Player Matchup

Rama
Rama
Gold III
EldondelaEsquina
Rama
Gold III
Level 149
God Stats
2W - 4L
1,470 SR
Queue Stats
363W - 363L
1,399 MMR
Solo
Chaac
Chaac
Gold V
Heniqs
Chaac
Gold V
Level 110
God Stats
1W - 1L
1,720 SR
Queue Stats
199W - 217L
1,385 MMR
Solo
Fenrir
Fenrir
Gold V
LanceLFT
Fenrir
Gold V
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,395 MMR
Solo
Kukulkan
Kukulkan
Gold V
RadicalWasabi
Kukulkan
Gold V
Level 116
God Stats
2W - 1L
1,687 SR
Queue Stats
142W - 145L
1,396 MMR
Solo
Jormungandr
Jormungandr
Gold IV
junglefeva
Jormungandr
Gold IV
Level 159
God Stats
67W - 56L
1,562 SR
Queue Stats
522W - 531L
1,426 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,588 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,388 SR
1,400 MMR
King Arthur
King Arthur
Silver II
BG Rei
King Arthur
Silver II
Level 128
God Stats
4W - 2L
1,518 SR
Queue Stats
12W - 14L
1,320 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
BGkahin
Gilgamesh
Gold III
Level 107
God Stats
2W - 4L
1,358 SR
Queue Stats
40W - 37L
1,498 MMR
Party 2
Neith
Neith
Gold V
Mr_Light_Feet
Neith
Gold V
Level 152
God Stats
11W - 10L
1,516 SR
Queue Stats
315W - 316L
1,341 MMR
Party 1
Vulcan
Vulcan
Gold IV
Sasukelly
Vulcan
Gold IV
Level 109
God Stats
26W - 19L
1,585 SR
Queue Stats
169W - 178L
1,381 MMR
Solo
Ullr
Ullr
Silver III
speirs_2nd_lt
Ullr
Silver III
Level 144
God Stats
1W - 0L
964 SR
Queue Stats
6W - 7L
1,461 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,759
517
7,106
9,534
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Heniqs
Chaac
13
0 / 4 / 2
7,628
509
8,162
16,269
9,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
LanceLFT
Fenrir
10
2 / 6 / 2
6,760
451
3,720
10,849
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
RadicalWasabi
Kukulkan
15
3 / 2 / 1
8,427
562
8,377
8,055
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
junglefeva
Jormungandr
14
3 / 2 / 4
7,534
502
7,903
15,619
7,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
MulanThanatosFreyaCu ChulainnNu Wa

VS

Bans
Chang'eDanzaburouAgniAwilixTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BG Rei
King Arthur
15
4 / 2 / 4
9,352
623
11,252
15,234
11,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
BGkahin
Gilgamesh
12
4 / 0 / 6
8,340
556
9,568
16,371
12,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

14
3 / 4 / 3
8,967
598
7,995
9,071
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Sasukelly
Vulcan
13
1 / 3 / 4
7,722
515
6,109
5,766
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 2 / 3
8,288
553
6,875
12,041
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
11
Kills
17
17
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BG Rei
King Arthur
4
2
4
3
W
Gilgamesh
BGkahin
Gilgamesh
4
0
6
7
L
3
3
1
1.17
L
Chaac
Heniqs
Chaac
0
4
2
0.25
L
Fenrir
LanceLFT
Fenrir
2
6
2
0.5
W
3
4
3
1.13
L
Kukulkan
RadicalWasabi
Kukulkan
3
2
1
1.75
W
Vulcan
Sasukelly
Vulcan
1
3
4
1
L
Jormungandr
junglefeva
Jormungandr
3
2
4
2.5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,268
Damage
41,799
60,326
Taken
58,483
25,106
Mitigated
31,912
16,017
Healing
17,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BG Rei
King Arthur
11,252
1,405
0
5,740
15,234
11,667
0
921
14,276
0
68,082
W
Gilgamesh
BGkahin
Gilgamesh
9,568
3,137
0
3,708
16,371
12,231
0
5,472
10,601
0
32,051
L
7,106
6,294
0
1,211
9,534
2,720
490
70
9,464
0
55,562
L
Chaac
Heniqs
Chaac
8,162
828
0
5,427
16,269
9,647
0
217
16,012
0
52,351
L
Fenrir
LanceLFT
Fenrir
3,720
705
0
1,342
10,849
2,987
484
1,533
9,200
0
22,094
W
7,995
3,045
0
2,270
9,071
2,293
792
1,983
6,966
0
63,467
L
Kukulkan
RadicalWasabi
Kukulkan
8,377
802
0
2,490
8,055
2,594
0
2,900
4,993
58,927
868
W
Vulcan
Sasukelly
Vulcan
6,109
70
0
36
5,766
1,718
0
2,983
2,679
48,782
0
L
Jormungandr
junglefeva
Jormungandr
7,903
2,678
0
5,547
15,619
7,158
0
1,315
14,212
54,189
791
W
6,875
3,502
0
5,398
12,041
4,003
0
4,086
7,901
0
57,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
42,669
442
Minions Killed
443
0
Camps Cleared
0
1,434,697
Distance Traveled
1,593,254
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,352
623
115
8
0
280,897
3
W
Gilgamesh
8,340
556
28
2
0
348,030
1
L
Rama
7,759
517
93
6
0
260,003
0
L
Chaac
7,628
509
103
7
0
281,673
2
L
Fenrir
6,760
451
36
2
0
294,850
0
W
Neith
8,967
598
115
8
0
282,081
2
L
Kukulkan
8,427
562
129
9
0
284,639
0
W
Vulcan
7,722
515
103
7
0
339,696
6
L
Jormungandr
7,534
502
81
5
0
313,532
0
W
Ullr
8,288
553
82
5
0
342,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role