Player Matchup

Ymir
Ymir
NaTuRaL ReVeRsE
Ymir
Level 68
God Stats
27W - 18L
1,674 SR
Queue Stats
27W - 20L
1,556 Elo+
Party 1
Arachne
Arachne
Tensifii
Arachne
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,632 Elo+
Party 1
Zeus
Zeus
l Jason Bond l
Zeus
Level 84
God Stats
4W - 1L
1,826 SR
Queue Stats
26W - 16L
1,558 Elo+
Party 1
Team Averages
Level 80
1,667 SR
1,582 Elo+

VS

Team Averages
Level 68
1,383 SR
1,456 Elo+
Cthulhu
Cthulhu
MAnTuEFLiE2
Cthulhu
Level 63
God Stats
35W - 26L
1,550 SR
Queue Stats
270W - 276L
1,476 Elo+
Solo
Chaac
Chaac
elmisodelbariovu
Chaac
Level 18
God Stats
2W - 0L
1,315 SR
Queue Stats
53W - 70L
1,456 Elo+
Party 2
Danzaburou
Danzaburou
josuedespaux383
Danzaburou
Level 122
God Stats
3W - 2L
1,284 SR
Queue Stats
59W - 79L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
9,622
687
6,934
18,780
14,664
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
Tensifii
Arachne
16
1 / 4 / 5
10,043
717
3,972
12,753
6,132
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 4 / 2
11,266
805
10,979
7,000
2,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MAnTuEFLiE2
Cthulhu
18
3 / 3 / 10
11,592
828
16,213
11,744
4,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 2 / 5
11,858
847
7,192
8,396
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
josuedespaux383
Danzaburou
18
4 / 2 / 8
12,124
866
7,644
9,047
3,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
5
Kills
13
13
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
MAnTuEFLiE2
Cthulhu
3
3
10
2.67
L
1
5
4
0.6
L
Arachne
Tensifii
Arachne
1
4
5
0.88
W
6
2
5
4.25
W
Danzaburou
josuedespaux383
Danzaburou
4
2
8
4
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,885
Damage
31,049
38,533
Taken
29,187
22,810
Mitigated
14,951
7,123
Healing
6,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
MAnTuEFLiE2
Cthulhu
16,213
383
908
1,049
11,744
4,972
870
9,261
2,483
38,781
0
L
6,934
566
543
1,566
18,780
14,664
56
8,158
10,184
22,952
0
L
Arachne
Tensifii
Arachne
3,972
2,419
0
4,639
12,753
6,132
796
4,715
7,800
0
32,151
W
7,192
794
0
2,319
8,396
6,683
444
4,052
4,344
0
40,239
W
Danzaburou
josuedespaux383
Danzaburou
7,644
2,611
0
2,117
9,047
3,296
1,863
4,545
4,502
0
46,715
L
10,979
1,187
0
375
7,000
2,014
385
3,331
3,585
40,880
233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
35,574
131
Minions Killed
202
0
Camps Cleared
0
700,627
Distance Traveled
766,888
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,592
828
64
5
0
247,172
2
L
Ymir
9,622
687
18
1
0
216,692
0
L
Arachne
10,043
717
38
3
0
256,853
3
W
Chaac
11,858
847
73
5
0
277,876
0
W
Danzaburou
12,124
866
65
5
0
241,840
0
L
Zeus
11,266
805
75
5
0
227,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role