Player Matchup

Thor
Thor
 
Thor
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ABGAM
Jing Wei
Level 125
God Stats
10W - 7L
1,533 SR
Queue Stats
189W - 174L
1,545 Elo+
Party 1
Maui
Maui
IGxNeat
Maui
Level 159
God Stats
4W - 7L
1,357 SR
Queue Stats
285W - 265L
1,514 Elo+
Solo
Olorun
Olorun
MrShiru1122
Olorun
Level 92
God Stats
5W - 4L
1,434 SR
Queue Stats
177W - 163L
1,524 Elo+
Party 1
Anubis
Anubis
arturo10v
Anubis
Level 127
God Stats
9W - 12L
1,458 SR
Queue Stats
212W - 202L
1,532 Elo+
Party 1
Team Averages
Level 151
1,456 SR
1,523 Elo+

VS

Team Averages
Level 112
1,466 SR
1,514 Elo+
Anubis
Anubis
Capt_Red_Eye
Anubis
Level 127
God Stats
6W - 8L
1,388 SR
Queue Stats
89W - 98L
1,460 Elo+
Solo
Chaac
Chaac
Morrni
Chaac
Level 69
God Stats
0W - 1L
1,206 SR
Queue Stats
62W - 62L
1,535 Elo+
Party 2
Rama
Rama
PatriotP22
Rama
Level 149
God Stats
4W - 7L
1,548 SR
Queue Stats
384W - 355L
1,489 Elo+
Solo
Ao Kuang
Ao Kuang
hmSlim
Ao Kuang
Level 129
God Stats
11W - 8L
1,521 SR
Queue Stats
87W - 80L
1,489 Elo+
Solo
Sylvanus
Sylvanus
oogwayGreatness
Sylvanus
Level 84
God Stats
31W - 22L
1,668 SR
Queue Stats
81W - 75L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 2 / 3
5,487
549
5,144
7,107
4,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
ABGAM
Jing Wei
12
3 / 0 / 1
6,908
691
4,032
5,441
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Maui
IGxNeat
Maui
10
2 / 1 / 8
5,739
574
4,080
5,072
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
11
3 / 0 / 0
6,347
635
4,010
4,227
1,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
arturo10v
Anubis
13
6 / 0 / 3
6,599
660
6,977
6,132
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
1 / 7 / 0
5,113
511
3,645
7,947
2,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Morrni
Chaac
8
0 / 3 / 0
4,726
473
3,635
7,359
4,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,107
511
3,776
5,682
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
hmSlim
Ao Kuang
7
1 / 3 / 0
4,585
459
1,899
6,716
1,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
9
1 / 3 / 1
5,281
528
1,932
8,502
4,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
17
Kills
3
3
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
2
3
2.25
W
Jing Wei
ABGAM
Jing Wei
3
0
1
3.5
L
Anubis
1
7
0
0.14
W
Maui
IGxNeat
Maui
2
1
8
6
L
Chaac
Morrni
Chaac
0
3
0
0
W
Olorun
3
0
0
3
L
0
1
0
0
W
Anubis
arturo10v
Anubis
6
0
3
7.5
L
Ao Kuang
hmSlim
Ao Kuang
1
3
0
0.33
L
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,243
Damage
14,887
27,979
Taken
36,206
11,736
Mitigated
14,496
11,225
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,144
741
0
914
7,107
4,629
0
2,083
5,024
554
22,599
W
Jing Wei
ABGAM
Jing Wei
4,032
3,356
0
3,844
5,441
1,579
0
658
4,556
0
50,353
L
Anubis
3,645
181
0
1,683
7,947
2,379
0
5,185
2,512
25,305
0
W
Maui
IGxNeat
Maui
4,080
974
0
647
5,072
1,558
0
2,437
2,635
25,999
720
L
Chaac
Morrni
Chaac
3,635
668
0
2,682
7,359
4,424
0
1,980
5,379
0
25,808
W
Olorun
4,010
2,076
60
2,032
4,227
1,459
0
1,075
3,152
42,112
0
L
3,776
2,841
0
2,360
5,682
1,569
0
1,765
3,917
0
45,316
W
Anubis
arturo10v
Anubis
6,977
401
0
3,728
6,132
2,511
0
1,451
4,608
56,919
0
L
Ao Kuang
hmSlim
Ao Kuang
1,899
731
0
1,258
6,716
1,421
0
3,397
3,151
15,694
1,274
L
Sylvanus
1,932
521
1,486
2,254
8,502
4,703
0
2,799
5,703
14,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
24,812
358
Minions Killed
233
0
Camps Cleared
0
999,388
Distance Traveled
956,844
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,487
549
38
4
0
192,364
0
W
Jing Wei
6,908
691
97
10
0
193,470
0
L
Anubis
5,113
511
44
4
0
161,636
0
W
Maui
5,739
574
52
5
0
221,501
8
L
Chaac
4,726
473
49
5
0
221,709
1
W
Olorun
6,347
635
83
8
0
184,236
0
L
Rama
5,107
511
86
9
0
191,172
2
W
Anubis
6,599
660
88
9
0
207,817
0
L
Ao Kuang
4,585
459
31
3
0
187,913
8
L
Sylvanus
5,281
528
23
2
0
194,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role