Player Matchup

Chaac
Chaac
AutisticEggGod
Chaac
Level 96
God Stats
5W - 4L
1,581 SR
Queue Stats
71W - 51L
1,517 Elo+
Party 1
Discordia
Discordia
DillyDillyDog
Discordia
Level 89
God Stats
17W - 9L
1,620 SR
Queue Stats
342W - 282L
1,519 Elo+
Solo
Yemoja
Yemoja
Elusiveinari_
Yemoja
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 33L
1,494 Elo+
Party 3
Anubis
Anubis
GhostHydra
Anubis
Level 136
God Stats
2W - 0L
1,772 SR
Queue Stats
18W - 18L
1,485 Elo+
Party 1
Rama
Rama
SirFyydo
Rama
Level 127
God Stats
2W - 0L
1,733 SR
Queue Stats
114W - 123L
1,490 Elo+
Party 3
Team Averages
Level 115
1,641 SR
1,501 Elo+

VS

Team Averages
Level 126
1,687 SR
1,510 Elo+
Horus
Horus
 
Horus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DrClamSlamDDS
Mercury
Level 153
God Stats
3W - 1L
1,869 SR
Queue Stats
163W - 162L
1,562 Elo+
Solo
Kuzenbo
Kuzenbo
SH3P
Kuzenbo
Level 155
God Stats
5W - 1L
1,942 SR
Queue Stats
58W - 58L
1,486 Elo+
Solo
Heimdallr
Heimdallr
TrentGx
Heimdallr
Level 65
God Stats
1W - 3L
1,467 SR
Queue Stats
293W - 297L
1,497 Elo+
Party 2
Anubis
Anubis
Yaknow2
Anubis
Level 83
God Stats
10W - 11L
1,654 SR
Queue Stats
471W - 449L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 0
6,858
686
6,784
8,973
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
DillyDillyDog
Discordia
13
2 / 0 / 3
7,247
725
5,584
3,989
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 3
5,690
569
1,198
5,444
2,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
GhostHydra
Anubis
11
6 / 0 / 0
6,376
638
4,226
2,766
1,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
10
1 / 2 / 3
5,745
575
3,928
6,895
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 2
4,652
465
2,463
5,101
3,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
11
3 / 3 / 1
6,175
618
2,787
7,686
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
SH3P
Kuzenbo
10
1 / 5 / 1
5,950
595
3,678
9,692
5,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Heimdallr
TrentGx
Heimdallr
7
0 / 3 / 0
4,564
456
4,524
5,140
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Yaknow2
Anubis
9
1 / 4 / 0
5,185
519
2,330
6,988
2,498
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
5
5
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
W
6
3
0
2
W
Discordia
DillyDillyDog
Discordia
2
0
3
3.5
L
Mercury
3
3
1
1.17
W
0
0
3
1.5
W
Anubis
GhostHydra
Anubis
6
0
0
6
L
Kuzenbo
SH3P
Kuzenbo
1
5
1
0.3
W
Rama
1
2
3
1.25
L
Heimdallr
TrentGx
Heimdallr
0
3
0
0
L
Anubis
Yaknow2
Anubis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,720
Damage
15,782
28,067
Taken
34,607
9,921
Mitigated
14,632
9,142
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,463
995
360
2,029
5,101
3,293
0
1,527
3,574
179
17,171
W
6,784
1,002
0
1,993
8,973
3,818
0
3,469
5,176
1,395
37,819
W
Discordia
DillyDillyDog
Discordia
5,584
0
0
807
3,989
888
0
1,543
2,446
59,476
1,831
L
Mercury
2,787
836
0
253
7,686
2,229
0
2,149
5,537
0
43,748
W
1,198
374
2,324
1,530
5,444
2,216
766
277
5,131
15,202
0
W
Anubis
GhostHydra
Anubis
4,226
419
65
782
2,766
1,266
0
326
2,440
36,352
496
L
Kuzenbo
SH3P
Kuzenbo
3,678
1,122
0
2,914
9,692
5,405
0
482
9,210
27,339
2,432
W
Rama
3,928
3,020
0
1,641
6,895
1,733
1,108
0
6,771
0
36,580
L
Heimdallr
TrentGx
Heimdallr
4,524
1,516
0
1,303
5,140
1,207
0
2,045
3,095
0
24,025
L
Anubis
Yaknow2
Anubis
2,330
101
0
2,250
6,988
2,498
0
5,057
1,931
26,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,916
Gold Earned
26,526
323
Minions Killed
278
0
Camps Cleared
0
1,024,996
Distance Traveled
980,991
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,652
465
28
3
0
214,354
0
W
Chaac
6,858
686
64
6
0
211,481
0
W
Discordia
7,247
725
113
11
0
220,938
1
L
Mercury
6,175
618
78
8
0
250,807
1
W
Yemoja
5,690
569
20
2
0
167,543
0
W
Anubis
6,376
638
63
6
0
225,899
0
L
Kuzenbo
5,950
595
73
7
0
187,615
3
W
Rama
5,745
575
63
6
0
199,135
0
L
Heimdallr
4,564
456
44
4
0
157,183
0
L
Anubis
5,185
519
55
6
0
171,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role