Player Matchup

Ares
Ares
IlGzuslI
Ares
Level 145
God Stats
0W - 2L
1,490 SR
Queue Stats
282W - 257L
1,542 Elo+
Solo
Loki
Loki
ThePowerOfUriah
Loki
Level 129
God Stats
86W - 48L
1,653 SR
Queue Stats
174W - 158L
1,571 Elo+
Party 2
Chernobog
Chernobog
snechtnf
Chernobog
Level 121
God Stats
1W - 1L
1,956 SR
Queue Stats
229W - 204L
1,522 Elo+
Solo
Tyr
Tyr
steelgear45
Tyr
Level 157
God Stats
0W - 2L
1,420 SR
Queue Stats
87W - 84L
1,576 Elo+
Party 2
Chang'e
Chang'e
themushroomgirl
Chang'e
Level 45
God Stats
0W - 2L
1,292 SR
Queue Stats
18W - 26L
1,406 Elo+
Solo
Team Averages
Level 119
1,562 SR
1,523 Elo+

VS

Team Averages
Level 130
1,711 SR
1,511 Elo+
Cliodhna
Cliodhna
Humeman
Cliodhna
Level 106
God Stats
10W - 5L
1,729 SR
Queue Stats
102W - 91L
1,543 Elo+
Party 1
Eset
Eset
JonSnowNoMo
Eset
Level 155
God Stats
9W - 3L
1,720 SR
Queue Stats
155W - 150L
1,475 Elo+
Solo
Hachiman
Hachiman
ProKnobPolisher
Hachiman
Level 149
God Stats
3W - 1L
1,694 SR
Queue Stats
111W - 92L
1,554 Elo+
Party 1
Maui
Maui
edgartron1
Maui
Level 134
God Stats
2W - 1L
1,623 SR
Queue Stats
28W - 29L
1,452 Elo+
Solo
Shiva
Shiva
thefancyone
Shiva
Level 108
God Stats
4W - 3L
1,791 SR
Queue Stats
296W - 267L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 3 / 1
5,605
510
4,319
8,975
6,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 2 / 0
6,155
560
3,583
7,814
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chernobog
snechtnf
Chernobog
11
0 / 2 / 0
6,364
579
6,322
8,676
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
1 / 3 / 0
5,788
526
1,625
8,553
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 2 / 0
5,551
505
2,683
6,369
1,842
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Humeman
Cliodhna
11
4 / 2 / 1
6,348
577
4,434
8,765
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 2 / 3
6,693
608
3,846
5,825
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
12
3 / 1 / 3
6,565
597
7,006
6,458
1,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 3
5,441
495
3,606
6,961
5,491
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 0 / 0
7,192
654
5,116
5,663
5,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
5
Kills
12
12
Deaths
5
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Humeman
Cliodhna
4
2
1
2.25
L
Ares
0
3
1
0.17
W
1
2
3
1.25
W
Hachiman
3
1
3
4.5
L
3
2
0
1.5
W
1
0
3
2.5
L
Chernobog
snechtnf
Chernobog
0
2
0
0
L
1
3
0
0.33
W
3
0
0
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,532
Damage
24,008
40,387
Taken
33,672
17,619
Mitigated
17,315
14,269
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Humeman
Cliodhna
4,434
790
0
4,669
8,765
2,830
0
1,268
7,497
0
41,366
L
Ares
4,319
256
0
1,728
8,975
6,605
295
1,747
7,228
16,705
766
W
3,846
376
128
949
5,825
1,880
40
2,783
3,042
46,776
351
W
Hachiman
7,006
4,163
0
2,651
6,458
1,823
0
837
5,621
0
45,505
L
3,583
977
0
3,220
7,814
2,378
0
1,688
6,126
0
37,503
W
3,606
590
0
2,588
6,961
5,491
480
1,739
5,222
22,562
838
L
Chernobog
snechtnf
Chernobog
6,322
3,679
0
4,012
8,676
2,992
652
1,609
7,067
0
61,569
L
1,625
175
0
2,292
8,553
3,802
0
406
8,147
0
31,188
W
5,116
917
124
994
5,663
5,291
0
0
5,663
11,319
37,287
L
2,683
408
320
2,697
6,369
1,842
0
2,519
3,850
28,703
1,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,463
Gold Earned
32,239
323
Minions Killed
350
0
Camps Cleared
0
1,154,158
Distance Traveled
1,081,953
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,348
577
69
6
0
260,261
0
L
Ares
5,605
510
17
2
0
235,010
2
W
Eset
6,693
608
83
8
0
200,477
1
W
Hachiman
6,565
597
84
8
0
210,854
2
L
Loki
6,155
560
71
6
0
269,168
0
W
Maui
5,441
495
38
3
0
227,415
0
L
Chernobog
6,364
579
113
10
0
203,926
0
L
Tyr
5,788
526
63
6
0
223,809
0
W
Shiva
7,192
654
76
7
0
182,946
2
L
Chang'e
5,551
505
59
5
0
222,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role