Player Matchup

Cthulhu
Cthulhu
DookieForcePurp
Cthulhu
Level 106
God Stats
7W - 8L
1,545 SR
Queue Stats
173W - 158L
1,540 Elo+
Party 1
Cerberus
Cerberus
FadedReemage
Cerberus
Level 112
God Stats
0W - 3L
1,663 SR
Queue Stats
95W - 87L
1,542 Elo+
Party 1
Thanatos
Thanatos
HUNTUDOWN145
Thanatos
Level 84
God Stats
29W - 23L
1,627 SR
Queue Stats
295W - 274L
1,507 Elo+
Solo
Janus
Janus
PutNuncher
Janus
Level 109
God Stats
3W - 1L
1,495 SR
Queue Stats
32W - 39L
1,486 Elo+
Party 1
Artemis
Artemis
SirrShadoww
Artemis
Level 62
God Stats
0W - 3L
1,316 SR
Queue Stats
125W - 107L
1,567 Elo+
Party 1
Team Averages
Level 95
1,529 SR
1,528 Elo+

VS

Team Averages
Level 116
1,527 SR
1,538 Elo+
Hachiman
Hachiman
Daerrik
Hachiman
Level 147
God Stats
1W - 2L
1,381 SR
Queue Stats
51W - 33L
1,658 Elo+
Party 2
Eset
Eset
Skaterkid307
Eset
Level 125
God Stats
11W - 2L
1,688 SR
Queue Stats
407W - 369L
1,486 Elo+
Solo
Atlas
Atlas
Yunngin
Atlas
Level 123
God Stats
3W - 0L
1,854 SR
Queue Stats
16W - 12L
1,706 Elo+
Party 2
Gilgamesh
Gilgamesh
boogahlue_
Gilgamesh
Level 100
God Stats
2W - 3L
1,398 SR
Queue Stats
37W - 45L
1,342 Elo+
Solo
Bastet
Bastet
imLiions
Bastet
Level 84
God Stats
1W - 1L
1,315 SR
Queue Stats
100W - 93L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
7,875
463
6,659
7,449
8,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
FadedReemage
Cerberus
12
0 / 3 / 10
8,027
472
7,519
17,489
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
HUNTUDOWN145
Thanatos
17
10 / 2 / 2
10,038
590
13,017
18,320
6,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
15
1 / 5 / 4
8,543
503
5,212
10,266
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SirrShadoww
Artemis
15
3 / 4 / 2
8,952
527
8,217
11,379
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daerrik
Hachiman
15
4 / 5 / 0
9,791
576
8,902
11,483
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 3 / 4
10,636
626
14,199
8,927
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Atlas
Yunngin
Atlas
12
1 / 2 / 5
7,911
465
5,159
14,320
10,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
boogahlue_
Gilgamesh
17
3 / 1 / 2
10,486
617
8,864
15,324
10,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
imLiions
Bastet
14
2 / 5 / 2
8,421
495
6,845
13,828
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
16
Kills
16
16
Deaths
16
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Daerrik
Hachiman
4
5
0
0.8
L
2
2
2
1.5
L
Cerberus
FadedReemage
Cerberus
0
3
10
1.67
L
Thanatos
HUNTUDOWN145
Thanatos
10
2
2
5.5
L
Janus
1
5
4
0.6
L
Artemis
SirrShadoww
Artemis
3
4
2
1
W
6
3
4
2.67
W
Atlas
Yunngin
Atlas
1
2
5
1.75
W
Gilgamesh
boogahlue_
Gilgamesh
3
1
2
4
W
Bastet
imLiions
Bastet
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,624
Damage
43,969
64,903
Taken
63,882
34,323
Mitigated
30,456
29,648
Healing
20,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Daerrik
Hachiman
8,902
5,517
0
4,047
11,483
3,454
0
1,980
9,503
0
75,932
L
6,659
572
41
1,576
7,449
8,078
0
239
7,170
43,614
2,050
L
Cerberus
FadedReemage
Cerberus
7,519
842
376
7,273
17,489
13,538
0
6,875
10,246
26,550
3,327
L
Thanatos
HUNTUDOWN145
Thanatos
13,017
4,859
0
16,900
18,320
6,799
0
1,881
16,345
0
75,422
L
Janus
5,212
141
0
1,000
10,266
1,941
0
7,637
2,259
54,200
2,118
L
Artemis
SirrShadoww
Artemis
8,217
3,808
0
2,482
11,379
3,967
458
2,047
9,248
0
64,457
W
14,199
583
140
2,272
8,927
2,418
399
4,607
4,320
74,962
0
W
Atlas
Yunngin
Atlas
5,159
2,073
0
1,640
14,320
10,371
0
3,542
10,778
27,696
0
W
Gilgamesh
boogahlue_
Gilgamesh
8,864
2,778
0
5,534
15,324
10,290
0
5,607
9,717
617
80,901
W
Bastet
imLiions
Bastet
6,845
2,506
0
7,038
13,828
3,923
0
2,365
11,463
0
58,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,435
Gold Earned
47,245
501
Minions Killed
531
0
Camps Cleared
0
1,602,501
Distance Traveled
1,769,912
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,791
576
120
7
0
319,372
3
L
Cthulhu
7,875
463
96
6
0
219,463
0
L
Cerberus
8,027
472
83
5
0
356,181
5
L
Thanatos
10,038
590
106
6
0
383,064
0
L
Janus
8,543
503
101
6
0
354,355
5
L
Artemis
8,952
527
115
7
0
289,438
3
W
Eset
10,636
626
167
10
0
362,584
0
W
Atlas
7,911
465
29
2
0
358,746
9
W
Gilgamesh
10,486
617
131
8
0
332,301
2
W
Bastet
8,421
495
84
5
0
396,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role