Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
C4RL05_QU1N70
Zhong Kui
Level 100
God Stats
51W - 44L
1,432 SR
Queue Stats
116W - 116L
1,430 Elo+
Party 1
Charybdis
Charybdis
OblivionZyde
Charybdis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 121L
1,519 Elo+
Party 1
Kuzenbo
Kuzenbo
Vito24655
Kuzenbo
Level 159
God Stats
4W - 7L
1,499 SR
Queue Stats
212W - 194L
1,552 Elo+
Party 1
Erlang Shen
Erlang Shen
xXShAd0w4YTXx
Erlang Shen
Level 80
God Stats
3W - 0L
1,322 SR
Queue Stats
171W - 150L
1,487 Elo+
Solo
Team Averages
Level 128
1,451 SR
1,498 Elo+

VS

Team Averages
Level 169
1,578 SR
1,480 Elo+
Janus
Janus
D 2 Chanclazos
Janus
Level 125
God Stats
8W - 22L
1,376 SR
Queue Stats
304W - 324L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
EliBoyAG
Nu Wa
Level 140
God Stats
27W - 24L
1,636 SR
Queue Stats
72W - 81L
1,484 Elo+
Solo
Khepri
Khepri
Insane Omarepps
Khepri
Level 138
God Stats
11W - 6L
1,606 SR
Queue Stats
222W - 220L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
LetKiller
Danzaburou
Level 174
God Stats
6W - 5L
1,667 SR
Queue Stats
369W - 369L
1,526 Elo+
Solo
Izanami
Izanami
Robitotabi
Izanami
Level 266
God Stats
698W - 665L
1,604 SR
Queue Stats
1,614W - 1,608L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 1 / 5
4,709
673
3,068
5,312
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
C4RL05_QU1N70
Zhong Kui
9
1 / 0 / 0
5,147
735
2,208
3,064
1,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
OblivionZyde
Charybdis
9
6 / 0 / 1
5,585
798
3,277
2,883
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Vito24655
Kuzenbo
9
0 / 0 / 0
4,658
665
2,169
3,826
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Erlang Shen
xXShAd0w4YTXx
Erlang Shen
8
0 / 1 / 1
4,231
604
607
5,922
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,541
649
1,737
3,146
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
EliBoyAG
Nu Wa
8
0 / 0 / 0
4,437
634
2,013
2,983
716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

5
1 / 3 / 0
3,883
555
804
4,302
2,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
LetKiller
Danzaburou
6
0 / 3 / 1
3,896
557
2,322
3,588
994
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
Robitotabi
Izanami
6
0 / 1 / 0
3,752
536
212
2,847
654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
5
3.5
W
Zhong Kui
C4RL05_QU1N70
Zhong Kui
1
0
0
1
L
0
1
0
0
L
Nu Wa
EliBoyAG
Nu Wa
0
0
0
0
L
1
3
0
0.33
L
Danzaburou
LetKiller
Danzaburou
0
3
1
0.17
W
Charybdis
OblivionZyde
Charybdis
6
0
1
6.5
L
Izanami
Robitotabi
Izanami
0
1
0
0
W
Kuzenbo
Vito24655
Kuzenbo
0
0
0
0
W
Erlang Shen
xXShAd0w4YTXx
Erlang Shen
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,329
Damage
7,088
21,007
Taken
16,866
10,538
Mitigated
5,955
7,974
Healing
3,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,068
346
0
1,989
5,312
3,151
102
552
4,760
325
15,069
W
Zhong Kui
C4RL05_QU1N70
Zhong Kui
2,208
273
0
1,664
3,064
1,850
0
1,221
1,651
20,243
6,492
L
1,737
62
0
587
3,146
805
0
1,458
1,688
27,117
0
L
Nu Wa
EliBoyAG
Nu Wa
2,013
775
0
666
2,983
716
0
1,662
997
24,328
0
L
804
145
0
217
4,302
2,786
0
41
4,261
8,363
0
L
Danzaburou
LetKiller
Danzaburou
2,322
991
0
839
3,588
994
0
95
3,493
0
18,119
W
Charybdis
OblivionZyde
Charybdis
3,277
1,543
0
1,730
2,883
696
456
252
2,631
0
29,301
L
Izanami
Robitotabi
Izanami
212
141
0
1,194
2,847
654
0
732
2,115
0
14,219
W
Kuzenbo
Vito24655
Kuzenbo
2,169
548
0
1,218
3,826
2,726
0
1,674
1,940
22,671
2,149
W
Erlang Shen
xXShAd0w4YTXx
Erlang Shen
607
310
0
1,373
5,922
2,115
0
475
5,376
0
31,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,330
Gold Earned
20,509
238
Minions Killed
199
0
Camps Cleared
0
725,246
Distance Traveled
628,007
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,709
673
33
5
0
152,363
0
W
Zhong Kui
5,147
735
61
9
0
122,798
0
L
Janus
4,541
649
63
9
0
142,687
0
L
Nu Wa
4,437
634
61
9
0
114,978
4
L
Khepri
3,883
555
8
1
0
135,557
0
L
Danzaburou
3,896
557
33
5
0
127,733
0
W
Charybdis
5,585
798
44
6
0
139,455
0
L
Izanami
3,752
536
34
5
0
107,052
0
W
Kuzenbo
4,658
665
50
7
0
137,564
2
W
Erlang Shen
4,231
604
50
7
0
173,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role