Player Matchup

Hou Yi
Hou Yi
Platinum III
GalacticClam
Hou Yi
Platinum III
Level 121
God Stats
2W - 2L
1,368 SR
Queue Stats
184W - 120L
1,648 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
NebulaShark
Cthulhu
Platinum III
Level 108
God Stats
32W - 14L
1,810 SR
Queue Stats
184W - 120L
1,648 MMR
Party 1
Raijin
Raijin
Platinum III
UniverseFish
Raijin
Platinum III
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
184W - 120L
1,648 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,559 SR
1,648 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,428 SR
1,713 MMR
Odin
Odin
Platinum I
Rojre
Odin
Platinum I
Level 155
God Stats
0W - 2L
1,233 SR
Queue Stats
63W - 63L
2,009 MMR
Solo
Hel
Hel
Bronze V
Spyda_Ben
Hel
Bronze V
Level 145
God Stats
0W - 1L
1,601 SR
Queue Stats
1W - 5L
1,488 MMR
Solo
Medusa
Medusa
Silver I
X360Phoenix
Medusa
Silver I
Level 88
God Stats
1W - 2L
1,451 SR
Queue Stats
21W - 26L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
3 / 1 / 5
9,239
840
7,001
6,777
2,465
Mystical Earring

Mystical Earring

+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
NebulaShark
Cthulhu
16
5 / 1 / 6
10,119
920
11,131
8,353
7,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
14
3 / 2 / 4
9,039
822
7,714
4,677
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothSerqetNe ZhaKuzenboAchilles

VS

Bans
MulanEsetDiscordiaPoseidonBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Rojre
Odin
13
1 / 3 / 3
7,593
690
3,576
12,608
9,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 5 / 3
7,717
702
1,801
9,302
5,797
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
14
2 / 3 / 2
8,666
788
7,290
10,555
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
11
Kills
4
4
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
3
1
5
5.5
W
Cthulhu
NebulaShark
Cthulhu
5
1
6
8
L
Odin
Rojre
Odin
1
3
3
0.83
L
1
5
3
0.5
W
Raijin
3
2
4
2.5
L
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
12,667
19,807
Taken
32,465
11,522
Mitigated
18,671
2,710
Healing
12,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
7,001
2,649
0
1,635
6,777
2,465
789
750
5,811
0
29,830
W
Cthulhu
NebulaShark
Cthulhu
11,131
657
266
480
8,353
7,238
114
1,051
7,042
32,857
917
L
Odin
Rojre
Odin
3,576
812
121
3,290
12,608
9,351
0
5,299
7,309
0
10,197
L
1,801
0
3,704
3,450
9,302
5,797
0
6,686
2,595
17,881
0
W
Raijin
7,714
533
0
329
4,677
1,819
258
4
4,561
24,153
590
L
Medusa
7,290
2,306
0
1,757
10,555
3,523
0
6,095
4,418
0
38,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,397
Gold Earned
23,976
146
Minions Killed
109
0
Camps Cleared
0
602,633
Distance Traveled
590,740
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,239
840
41
4
0
198,064
0
W
Cthulhu
10,119
920
55
5
0
217,240
0
L
Odin
7,593
690
21
2
0
184,231
0
L
Hel
7,717
702
24
2
0
184,950
0
W
Raijin
9,039
822
50
5
0
187,329
2
L
Medusa
8,666
788
64
6
0
221,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role