,432
W
Janus
Helblade
Janus
13,778
360
1,503
1,763
7,776
3,132
1,098
3,934
3,842
26,801
0
L
Anhur
IV_Bio_VI
Anhur
9,435
5,127
0
3,146
12,331
4,467
335
6,231
6,100
0
23,562
L
Apollo
XxoolamxX
Apollo
3,809
1,933
368
748
12,589
4,791
825
8,228
4,361
0
14,689
W
9,775
2,950
487
7,977
17,725
15,602
732
4,633
13,092
645
20,118
L
Sobek
ldeue4
Sobek
5,700
116
1,047
8,441
20,993
13,653
16
10,696
10,297
12,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,413
Gold Earned
49,881
131
Minions Killed
134
0
Camps Cleared
0
914,520
Distance Traveled
1,157,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,503
709
12
1
0
190,604
0
W
Kumbhakarna
9,248
771
14
1
0
210,663
0
W
Chiron
10,540
878
38
3
0
235,803
0
L
Hera
8,200
683
41
3
0
217,690
0
W
Sol
10,488
874
35
3
0
216,226
0
W
Janus
9,431
786
28
2
0
233,190
0
L
Anhur
9,877
823
47
4
0
158,336
0
L
Apollo
7,820
652
26
2
0
180,830
0
W
Surtr
10,174
848
19
2
0
261,913
0
L
Sobek
9,013
751
5
0
0
167,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role