Player Matchup

Charon
Charon
ARobbe
Charon
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
BBQsauce83
Danzaburou
Level 132
God Stats
4W - 3L
1,732 SR
Queue Stats
165W - 152L
1,522 Elo+
Party 2
Ravana
Ravana
MelonMan4650
Ravana
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,515 Elo+
Party 2
Gilgamesh
Gilgamesh
VWJetta
Gilgamesh
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,450 Elo+
Party 2
Kukulkan
Kukulkan
WendyTheWalrus
Kukulkan
Level 128
God Stats
10W - 5L
1,724 SR
Queue Stats
243W - 207L
1,515 Elo+
Party 2
Team Averages
Level 92
1,591 SR
1,495 Elo+

VS

Team Averages
Level 92
1,576 SR
1,537 Elo+
Arachne
Arachne
Kaisereich
Arachne
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 85L
1,557 Elo+
Party 1
Ix Chel
Ix Chel
Rhabbi
Ix Chel
Level 84
God Stats
2W - 2L
1,641 SR
Queue Stats
64W - 45L
1,619 Elo+
Party 1
Bacchus
Bacchus
gibby2972
Bacchus
Level 123
God Stats
142W - 144L
1,535 SR
Queue Stats
626W - 603L
1,509 Elo+
Solo
Cthulhu
Cthulhu
playername10122
Cthulhu
Level 29
God Stats
15W - 15L
1,602 SR
Queue Stats
50W - 52L
1,529 Elo+
Party 1
Anhur
Anhur
rrayzin
Anhur
Level 105
God Stats
7W - 5L
1,601 SR
Queue Stats
186W - 179L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ARobbe
Charon
10
3 / 5 / 6
7,277
520
4,471
14,462
9,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
BBQsauce83
Danzaburou
14
6 / 5 / 6
9,940
710
11,210
8,979
2,355
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
12
2 / 7 / 1
6,998
500
3,481
11,318
5,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gilgamesh
VWJetta
Gilgamesh
12
0 / 9 / 0
7,064
505
4,782
15,660
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kukulkan
13
1 / 5 / 2
7,250
518
7,007
7,369
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kaisereich
Arachne
14
6 / 1 / 9
8,399
600
9,754
12,860
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Rhabbi
Ix Chel
15
6 / 1 / 6
8,940
639
10,209
7,915
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Bacchus
gibby2972
Bacchus
12
1 / 4 / 9
7,909
565
5,400
13,225
10,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
14 / 1 / 2
10,885
778
11,834
12,462
12,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
rrayzin
Anhur
13
4 / 6 / 6
8,205
586
8,390
11,258
3,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
12
Kills
31
31
Deaths
13
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Charon
ARobbe
Charon
3
5
6
1.2
L
Danzaburou
BBQsauce83
Danzaburou
6
5
6
1.8
W
Arachne
Kaisereich
Arachne
6
1
9
10.5
L
Ravana
2
7
1
0.36
W
Ix Chel
Rhabbi
Ix Chel
6
1
6
9
L
Gilgamesh
VWJetta
Gilgamesh
0
9
0
0
L
Kukulkan
1
5
2
0.4
W
Bacchus
gibby2972
Bacchus
1
4
9
1.38
W
14
1
2
15
W
Anhur
rrayzin
Anhur
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,951
Damage
45,587
57,788
Taken
57,720
30,297
Mitigated
34,253
9,619
Healing
19,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
ARobbe
Charon
4,471
986
0
2,086
14,462
9,272
0
6,228
7,814
14,186
0
L
Danzaburou
BBQsauce83
Danzaburou
11,210
6,335
0
3,367
8,979
2,355
0
1,904
7,045
0
61,702
W
Arachne
Kaisereich
Arachne
9,754
6,704
0
5,942
12,860
5,095
19
2,324
10,494
0
47,697
L
Ravana
3,481
1,263
0
2,304
11,318
5,296
0
5,185
5,691
0
39,424
W
Ix Chel
Rhabbi
Ix Chel
10,209
1,646
1,166
1,820
7,915
2,977
0
3,668
4,204
67,916
596
L
Gilgamesh
VWJetta
Gilgamesh
4,782
912
0
1,257
15,660
10,660
0
7,768
7,166
0
44,021
L
Kukulkan
7,007
376
0
605
7,369
2,714
0
4,239
2,904
45,437
0
W
Bacchus
gibby2972
Bacchus
5,400
279
313
3,270
13,225
10,710
0
4,300
8,925
18,189
0
W
11,834
1,026
201
4,594
12,462
12,166
20
833
11,302
66,413
1,646
W
Anhur
rrayzin
Anhur
8,390
5,660
0
2,212
11,258
3,305
1,512
922
10,336
0
50,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,529
Gold Earned
44,338
375
Minions Killed
397
0
Camps Cleared
0
1,403,752
Distance Traveled
1,497,959
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,277
520
21
2
0
278,944
2
L
Danzaburou
9,940
710
101
7
0
286,459
0
W
Arachne
8,399
600
64
5
0
357,486
0
L
Ravana
6,998
500
71
5
0
327,861
1
W
Ix Chel
8,940
639
95
7
0
297,543
2
L
Gilgamesh
7,064
505
90
6
0
227,967
0
L
Kukulkan
7,250
518
92
7
0
282,521
1
W
Bacchus
7,909
565
28
2
0
300,479
3
W
Cthulhu
10,885
778
129
9
0
282,806
0
W
Anhur
8,205
586
81
6
0
259,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role