Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Baytuix
Janus
Level 108
God Stats
39W - 39L
1,470 SR
Queue Stats
239W - 210L
1,491 Elo+
Solo
Bacchus
Bacchus
Desomator
Bacchus
Level 137
God Stats
4W - 3L
1,524 SR
Queue Stats
194W - 187L
1,539 Elo+
Solo
Sylvanus
Sylvanus
Stephan0vich
Sylvanus
Level 156
God Stats
1W - 1L
1,568 SR
Queue Stats
45W - 36L
1,582 Elo+
Solo
Izanami
Izanami
WaRRoZe_666
Izanami
Level 108
God Stats
3W - 1L
1,483 SR
Queue Stats
44W - 46L
1,501 Elo+
Solo
Team Averages
Level 123
1,509 SR
1,523 Elo+

VS

Team Averages
Level 140
1,490 SR
1,511 Elo+
Hades
Hades
 
Hades
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
AyeshaSin
Ishtar
Level 146
God Stats
9W - 9L
1,311 SR
Queue Stats
283W - 277L
1,504 Elo+
Party 1
Maui
Maui
IbrahimAckerman
Maui
Level 155
God Stats
13W - 9L
1,661 SR
Queue Stats
266W - 261L
1,549 Elo+
Solo
Surtr
Surtr
NothingToLoseII
Surtr
Level 116
God Stats
8W - 16L
1,481 SR
Queue Stats
92W - 96L
1,548 Elo+
Solo
Cu Chulainn
Cu Chulainn
seagate2424
Cu Chulainn
Level 126
God Stats
6W - 13L
1,495 SR
Queue Stats
573W - 585L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 0 / 3
7,571
541
7,008
10,544
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Baytuix
Janus
14
3 / 1 / 3
7,978
570
7,844
6,236
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Desomator
Bacchus
10
0 / 1 / 4
6,332
452
6,528
12,462
9,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
Stephan0vich
Sylvanus
14
3 / 1 / 1
8,019
573
10,668
12,661
7,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
WaRRoZe_666
Izanami
14
2 / 1 / 2
7,955
568
4,404
6,998
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 3 / 1
6,180
441
3,986
9,851
3,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
AyeshaSin
Ishtar
13
2 / 1 / 0
6,927
495
6,820
8,031
2,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 2
7,223
516
5,400
11,063
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
6,147
439
4,262
12,588
5,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
seagate2424
Cu Chulainn
13
0 / 4 / 0
7,226
516
8,208
16,619
7,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
4
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
3
6.5
L
Hades
 
Hades
0
3
1
0.17
L
Ishtar
AyeshaSin
Ishtar
2
1
0
2
W
Janus
Baytuix
Janus
3
1
3
4.5
W
Bacchus
Desomator
Bacchus
0
1
4
2
L
2
2
2
1.5
L
0
3
1
0.17
W
Sylvanus
Stephan0vich
Sylvanus
3
1
1
3.5
W
Izanami
WaRRoZe_666
Izanami
2
1
2
3
L
Cu Chulainn
seagate2424
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,452
Damage
28,676
48,901
Taken
58,152
26,058
Mitigated
27,414
16,213
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,008
1,870
0
2,415
10,544
4,790
0
894
9,650
0
52,663
L
Hades
 
Hades
3,986
112
145
3,224
9,851
3,412
0
4,182
5,406
31,375
1,552
L
Ishtar
AyeshaSin
Ishtar
6,820
4,458
0
3,787
8,031
2,526
82
2,729
5,300
0
58,501
W
Janus
Baytuix
Janus
7,844
266
0
963
6,236
1,950
0
3,001
3,235
62,117
0
W
Bacchus
Desomator
Bacchus
6,528
1,208
95
3,642
12,462
9,339
0
3,640
8,822
23,802
941
L
5,400
1,528
0
1,932
11,063
7,782
0
4,113
6,764
25,602
3,363
L
4,262
1,250
0
3,055
12,588
5,814
0
3,920
8,364
937
46,306
W
Sylvanus
Stephan0vich
Sylvanus
10,668
2,496
84
6,196
12,661
7,782
0
223
12,438
54,326
5,214
W
Izanami
WaRRoZe_666
Izanami
4,404
3,130
0
2,818
6,998
2,197
0
1,127
5,871
0
67,280
L
Cu Chulainn
seagate2424
Cu Chulainn
8,208
1,119
0
4,735
16,619
7,880
0
8,444
7,543
0
59,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,855
Gold Earned
33,703
484
Minions Killed
386
0
Camps Cleared
0
1,376,084
Distance Traveled
1,295,382
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,571
541
79
6
0
336,185
4
L
Hades
6,180
441
59
4
0
265,444
4
L
Ishtar
6,927
495
107
8
0
257,443
0
W
Janus
7,978
570
125
9
0
300,309
4
W
Bacchus
6,332
452
38
3
0
271,263
3
L
Maui
7,223
516
36
3
0
260,088
2
L
Surtr
6,147
439
84
6
0
264,853
0
W
Sylvanus
8,019
573
109
8
0
215,241
1
W
Izanami
7,955
568
133
10
0
253,086
0
L
Cu Chulainn
7,226
516
100
7
0
247,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role