Player Matchup

Cerberus
Cerberus
Exxon Theory
Cerberus
Level 147
God Stats
3W - 0L
1,793 SR
Queue Stats
34W - 31L
1,561 Elo+
Party 2
Thoth
Thoth
LaDesgracia
Thoth
Level 159
God Stats
1W - 1L
1,278 SR
Queue Stats
35W - 30L
1,564 Elo+
Party 2
Neith
Neith
codgonewildpc
Neith
Level 27
God Stats
4W - 1L
1,469 SR
Queue Stats
20W - 14L
1,591 Elo+
Party 2
Team Averages
Level 111
1,514 SR
1,572 Elo+

VS

Team Averages
Level 93
1,700 SR
1,632 Elo+
Nut
Nut
DannisFrijoles
Nut
Level 108
God Stats
6W - 9L
1,424 SR
Queue Stats
28W - 23L
1,594 Elo+
Solo
Anubis
Anubis
illFlipped
Anubis
Level 98
God Stats
25W - 15L
1,771 SR
Queue Stats
177W - 167L
1,570 Elo+
Party 1
Kuzenbo
Kuzenbo
liquiderikom
Kuzenbo
Level 73
God Stats
0W - 1L
1,904 SR
Queue Stats
15W - 4L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Exxon Theory
Cerberus
15
0 / 2 / 9
8,776
798
6,177
10,506
8,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 0 / 3
9,806
891
15,943
6,539
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 0 / 4
9,494
863
3,912
6,134
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,579
689
4,788
9,597
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
illFlipped
Anubis
15
1 / 4 / 1
8,246
750
5,349
9,259
4,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
liquiderikom
Kuzenbo
14
1 / 1 / 1
7,688
699
3,792
10,167
10,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
2
2
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Cerberus
Exxon Theory
Cerberus
0
2
9
2.25
W
6
0
3
7.5
W
3
0
4
5
L
Anubis
illFlipped
Anubis
1
4
1
0.38
L
Kuzenbo
liquiderikom
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,032
Damage
13,929
23,179
Taken
29,023
12,304
Mitigated
16,578
7,699
Healing
3,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,788
2,302
0
500
9,597
2,500
0
7,753
1,777
0
18,217
W
Cerberus
Exxon Theory
Cerberus
6,177
185
0
1,807
10,506
8,462
0
2,805
7,701
21,614
2,393
W
15,943
225
0
2,329
6,539
1,963
1,732
2,276
4,263
44,688
0
W
3,912
1,379
0
3,563
6,134
1,879
1,180
3,878
2,256
0
33,935
L
Anubis
illFlipped
Anubis
5,349
154
0
2,980
9,259
4,059
0
7,104
2,129
40,910
865
L
Kuzenbo
liquiderikom
Kuzenbo
3,792
1,771
0
119
10,167
10,019
0
6,392
3,692
9,115
116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,076
Gold Earned
23,513
196
Minions Killed
116
0
Camps Cleared
0
588,427
Distance Traveled
614,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,579
689
40
4
0
195,819
0
W
Cerberus
8,776
798
63
6
0
181,372
0
W
Thoth
9,806
891
58
5
0
208,466
0
W
Neith
9,494
863
75
7
0
198,589
0
L
Anubis
8,246
750
61
6
0
193,897
0
L
Kuzenbo
7,688
699
15
1
0
225,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role