Player Matchup

Anhur
Anhur
 
Anhur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Grim_Reaper9519
The Morrigan
Level 152
God Stats
5W - 4L
1,747 SR
Queue Stats
271W - 269L
1,440 Elo+
Solo
Horus
Horus
Griz92
Horus
Level 151
God Stats
19W - 12L
1,637 SR
Queue Stats
668W - 703L
1,527 Elo+
Party 1
Nox
Nox
NooBaLerT96
Nox
Level 58
God Stats
2W - 1L
1,272 SR
Queue Stats
83W - 94L
1,488 Elo+
Party 1
Ne Zha
Ne Zha
bushypair
Ne Zha
Level 29
God Stats
10W - 6L
1,546 SR
Queue Stats
310W - 341L
1,473 Elo+
Solo
Team Averages
Level 106
1,540 SR
1,486 Elo+

VS

Team Averages
Level 131
1,449 SR
1,537 Elo+
Ix Chel
Ix Chel
Harvell
Ix Chel
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,603 Elo+
Solo
Camazotz
Camazotz
IllicitJam7097
Camazotz
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
9W - 4L
1,644 Elo+
Solo
Bellona
Bellona
RaRa31493
Bellona
Level 175
God Stats
4W - 5L
1,462 SR
Queue Stats
706W - 707L
1,515 Elo+
Party 2
Chernobog
Chernobog
TWeeKnDESTR0Y
Chernobog
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 75L
1,458 Elo+
Solo
Atlas
Atlas
papayapoot
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
6 / 5 / 6
11,760
735
17,741
14,822
7,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Morrigan
Grim_Reaper9519
The Morrigan
18
3 / 3 / 8
11,575
723
11,190
9,506
4,748
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Griz92
Horus
20
1 / 3 / 8
12,402
775
13,106
25,403
28,244
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 4 / 9
11,032
690
7,745
11,570
5,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
bushypair
Ne Zha
17
3 / 2 / 7
10,785
674
10,493
8,864
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Harvell
Ix Chel
17
3 / 5 / 7
10,551
659
19,480
15,027
5,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
20
5 / 2 / 9
11,222
701
13,160
19,651
22,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bellona
RaRa31493
Bellona
19
4 / 3 / 6
10,785
674
9,233
17,722
20,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chernobog
TWeeKnDESTR0Y
Chernobog
2
0 / 1 / 0
4,312
270
0
532
24
Atlas
19
3 / 3 / 9
11,931
746
11,596
18,518
20,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
46
14
Kills
15
17
Deaths
14
38
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
5
6
1.8
W
The Morrigan
Grim_Reaper9519
The Morrigan
3
3
8
2.33
W
Horus
Griz92
Horus
1
3
8
1.67
L
Ix Chel
Harvell
Ix Chel
3
5
7
1.3
L
Camazotz
5
2
9
4.75
W
1
4
9
1.38
L
Bellona
RaRa31493
Bellona
4
3
6
2.33
L
Chernobog
TWeeKnDESTR0Y
Chernobog
0
1
0
0
W
Ne Zha
bushypair
Ne Zha
3
2
7
3.25
L
Atlas
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,275
Damage
53,469
70,165
Taken
71,450
50,121
Mitigated
68,827
30,721
Healing
25,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
17,741
11,186
1,202
2,232
14,822
7,008
3,814
7,341
6,821
0
31,898
W
The Morrigan
Grim_Reaper9519
The Morrigan
11,190
1,291
1,192
1,384
9,506
4,748
1,322
4,832
4,217
20,117
663
W
Horus
Griz92
Horus
13,106
3,863
8,285
12,124
25,403
28,244
224
8,922
15,443
2,072
22,139
L
Ix Chel
Harvell
Ix Chel
19,480
1,800
3,105
4,573
15,027
5,642
0
4,232
10,795
50,280
1,096
L
Camazotz
13,160
1,848
149
6,295
19,651
22,544
449
5,392
14,259
0
22,571
W
7,745
988
1,939
883
11,570
5,889
1,552
5,354
6,010
27,223
0
L
Bellona
RaRa31493
Bellona
9,233
873
2,143
4,212
17,722
20,016
1,119
5,244
12,478
0
23,057
L
Chernobog
TWeeKnDESTR0Y
Chernobog
0
0
0
0
532
24
0
72
460
0
0
W
Ne Zha
bushypair
Ne Zha
10,493
1,230
431
1,049
8,864
4,232
453
4,247
4,300
0
30,882
L
Atlas
11,596
3,029
1,949
3,339
18,518
20,601
108
5,050
13,468
31,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,554
Gold Earned
48,801
156
Minions Killed
135
0
Camps Cleared
0
1,369,866
Distance Traveled
1,173,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,760
735
31
2
0
255,946
0
W
The Morrigan
11,575
723
40
3
0
268,230
0
W
Horus
12,402
775
22
1
0
324,889
0
L
Ix Chel
10,551
659
52
3
0
222,737
0
L
Camazotz
11,222
701
24
2
0
329,089
0
W
Nox
11,032
690
39
2
0
258,713
0
L
Bellona
10,785
674
28
2
0
309,838
0
L
Chernobog
4,312
270
0
0
0
0
0
W
Ne Zha
10,785
674
24
2
0
262,088
0
L
Atlas
11,931
746
31
2
0
311,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role