Player Matchup

Hera
Hera
Silver II
Daniie_el
Hera
Silver II
Level 156
God Stats
8W - 5L
1,669 SR
Queue Stats
38W - 37L
1,315 MMR
Solo
Danzaburou
Danzaburou
Gold III
DoctorDerbz
Danzaburou
Gold III
Level 157
God Stats
4W - 4L
1,499 SR
Queue Stats
116W - 111L
1,443 MMR
Solo
Raijin
Raijin
Silver I
Top50Widow7118
Raijin
Silver I
Level 103
God Stats
2W - 2L
1,656 SR
Queue Stats
26W - 30L
1,311 MMR
Party 1
Horus
Horus
Silver I
Wanderingking21
Horus
Silver I
Level 127
God Stats
3W - 5L
1,470 SR
Queue Stats
29W - 35L
1,334 MMR
Party 1
Serqet
Serqet
Platinum II
YeezyScump_J1
Serqet
Platinum II
Level 169
God Stats
0W - 1L
1,549 SR
Queue Stats
62W - 44L
1,733 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,569 SR
1,427 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 162
1,604 SR
1,427 MMR
Mulan
Mulan
Gold V
BEAZTYBOYZ
Mulan
Gold V
Level 142
God Stats
10W - 10L
1,529 SR
Queue Stats
27W - 27L
1,314 MMR
Party 2
Kukulkan
Kukulkan
Gold III
D_R_A_G_0_N_280
Kukulkan
Gold III
Level 126
God Stats
4W - 0L
1,515 SR
Queue Stats
40W - 34L
1,506 MMR
Solo
King Arthur
King Arthur
Gold V
N0-DranK
King Arthur
Gold V
Level 119
God Stats
4W - 4L
1,666 SR
Queue Stats
168W - 190L
1,289 MMR
Solo
Anhur
Anhur
Silver II
Toxỉc
Anhur
Silver II
Level 144
God Stats
2W - 1L
1,692 SR
Queue Stats
22W - 22L
1,340 MMR
Party 2
Set
Set
Platinum IV
paramythia
Set
Platinum IV
Level 277
God Stats
96W - 77L
1,619 SR
Queue Stats
294W - 285L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 4 / 0
5,235
524
3,502
6,652
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
DoctorDerbz
Danzaburou
9
2 / 2 / 1
5,194
519
4,119
5,750
1,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 4 / 0
5,366
537
2,664
6,124
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 3
5,137
514
3,576
9,603
6,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 5 / 0
4,862
486
2,493
8,894
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThorChang'eKumbhakarnaAo Kuang

VS

Bans
PoseidonLokiKaliGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
5 / 1 / 2
5,841
584
6,670
7,428
5,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
11
2 / 1 / 5
6,207
621
3,339
4,270
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
N0-DranK
King Arthur
12
2 / 0 / 2
6,878
688
4,900
8,376
5,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
Toxỉc
Anhur
10
1 / 2 / 6
5,491
549
5,270
4,990
1,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 0 / 5
6,805
681
6,651
7,548
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
17
18
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mulan
5
1
2
6
W
Kukulkan
2
1
5
4.5
L
Hera
0
4
0
0
L
Danzaburou
DoctorDerbz
Danzaburou
2
2
1
1.25
W
King Arthur
N0-DranK
King Arthur
2
0
2
3
L
1
4
0
0.25
W
Anhur
Toxỉc
Anhur
1
2
6
2
L
0
3
3
0.5
L
1
5
0
0.2
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,354
Damage
26,830
37,023
Taken
32,612
13,859
Mitigated
16,976
11,039
Healing
7,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
6,670
326
0
1,936
7,428
5,630
0
62
7,251
0
28,412
W
Kukulkan
3,339
469
0
829
4,270
1,249
0
1,598
2,512
41,075
674
L
Hera
3,502
1,395
0
2,408
6,652
1,726
0
0
6,652
28,872
287
L
Danzaburou
DoctorDerbz
Danzaburou
4,119
1,408
0
1,380
5,750
1,389
0
0
5,554
0
32,224
W
King Arthur
N0-DranK
King Arthur
4,900
483
0
1,940
8,376
5,610
0
3,188
5,006
0
51,372
L
2,664
299
0
926
6,124
1,710
0
1,491
4,597
24,325
0
W
Anhur
Toxỉc
Anhur
5,270
2,428
0
1,027
4,990
1,192
647
94
4,866
0
27,036
L
3,576
1,877
280
3,445
9,603
6,352
0
832
8,432
0
15,841
L
2,493
497
0
2,600
8,894
2,682
0
943
7,915
0
28,574
W
6,651
2,148
0
1,330
7,548
3,295
0
880
6,442
0
41,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
31,222
254
Minions Killed
319
0
Camps Cleared
0
1,034,549
Distance Traveled
1,075,429
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,841
584
47
5
0
200,752
1
W
Kukulkan
6,207
621
75
8
0
214,453
2
L
Hera
5,235
524
69
7
0
192,714
0
L
Danzaburou
5,194
519
50
5
0
193,556
0
W
King Arthur
6,878
688
83
8
0
195,542
1
L
Raijin
5,366
537
55
6
0
183,472
1
W
Anhur
5,491
549
45
5
0
209,160
0
L
Horus
5,137
514
23
2
0
226,288
3
L
Serqet
4,862
486
57
6
0
238,519
0
W
Set
6,805
681
69
7
0
255,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role