Player Matchup

Janus
Janus
Kengeo
Janus
Level 121
God Stats
0W - 2L
1,174 SR
Queue Stats
42W - 33L
1,419 Elo+
Solo
Ymir
Ymir
Onaroll62
Ymir
Level 148
God Stats
0W - 2L
1,377 SR
Queue Stats
30W - 23L
1,621 Elo+
Solo
Jing Wei
Jing Wei
fasupremo
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,285 Elo+
Party 1
Kali
Kali
windslashmex
Kali
Level 156
God Stats
41W - 40L
1,588 SR
Queue Stats
438W - 415L
1,508 Elo+
Solo
Agni
Agni
yessylove05
Agni
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,285 Elo+
Party 1
Team Averages
Level 118
1,428 SR
1,424 Elo+

VS

Team Averages
Level 127
1,584 SR
1,575 Elo+
Ne Zha
Ne Zha
SoulsLineage
Ne Zha
Level 143
God Stats
1W - 0L
1,334 SR
Queue Stats
61W - 38L
1,569 Elo+
Party 2
Vulcan
Vulcan
StormisChaos
Vulcan
Level 162
God Stats
19W - 8L
1,715 SR
Queue Stats
475W - 505L
1,507 Elo+
Solo
Apollo
Apollo
Vikaas
Apollo
Level 106
God Stats
2W - 2L
1,607 SR
Queue Stats
11W - 6L
1,639 Elo+
Party 2
Sun Wukong
Sun Wukong
nexonim
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,592 Elo+
Party 2
Maui
Maui
soulkid725
Maui
Level 103
God Stats
5W - 2L
1,763 SR
Queue Stats
42W - 23L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kengeo
Janus
10
1 / 3 / 0
5,549
1,110
5,083
4,355
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ymir
9
0 / 0 / 0
5,092
1,018
1,301
1,901
873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
fasupremo
Jing Wei
9
0 / 3 / 2
5,197
1,039
919
3,614
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,418
1,084
3,594
6,004
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 2 / 0
5,262
1,052
2,322
2,935
928
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 1 / 4
5,648
1,130
2,130
3,184
1,445
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
11
1 / 0 / 3
5,655
1,131
3,181
1,899
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Vikaas
Apollo
11
3 / 1 / 5
5,957
1,191
4,731
3,775
1,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
nexonim
Sun Wukong
11
3 / 0 / 5
5,975
1,195
4,106
4,699
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 0 / 9
5,681
1,136
1,758
5,618
3,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
10
10
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
Kengeo
Janus
1
3
0
0.33
L
Ymir
0
0
0
0
W
Ne Zha
2
1
4
4
W
Vulcan
1
0
3
2.5
W
Apollo
Vikaas
Apollo
3
1
5
5.5
L
Jing Wei
fasupremo
Jing Wei
0
3
2
0.33
W
Sun Wukong
nexonim
Sun Wukong
3
0
5
5.5
W
1
0
9
5.5
L
1
2
0
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,219
Damage
15,906
18,809
Taken
19,175
7,648
Mitigated
9,998
2,351
Healing
2,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Kengeo
Janus
5,083
264
0
286
4,355
1,215
0
1,407
2,883
14,645
477
L
Ymir
1,301
140
0
596
1,901
873
0
471
1,430
5,405
0
W
Ne Zha
2,130
681
0
365
3,184
1,445
0
699
2,435
0
8,348
W
Vulcan
3,181
0
0
0
1,899
552
196
736
1,163
15,410
0
W
Apollo
Vikaas
Apollo
4,731
2,332
0
670
3,775
1,157
923
1,910
1,699
0
12,420
L
Jing Wei
fasupremo
Jing Wei
919
599
0
279
3,614
1,100
0
840
2,633
0
3,676
W
Sun Wukong
nexonim
Sun Wukong
4,106
309
0
431
4,699
3,168
28
2,196
2,327
0
11,162
W
1,758
144
0
991
5,618
3,676
480
2,479
3,011
2,951
0
L
3,594
1,406
0
740
6,004
3,532
0
1,471
4,533
0
11,594
L
2,322
208
0
450
2,935
928
0
507
2,391
13,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,518
Gold Earned
28,916
104
Minions Killed
82
0
Camps Cleared
0
518,226
Distance Traveled
653,896
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,549
1,110
31
6
0
127,101
0
L
Ymir
5,092
1,018
9
2
0
54,713
0
W
Ne Zha
5,648
1,130
14
3
0
132,002
0
W
Vulcan
5,655
1,131
33
7
0
126,656
1
W
Apollo
5,957
1,191
21
4
0
134,478
0
L
Jing Wei
5,197
1,039
10
2
0
107,606
0
W
Sun Wukong
5,975
1,195
11
2
0
130,383
0
W
Maui
5,681
1,136
3
1
0
130,377
0
L
Kali
5,418
1,084
22
4
0
123,758
0
L
Agni
5,262
1,052
32
6
0
105,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role