Player Matchup

Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Dalton69
Mulan
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 33L
1,641 Elo+
Solo
Danzaburou
Danzaburou
FedoraBorealiss
Danzaburou
Level 128
God Stats
5W - 7L
1,502 SR
Queue Stats
419W - 421L
1,497 Elo+
Party 1
He Bo
He Bo
YURBZ
He Bo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 272L
1,523 Elo+
Party 1
Tiamat
Tiamat
ZombertJP
Tiamat
Level 124
God Stats
4W - 6L
1,832 SR
Queue Stats
945W - 962L
1,556 Elo+
Solo
Team Averages
Level 121
1,567 SR
1,543 Elo+

VS

Team Averages
Level 149
1,446 SR
1,517 Elo+
Fenrir
Fenrir
DeathPotat0
Fenrir
Level 158
God Stats
1W - 1L
1,262 SR
Queue Stats
191W - 188L
1,506 Elo+
Party 2
Chronos
Chronos
JhonCenaTuRuRu
Chronos
Level 159
God Stats
5W - 3L
1,573 SR
Queue Stats
306W - 315L
1,538 Elo+
Solo
Medusa
Medusa
Llivy
Medusa
Level 109
God Stats
16W - 9L
1,646 SR
Queue Stats
773W - 770L
1,488 Elo+
Party 2
Vulcan
Vulcan
RaazorBlaade
Vulcan
Level 107
God Stats
2W - 3L
1,408 SR
Queue Stats
120W - 105L
1,516 Elo+
Solo
Susano
Susano
TheKam3leon
Susano
Level 211
God Stats
6W - 8L
1,339 SR
Queue Stats
352W - 374L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 2 / 4
5,906
1,181
2,783
3,907
1,297
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mulan
Dalton69
Mulan
6
0 / 3 / 4
4,840
968
2,558
3,167
1,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
FedoraBorealiss
Danzaburou
12
1 / 1 / 2
5,732
1,146
4,406
2,943
1,043
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
YURBZ
He Bo
12
3 / 3 / 1
6,214
1,243
4,095
3,905
989
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiamat
ZombertJP
Tiamat
10
2 / 4 / 3
5,513
1,103
4,373
5,165
2,978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 4 / 9
5,648
1,130
1,913
6,244
4,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 6
6,019
1,204
1,827
3,478
1,119
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Medusa
Llivy
Medusa
12
3 / 2 / 7
6,626
1,325
3,494
5,938
1,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
11
1 / 1 / 8
6,208
1,242
3,177
2,306
672
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
12
8 / 1 / 2
7,012
1,402
6,116
3,735
1,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
8
Kills
13
13
Deaths
8
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
4
2
L
Mulan
Dalton69
Mulan
0
3
4
0.67
W
Fenrir
1
4
9
1.38
L
Danzaburou
FedoraBorealiss
Danzaburou
1
1
2
2
W
0
0
6
3
W
Medusa
Llivy
Medusa
3
2
7
3.25
W
Vulcan
1
1
8
5
W
Susano
8
1
2
9
L
He Bo
YURBZ
He Bo
3
3
1
1.17
L
Tiamat
ZombertJP
Tiamat
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,215
Damage
16,527
19,087
Taken
21,701
7,795
Mitigated
9,609
3,096
Healing
5,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,783
608
0
274
3,907
1,297
0
1,069
2,838
0
8,523
L
Mulan
Dalton69
Mulan
2,558
257
0
128
3,167
1,488
0
856
2,311
0
2,561
W
Fenrir
1,913
415
106
447
6,244
4,631
0
1,696
4,548
0
2,453
L
Danzaburou
FedoraBorealiss
Danzaburou
4,406
117
284
653
2,943
1,043
0
851
2,092
0
16,633
W
1,827
1,000
243
1,514
3,478
1,119
21
1,893
1,585
9,239
0
W
Medusa
Llivy
Medusa
3,494
1,140
799
928
5,938
1,963
0
1,730
4,208
0
14,170
W
Vulcan
3,177
49
339
201
2,306
672
0
1,203
1,103
10,606
344
W
Susano
6,116
669
556
445
3,735
1,224
0
1,686
2,049
0
8,817
L
He Bo
YURBZ
He Bo
4,095
91
70
132
3,905
989
0
1,046
2,859
10,892
0
L
Tiamat
ZombertJP
Tiamat
4,373
44
635
920
5,165
2,978
0
1,035
4,130
5,983
373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,205
Gold Earned
31,513
58
Minions Killed
72
0
Camps Cleared
0
531,917
Distance Traveled
605,183
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,906
1,181
20
4
0
116,863
0
L
Mulan
4,840
968
0
0
0
58,888
2
W
Fenrir
5,648
1,130
2
0
0
111,536
0
L
Danzaburou
5,732
1,146
17
3
0
123,733
0
W
Chronos
6,019
1,204
18
4
0
121,647
0
W
Medusa
6,626
1,325
27
5
0
126,926
0
W
Vulcan
6,208
1,242
17
3
0
105,924
0
W
Susano
7,012
1,402
8
2
0
139,150
0
L
He Bo
6,214
1,243
14
3
0
117,168
0
L
Tiamat
5,513
1,103
7
1
0
115,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role