Player Matchup

Raijin
Raijin
 
Raijin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Cucalations
Kali
Level 82
God Stats
3W - 3L
1,541 SR
Queue Stats
130W - 106L
1,532 Elo+
Party 1
Nike
Nike
CybrpunKK
Nike
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,174 Elo+
Party 2
Freya
Freya
Woofumz
Freya
Level 101
God Stats
2W - 0L
1,709 SR
Queue Stats
74W - 70L
1,452 Elo+
Party 2
Ix Chel
Ix Chel
ratonpsfour
Ix Chel
Level 123
God Stats
2W - 0L
1,245 SR
Queue Stats
138W - 115L
1,545 Elo+
Party 1
Team Averages
Level 72
1,499 SR
1,441 Elo+

VS

Team Averages
Level 128
1,430 SR
1,499 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Darth_Morpheus94
Xbalanque
Level 105
God Stats
2W - 1L
1,499 SR
Queue Stats
98W - 119L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MRQuirky360
Cthulhu
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,574 Elo+
Solo
Serqet
Serqet
Solyc
Serqet
Level 148
God Stats
0W - 2L
1,255 SR
Queue Stats
169W - 163L
1,514 Elo+
Solo
Ra
Ra
obeyzaaddy915
Ra
Level 148
God Stats
3W - 4L
1,394 SR
Queue Stats
455W - 475L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
11 / 3 / 10
13,429
839
17,295
9,702
5,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 7 / 12
12,290
768
13,367
22,520
10,723
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
17
1 / 5 / 15
10,379
649
6,382
13,716
9,186
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
Woofumz
Freya
19
5 / 5 / 11
11,313
707
12,344
18,525
8,614
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
ratonpsfour
Ix Chel
20
3 / 1 / 13
11,226
702
11,000
13,032
6,065
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
8
2 / 1 / 2
7,927
495
1,466
1,597
474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
20
4 / 6 / 9
11,540
721
23,104
14,919
5,415
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
MRQuirky360
Cthulhu
18
4 / 7 / 6
10,642
665
11,238
19,133
10,676
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Serqet
Solyc
Serqet
17
1 / 5 / 7
9,770
611
4,844
14,506
10,506
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
9 / 8 / 7
11,544
722
18,323
18,529
6,924
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
51
26
Kills
20
21
Deaths
27
61
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
11
3
10
5.33
L
The Morrigan
 
The Morrigan
2
1
2
3
W
6
7
12
1.71
W
Nike
1
5
15
1.7
L
Xbalanque
4
6
9
1.42
L
Cthulhu
MRQuirky360
Cthulhu
4
7
6
1
L
Serqet
Solyc
Serqet
1
5
7
0.9
W
Freya
Woofumz
Freya
5
5
11
2.1
L
9
8
7
1.56
W
Ix Chel
ratonpsfour
Ix Chel
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,388
Damage
58,975
77,495
Taken
68,684
39,638
Mitigated
33,995
34,931
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
17,295
925
0
1,161
9,702
5,050
1,224
4,617
5,085
42,807
1,099
L
The Morrigan
 
The Morrigan
1,466
0
37
10
1,597
474
288
844
753
3,969
0
W
13,367
7,672
633
8,127
22,520
10,723
449
10,805
11,169
0
23,311
W
Nike
6,382
148
1,066
1,154
13,716
9,186
21
2,794
10,198
0
11,967
L
Xbalanque
23,104
10,670
644
2,012
14,919
5,415
0
9,511
5,408
0
47,123
L
Cthulhu
MRQuirky360
Cthulhu
11,238
296
448
715
19,133
10,676
0
9,836
9,297
21,161
32
L
Serqet
Solyc
Serqet
4,844
86
216
2,155
14,506
10,506
0
9,999
4,507
24
7,689
W
Freya
Woofumz
Freya
12,344
3,728
859
3,246
18,525
8,614
951
7,149
11,239
24,963
963
L
18,323
1,143
5,905
4,095
18,529
6,924
198
9,923
8,606
42,758
619
W
Ix Chel
ratonpsfour
Ix Chel
11,000
265
11,448
7,237
13,032
6,065
600
4,800
8,024
32,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,637
Gold Earned
51,423
159
Minions Killed
142
0
Camps Cleared
0
1,374,480
Distance Traveled
1,081,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,429
839
68
4
0
257,951
0
L
The Morrigan
7,927
495
8
1
0
51,565
0
W
Kali
12,290
768
12
1
0
274,295
0
W
Nike
10,379
649
10
1
0
263,024
0
L
Xbalanque
11,540
721
61
4
0
258,038
0
L
Cthulhu
10,642
665
18
1
0
255,439
0
L
Serqet
9,770
611
9
1
0
293,530
0
W
Freya
11,313
707
33
2
0
265,700
0
L
Ra
11,544
722
46
3
0
222,866
0
W
Ix Chel
11,226
702
36
2
0
313,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role