Player Matchup

Janus
Janus
Gold IV
ATLAS_legends10
Janus
Gold IV
Level 190
God Stats
1W - 8L
1,119 SR
Queue Stats
164W - 169L
1,452 MMR
Party 2
King Arthur
King Arthur
Bronze IV
BTHD FrEsH X
King Arthur
Bronze IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,376 MMR
Solo
Loki
Loki
Gold V
inotwarchi
Loki
Gold V
Level 85
God Stats
47W - 34L
1,611 SR
Queue Stats
143W - 146L
1,324 MMR
Party 2
Geb
Geb
Gold V
report-akaFalqo
Geb
Gold V
Level 127
God Stats
22W - 18L
1,564 SR
Queue Stats
282W - 292L
1,402 MMR
Solo
Medusa
Medusa
Gold III
stickboy45
Medusa
Gold III
Level 123
God Stats
4W - 6L
1,702 SR
Queue Stats
190W - 193L
1,406 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,499 SR
1,392 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,607 SR
1,414 MMR
Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
InfamousGlitch
Agni
Gold IV
Level 128
God Stats
11W - 6L
1,670 SR
Queue Stats
149W - 152L
1,372 MMR
Solo
Xbalanque
Xbalanque
Platinum V
TakuganX
Xbalanque
Platinum V
Level 208
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 106L
1,398 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
a torteIIni
Tsukuyomi
Silver III
Level 109
God Stats
9W - 5L
1,669 SR
Queue Stats
17W - 19L
1,345 MMR
Party 1
Cthulhu
Cthulhu
Silver III
xILLUSIONx2
Cthulhu
Silver III
Level 117
God Stats
5W - 2L
1,698 SR
Queue Stats
12W - 9L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 0
6,512
651
2,882
5,163
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
BTHD FrEsH X
King Arthur
4
0 / 2 / 0
3,988
399
943
3,552
1,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 0
5,098
510
2,789
5,986
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 3 / 1
5,332
533
3,737
8,373
5,811
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
stickboy45
Medusa
9
0 / 2 / 1
4,957
496
4,618
6,287
1,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
GaneshaFreyaNeithSusano

VS

Bans
JormungandrThothNu WaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 1 / 3
4,978
498
3,281
7,709
6,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 3 / 0
6,728
673
2,500
5,430
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
TakuganX
Xbalanque
10
2 / 1 / 3
5,702
570
5,679
5,317
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
a torteIIni
Tsukuyomi
12
4 / 0 / 0
6,395
640
4,809
6,398
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
xILLUSIONx2
Cthulhu
10
1 / 0 / 2
6,196
620
1,684
3,180
2,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
10
10
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
3
2.5
L
4
2
0
2
L
King Arthur
BTHD FrEsH X
King Arthur
0
2
0
0
W
2
3
0
0.67
W
Xbalanque
TakuganX
Xbalanque
2
1
3
3.5
W
Tsukuyomi
a torteIIni
Tsukuyomi
4
0
0
4
L
0
1
0
0
L
1
3
1
0.5
L
Medusa
stickboy45
Medusa
0
2
1
0.25
W
Cthulhu
xILLUSIONx2
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,969
Damage
17,953
29,361
Taken
28,034
11,597
Mitigated
13,801
8,216
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,281
998
0
1,051
7,709
6,407
21
1,870
5,788
0
11,173
L
2,882
129
0
923
5,163
1,228
0
1,861
3,146
38,563
4
L
King Arthur
BTHD FrEsH X
King Arthur
943
181
0
476
3,552
1,233
0
933
2,619
0
10,098
W
2,500
210
0
940
5,430
1,465
0
1,902
3,386
40,477
0
W
Xbalanque
TakuganX
Xbalanque
5,679
2,502
0
2,548
5,317
1,533
238
1,628
3,689
0
36,135
W
Tsukuyomi
a torteIIni
Tsukuyomi
4,809
544
0
4,403
6,398
1,961
0
513
5,845
0
42,991
L
2,789
458
0
4,091
5,986
1,569
0
442
5,503
0
40,579
L
3,737
289
0
2,114
8,373
5,811
0
589
7,784
16,043
1,390
L
Medusa
stickboy45
Medusa
4,618
1,546
0
612
6,287
1,756
0
162
6,125
0
38,022
W
Cthulhu
xILLUSIONx2
Cthulhu
1,684
414
0
1,038
3,180
2,435
0
352
2,828
36,736
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,887
Gold Earned
29,999
269
Minions Killed
343
0
Camps Cleared
0
960,437
Distance Traveled
1,062,122
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,978
498
18
2
0
224,485
4
L
Janus
6,512
651
89
9
0
205,752
0
L
King Arthur
3,988
399
22
2
0
88,818
0
W
Agni
6,728
673
100
10
0
194,070
3
W
Xbalanque
5,702
570
60
6
0
190,521
0
W
Tsukuyomi
6,395
640
87
9
0
259,606
0
L
Loki
5,098
510
73
7
0
234,956
0
L
Geb
5,332
533
32
3
0
222,539
1
L
Medusa
4,957
496
53
5
0
208,372
2
W
Cthulhu
6,196
620
78
8
0
193,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role