Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
B1oodmoonReaper
Neith
Level 156
God Stats
3W - 2L
1,543 SR
Queue Stats
144W - 116L
1,520 Elo+
Solo
King Arthur
King Arthur
Dhongster
King Arthur
Level 148
God Stats
1W - 1L
1,196 SR
Queue Stats
15W - 11L
1,632 Elo+
Solo
Eset
Eset
RaethornRain
Eset
Level 69
God Stats
4W - 2L
1,731 SR
Queue Stats
76W - 73L
1,450 Elo+
Party 1
Atlas
Atlas
TELLEZxc
Atlas
Level 159
God Stats
63W - 56L
1,561 SR
Queue Stats
167W - 153L
1,573 Elo+
Solo
Team Averages
Level 135
1,506 SR
1,535 Elo+

VS

Team Averages
Level 142
1,561 SR
1,538 Elo+
Ishtar
Ishtar
HashEra8896
Ishtar
Level 148
God Stats
5W - 6L
1,521 SR
Queue Stats
238W - 236L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
Schwekd
Erlang Shen
Level 69
God Stats
0W - 3L
1,171 SR
Queue Stats
9W - 7L
1,568 Elo+
Party 2
Zeus
Zeus
Sparzly
Zeus
Level 121
God Stats
0W - 2L
1,672 SR
Queue Stats
18W - 15L
1,655 Elo+
Party 2
Fenrir
Fenrir
T W I Z T I D X
Fenrir
Level 247
God Stats
5W - 4L
1,546 SR
Queue Stats
141W - 208L
1,473 Elo+
Solo
Fafnir
Fafnir
cobra_spitter
Fafnir
Level 125
God Stats
3W - 1L
1,896 SR
Queue Stats
163W - 166L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 3 / 3
7,758
554
7,286
11,831
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 2 / 2
7,873
562
9,127
8,788
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Dhongster
King Arthur
14
4 / 1 / 1
8,792
628
5,554
12,505
9,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 2 / 2
8,178
584
5,153
7,364
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
TELLEZxc
Atlas
11
3 / 4 / 1
7,864
562
6,673
10,273
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
3 / 3 / 1
7,241
517
5,661
12,486
4,729
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Schwekd
Erlang Shen
14
0 / 4 / 2
7,333
524
5,615
11,179
10,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zeus
Sparzly
Zeus
15
6 / 3 / 0
8,594
614
12,703
6,792
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 2 / 1
5,930
424
1,588
6,508
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 5
7,138
510
5,088
14,061
12,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
14
Kills
12
12
Deaths
14
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
3
3
1.5
W
2
2
2
1.5
W
King Arthur
Dhongster
King Arthur
4
1
1
4.5
L
Ishtar
3
3
1
1.17
W
2
2
2
1.5
L
Erlang Shen
Schwekd
Erlang Shen
0
4
2
0.25
L
Zeus
Sparzly
Zeus
6
3
0
2
L
2
2
1
1.25
W
Atlas
TELLEZxc
Atlas
3
4
1
0.88
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,793
Damage
30,655
50,761
Taken
51,026
22,839
Mitigated
32,375
12,579
Healing
13,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,286
1,409
0
3,553
11,831
4,148
341
4,401
7,199
0
48,891
W
9,127
4,185
0
2,387
8,788
2,593
374
2,005
6,743
0
50,080
W
King Arthur
Dhongster
King Arthur
5,554
1,098
0
3,471
12,505
9,783
69
714
11,131
0
56,097
L
Ishtar
5,661
2,564
0
4,259
12,486
4,729
0
1,817
10,669
0
58,647
W
5,153
130
110
1,000
7,364
2,009
0
4,619
2,282
56,780
1,837
L
Erlang Shen
Schwekd
Erlang Shen
5,615
2,241
0
2,818
11,179
10,520
0
457
10,708
0
48,093
L
Zeus
Sparzly
Zeus
12,703
774
0
1,092
6,792
2,059
0
4,121
2,439
67,128
98
L
1,588
355
0
1,242
6,508
2,366
0
535
5,885
0
26,266
W
Atlas
TELLEZxc
Atlas
6,673
2,760
0
2,058
10,273
4,306
0
5,746
4,393
23,233
0
L
5,088
1,786
0
4,518
14,061
12,701
0
4,391
9,504
21,730
1,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,465
Gold Earned
36,236
408
Minions Killed
395
0
Camps Cleared
0
1,404,977
Distance Traveled
1,254,326
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,758
554
78
6
0
335,665
2
W
Neith
7,873
562
91
7
0
241,836
0
W
King Arthur
8,792
628
103
7
0
261,756
4
L
Ishtar
7,241
517
92
7
0
249,019
1
W
Eset
8,178
584
110
8
0
294,273
5
L
Erlang Shen
7,333
524
93
7
0
279,426
0
L
Zeus
8,594
614
135
10
0
275,005
3
L
Fenrir
5,930
424
48
3
0
167,223
0
W
Atlas
7,864
562
26
2
0
271,447
4
L
Fafnir
7,138
510
27
2
0
283,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role