Player Matchup

Scylla
Scylla
InfamousJustin
Scylla
Level 18
God Stats
25W - 13L
1,607 SR
Queue Stats
44W - 39L
1,612 Elo+
Party 2
Cthulhu
Cthulhu
PUMPER12
Cthulhu
Level 72
God Stats
2W - 1L
1,507 SR
Queue Stats
90W - 111L
1,476 Elo+
Party 2
Ishtar
Ishtar
Varbarinacar
Ishtar
Level 84
God Stats
20W - 16L
1,639 SR
Queue Stats
63W - 62L
1,475 Elo+
Party 2
Serqet
Serqet
fadsjlks
Serqet
Level 27
God Stats
2W - 1L
1,718 SR
Queue Stats
41W - 45L
1,480 Elo+
Party 2
Bellona
Bellona
getbettervirgin
Bellona
Level 28
God Stats
6W - 11L
1,428 SR
Queue Stats
9W - 12L
1,320 Elo+
Party 2
Team Averages
Level 46
1,580 SR
1,473 Elo+

VS

Team Averages
Level 116
1,522 SR
1,509 Elo+
Persephone
Persephone
 
Persephone
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
GhaIIy
Geb
Level 109
God Stats
1W - 8L
1,464 SR
Queue Stats
47W - 48L
1,510 Elo+
Party 3
Arachne
Arachne
Kirkmanator2
Arachne
Level 156
God Stats
2W - 4L
1,516 SR
Queue Stats
902W - 846L
1,561 Elo+
Party 1
Artemis
Artemis
ProdigyRookie
Artemis
Level 86
God Stats
3W - 2L
1,629 SR
Queue Stats
38W - 42L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 4
10,814
721
16,112
6,940
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
PUMPER12
Cthulhu
14
2 / 0 / 13
9,063
604
7,007
11,034
8,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ishtar
15
5 / 3 / 8
8,866
591
8,158
8,295
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
fadsjlks
Serqet
15
7 / 1 / 4
8,702
580
8,104
11,791
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 4 / 0
6,841
456
3,390
9,668
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
2 / 7 / 0
9,098
607
5,870
10,314
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
 
Cthulhu
15
4 / 2 / 3
8,646
576
7,209
13,306
9,092
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Geb
GhaIIy
Geb
12
0 / 5 / 3
6,957
464
5,566
16,356
10,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Kirkmanator2
Arachne
12
1 / 6 / 2
6,652
443
3,646
14,745
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
14
3 / 5 / 0
7,706
514
7,642
8,912
2,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
25
Kills
10
10
Deaths
25
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
7
0
0.29
L
Cthulhu
 
Cthulhu
4
2
3
2.75
L
Geb
GhaIIy
Geb
0
5
3
0.3
W
11
2
4
6.5
L
Arachne
Kirkmanator2
Arachne
1
6
2
0.33
W
Cthulhu
PUMPER12
Cthulhu
2
0
13
8.5
L
Artemis
3
5
0
0.6
W
Ishtar
5
3
8
3
W
Serqet
fadsjlks
Serqet
7
1
4
9
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,771
Damage
29,933
47,728
Taken
63,633
26,661
Mitigated
28,506
8,701
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,870
154
0
1,831
10,314
2,342
0
4,664
4,797
49,875
0
L
Cthulhu
 
Cthulhu
7,209
853
110
4,749
13,306
9,092
0
3,306
9,311
57,525
2,183
L
Geb
GhaIIy
Geb
5,566
880
0
3,688
16,356
10,714
148
5,970
10,018
37,066
0
W
16,112
1,210
0
513
6,940
2,506
244
4,218
2,722
82,029
1,532
L
Arachne
Kirkmanator2
Arachne
3,646
2,102
0
5,524
14,745
3,791
0
4,936
9,224
0
38,355
W
Cthulhu
PUMPER12
Cthulhu
7,007
472
37
1,536
11,034
8,389
288
2,578
8,456
30,132
445
L
Artemis
7,642
1,776
0
401
8,912
2,567
0
3,661
5,207
0
52,083
W
Ishtar
8,158
6,048
0
3,483
8,295
2,727
864
2,222
6,073
0
68,865
W
Serqet
fadsjlks
Serqet
8,104
2,120
0
731
11,791
5,186
0
4,735
7,056
0
67,771
W
3,390
1,156
0
2,401
9,668
7,853
0
4,042
5,626
0
36,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,286
Gold Earned
39,059
514
Minions Killed
408
0
Camps Cleared
0
1,529,196
Distance Traveled
1,368,668
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,098
607
107
7
0
263,779
0
L
Cthulhu
8,646
576
102
7
0
256,894
2
L
Geb
6,957
464
51
3
0
297,827
3
W
Scylla
10,814
721
155
10
0
302,622
0
L
Arachne
6,652
443
65
4
0
285,462
0
W
Cthulhu
9,063
604
51
3
0
309,892
0
L
Artemis
7,706
514
83
6
0
264,706
0
W
Ishtar
8,866
591
121
8
0
260,337
0
W
Serqet
8,702
580
109
7
0
393,078
0
W
Bellona
6,841
456
78
5
0
263,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role