Player Matchup

Cthulhu
Cthulhu
BlazingTunic
Cthulhu
Level 89
God Stats
17W - 16L
1,555 SR
Queue Stats
65W - 59L
1,540 Elo+
Party 1
Terra
Terra
CPTBeery
Terra
Level 107
God Stats
0W - 1L
1,526 SR
Queue Stats
4W - 9L
1,356 Elo+
Party 1
Poseidon
Poseidon
Dyslexican1983
Poseidon
Level 103
God Stats
54W - 39L
1,606 SR
Queue Stats
415W - 416L
1,488 Elo+
Solo
Serqet
Serqet
NobuNikko
Serqet
Level 104
God Stats
0W - 2L
1,324 SR
Queue Stats
116W - 106L
1,525 Elo+
Solo
Arachne
Arachne
PurelyLocking
Arachne
Level 84
God Stats
2W - 2L
1,424 SR
Queue Stats
31W - 38L
1,470 Elo+
Solo
Team Averages
Level 97
1,487 SR
1,476 Elo+

VS

Team Averages
Level 75
1,521 SR
1,501 Elo+
Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
BeeruTheClinc
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,481 Elo+
Party 2
Bellona
Bellona
Quickscopes_2eZ
Bellona
Level 50
God Stats
1W - 0L
1,474 SR
Queue Stats
111W - 114L
1,445 Elo+
Solo
Cupid
Cupid
trillmartin
Cupid
Level 104
God Stats
2W - 1L
1,590 SR
Queue Stats
93W - 85L
1,519 Elo+
Party 2
Fenrir
Fenrir
ᵇbashʰ
Fenrir
Level 128
God Stats
2W - 3L
1,539 SR
Queue Stats
117W - 96L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlazingTunic
Cthulhu
16
5 / 3 / 1
9,821
614
9,620
15,855
13,692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
CPTBeery
Terra
11
0 / 3 / 2
7,201
450
4,088
14,328
8,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poseidon
14
1 / 5 / 1
8,126
508
6,069
8,458
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
NobuNikko
Serqet
12
1 / 8 / 1
6,930
433
4,312
13,171
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
15
3 / 2 / 3
8,525
533
7,200
12,796
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
4 / 1 / 8
8,991
562
4,841
12,515
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
BeeruTheClinc
Jing Wei
15
4 / 2 / 6
8,771
548
12,828
10,684
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 3 / 3
7,659
479
5,390
11,199
10,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 2 / 5
8,888
556
10,089
8,782
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ᵇbashʰ
Fenrir
15
9 / 2 / 2
8,778
549
7,433
12,038
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
10
Kills
21
21
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
8
8
W
Jing Wei
BeeruTheClinc
Jing Wei
4
2
6
3.5
L
Cthulhu
BlazingTunic
Cthulhu
5
3
1
1.83
L
Terra
CPTBeery
Terra
0
3
2
0.33
L
Poseidon
1
5
1
0.3
L
Serqet
NobuNikko
Serqet
1
8
1
0.19
L
Arachne
3
2
3
2.25
W
1
3
3
0.83
W
3
2
5
2.75
W
Fenrir
ᵇbashʰ
Fenrir
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,289
Damage
40,581
64,608
Taken
55,218
34,803
Mitigated
32,120
18,108
Healing
18,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,841
321
0
4,174
12,515
10,731
29
2,943
9,431
24,135
653
W
Jing Wei
BeeruTheClinc
Jing Wei
12,828
10,475
0
2,952
10,684
3,665
448
2,801
7,242
0
67,987
L
Cthulhu
BlazingTunic
Cthulhu
9,620
1,663
0
4,935
15,855
13,692
0
734
15,121
64,963
1,945
L
Terra
CPTBeery
Terra
4,088
213
2,208
5,643
14,328
8,906
0
1,999
12,329
26,029
1,335
L
Poseidon
6,069
851
0
1,294
8,458
1,972
0
0
8,458
64,403
0
L
Serqet
NobuNikko
Serqet
4,312
551
0
150
13,171
4,362
0
1,158
12,013
0
42,380
L
Arachne
7,200
5,218
0
3,878
12,796
5,871
0
869
11,927
0
58,614
W
5,390
2,432
0
3,474
11,199
10,402
0
7,215
3,978
0
44,163
W
10,089
4,950
179
2,251
8,782
2,751
162
3,378
4,942
0
72,302
W
Fenrir
ᵇbashʰ
Fenrir
7,433
1,871
0
5,329
12,038
4,571
0
2,127
9,471
0
69,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
43,087
429
Minions Killed
510
0
Camps Cleared
0
1,613,403
Distance Traveled
1,537,864
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,991
562
56
4
0
320,625
2
W
Jing Wei
8,771
548
113
7
0
295,264
0
L
Cthulhu
9,821
614
111
7
0
301,267
4
L
Terra
7,201
450
39
2
0
301,913
5
L
Poseidon
8,126
508
134
8
0
313,511
6
L
Serqet
6,930
433
59
4
0
325,357
0
L
Arachne
8,525
533
86
5
0
371,355
2
W
Bellona
7,659
479
89
6
0
271,950
0
W
Cupid
8,888
556
136
9
0
291,276
6
W
Fenrir
8,778
549
116
7
0
358,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role