Player Matchup

Nemesis
Nemesis
Bubba88
Nemesis
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,595 Elo+
Party 1
Rama
Rama
GlockInMyCroc
Rama
Level 143
God Stats
3W - 5L
1,574 SR
Queue Stats
26W - 22L
1,554 Elo+
Party 1
Agni
Agni
Hypothetics
Agni
Level 65
God Stats
1W - 1L
1,734 SR
Queue Stats
11W - 5L
1,627 Elo+
Solo
Jormungandr
Jormungandr
WackMagic
Jormungandr
Level 128
God Stats
2W - 3L
1,530 SR
Queue Stats
27W - 21L
1,580 Elo+
Party 1
Bellona
Bellona
jjay585
Bellona
Level 145
God Stats
16W - 13L
1,636 SR
Queue Stats
279W - 288L
1,474 Elo+
Solo
Team Averages
Level 124
1,595 SR
1,566 Elo+

VS

Team Averages
Level 129
1,507 SR
1,513 Elo+
Sobek
Sobek
 
Sobek
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
Alcaicedo
Serqet
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
348W - 318L
1,512 Elo+
Party 2
Medusa
Medusa
Andreslc88
Medusa
Level 127
God Stats
16W - 9L
1,537 SR
Queue Stats
197W - 198L
1,503 Elo+
Party 2
Neith
Neith
El_Lobo11_RD
Neith
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,474 Elo+
Party 3
Kumbhakarna
Kumbhakarna
jibley98
Kumbhakarna
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 25L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bubba88
Nemesis
13
1 / 4 / 1
7,006
500
3,008
10,160
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
4 / 5 / 2
7,411
529
8,341
10,990
3,382
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 6 / 3
7,195
514
10,096
9,034
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
WackMagic
Jormungandr
11
0 / 2 / 4
6,107
436
7,592
10,564
7,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
jjay585
Bellona
8
0 / 4 / 0
5,815
415
1,584
9,698
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 0 / 6
7,683
549
4,461
11,146
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Alcaicedo
Serqet
15
4 / 2 / 6
8,556
611
2,901
8,881
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Andreslc88
Medusa
13
3 / 2 / 3
8,168
583
6,336
8,202
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 3 / 3
8,532
609
8,579
11,339
3,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
jibley98
Kumbhakarna
14
6 / 0 / 4
9,107
651
11,538
9,367
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
21
21
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
6
4
W
Serqet
Alcaicedo
Serqet
4
2
6
3.5
W
Medusa
Andreslc88
Medusa
3
2
3
2.25
L
Nemesis
Bubba88
Nemesis
1
4
1
0.38
W
7
3
3
2.83
L
4
5
2
1
L
2
6
3
0.58
L
Jormungandr
WackMagic
Jormungandr
0
2
4
1
W
Kumbhakarna
jibley98
Kumbhakarna
6
0
4
8
L
Bellona
jjay585
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,621
Damage
33,815
50,446
Taken
48,935
21,438
Mitigated
25,691
12,701
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,461
199
0
3,559
11,146
9,120
332
4,866
6,024
17,970
0
W
Serqet
Alcaicedo
Serqet
2,901
492
0
1,050
8,881
4,038
606
2,310
6,479
0
64,467
W
Medusa
Andreslc88
Medusa
6,336
2,071
0
1,399
8,202
3,070
939
2,246
5,892
0
56,245
L
Nemesis
Bubba88
Nemesis
3,008
1,110
0
4,811
10,160
3,087
0
1,691
8,216
0
53,157
W
8,579
2,193
0
3,237
11,339
3,660
0
6,414
4,467
0
57,256
L
8,341
6,308
0
2,837
10,990
3,382
0
2,203
8,389
0
32,431
L
10,096
681
0
1,120
9,034
2,464
0
2,421
6,360
41,520
0
L
Jormungandr
WackMagic
Jormungandr
7,592
2,434
0
1,150
10,564
7,199
0
3,234
7,250
32,405
4,276
W
Kumbhakarna
jibley98
Kumbhakarna
11,538
1,895
0
1,770
9,367
5,803
276
1,489
7,816
46,185
5,004
L
Bellona
jjay585
Bellona
1,584
601
0
2,783
9,698
5,306
0
4,849
4,291
0
24,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,534
Gold Earned
42,046
320
Minions Killed
394
0
Camps Cleared
0
1,249,775
Distance Traveled
1,436,685
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,683
549
24
2
0
317,508
5
W
Serqet
8,556
611
111
8
0
327,816
0
W
Medusa
8,168
583
95
7
0
271,237
0
L
Nemesis
7,006
500
88
6
0
290,514
2
W
Neith
8,532
609
84
6
0
273,073
5
L
Rama
7,411
529
55
4
0
245,467
1
L
Agni
7,195
514
73
5
0
283,147
0
L
Jormungandr
6,107
436
51
4
0
285,075
0
W
Kumbhakarna
9,107
651
80
6
0
247,051
6
L
Bellona
5,815
415
53
4
0
145,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role