Player Matchup

Set
Set
Gold V
 
Set
Gold V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Silver IV
DeathMoon_1975-
Neith
Silver IV
Level 129
God Stats
1W - 4L
1,142 SR
Queue Stats
26W - 40L
1,185 MMR
Party 2
Sun Wukong
Sun Wukong
Silver IV
ElTiranoRK
Sun Wukong
Silver IV
Level 69
God Stats
0W - 2L
1,527 SR
Queue Stats
35W - 49L
1,307 MMR
Solo
Cthulhu
Cthulhu
Gold V
KidsInATrnchCoat
Cthulhu
Gold V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 66L
1,319 MMR
Solo
Anubis
Anubis
Bronze V
Kingsman3415
Anubis
Bronze V
Level 65
God Stats
0W - 1L
1,676 SR
Queue Stats
1W - 10L
1,295 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,469 SR
1,321 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,490 SR
1,372 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Gold V
BS LegendKiller
Danzaburou
Gold V
Level 156
God Stats
4W - 7L
1,606 SR
Queue Stats
92W - 104L
1,418 MMR
Party 3
Nu Wa
Nu Wa
Gold V
cupido182
Nu Wa
Gold V
Level 129
God Stats
39W - 30L
1,658 SR
Queue Stats
160W - 184L
1,343 MMR
Party 1
Chaac
Chaac
Gold IV
koiii7
Chaac
Gold IV
Level 127
God Stats
24W - 23L
1,444 SR
Queue Stats
941W - 1,003L
1,302 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold V
laughing182
Maman Brigitte
Gold V
Level 157
God Stats
13W - 11L
1,241 SR
Queue Stats
231W - 258L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
9 / 8 / 2
11,162
587
13,531
20,624
9,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
1 / 4 / 3
9,294
489
6,344
11,827
3,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
ElTiranoRK
Sun Wukong
15
0 / 5 / 1
9,089
478
5,151
14,402
11,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
2 / 4 / 5
8,255
434
7,541
16,673
10,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
15
2 / 7 / 3
9,243
486
5,672
14,414
4,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Ao KuangThanatosAgniBake Kujira

VS

Bans
KumbhakarnaKukulkanRavanaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 5 / 14
9,914
522
8,747
13,679
6,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Danzaburou
BS LegendKiller
Danzaburou
17
3 / 3 / 7
10,064
530
7,782
11,904
4,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
cupido182
Nu Wa
19
12 / 2 / 6
12,322
649
23,550
9,715
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
koiii7
Chaac
19
3 / 1 / 5
12,116
638
9,858
12,963
19,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Maman Brigitte
laughing182
Maman Brigitte
19
9 / 3 / 6
11,383
599
9,703
16,409
5,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
14
Kills
28
28
Deaths
14
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
9
8
2
1.25
W
Medusa
 
Medusa
1
5
14
1.6
W
Danzaburou
BS LegendKiller
Danzaburou
3
3
7
2.17
L
1
4
3
0.63
L
Sun Wukong
ElTiranoRK
Sun Wukong
0
5
1
0.1
L
2
4
5
1.13
L
Anubis
2
7
3
0.5
W
Nu Wa
cupido182
Nu Wa
12
2
6
7.5
W
Chaac
koiii7
Chaac
3
1
5
5.5
W
Maman Brigitte
laughing182
Maman Brigitte
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,239
Damage
59,640
77,940
Taken
64,670
39,207
Mitigated
38,287
18,484
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
13,531
5,510
0
6,731
20,624
9,224
0
9,665
10,959
0
80,194
W
Medusa
 
Medusa
8,747
2,344
0
1,994
13,679
6,441
465
3,520
9,989
0
43,620
W
Danzaburou
BS LegendKiller
Danzaburou
7,782
3,205
0
4,361
11,904
4,379
0
1,009
10,768
0
67,808
L
6,344
2,056
0
2,986
11,827
3,811
461
1,800
10,027
0
68,401
L
Sun Wukong
ElTiranoRK
Sun Wukong
5,151
708
0
2,007
14,402
11,459
0
2,312
12,090
0
60,498
L
7,541
314
362
3,108
16,673
10,536
0
9,920
6,753
41,652
800
L
Anubis
5,672
61
0
3,290
14,414
4,177
0
9,391
5,023
62,331
0
W
Nu Wa
cupido182
Nu Wa
23,550
6,004
0
1,728
9,715
2,386
1,968
3,974
5,623
87,587
1,365
W
Chaac
koiii7
Chaac
9,858
879
0
4,530
12,963
19,248
0
1,102
10,872
0
95,045
W
Maman Brigitte
laughing182
Maman Brigitte
9,703
897
0
8,627
16,409
5,833
258
2,773
13,440
96,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,043
Gold Earned
55,799
545
Minions Killed
575
0
Camps Cleared
0
1,793,339
Distance Traveled
1,839,369
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,162
587
119
6
0
373,891
2
W
Medusa
9,914
522
51
3
0
366,224
3
W
Danzaburou
10,064
530
97
5
0
305,844
3
L
Neith
9,294
489
135
7
0
323,857
7
L
Sun Wukong
9,089
478
126
7
0
374,428
1
L
Cthulhu
8,255
434
57
3
0
411,580
4
L
Anubis
9,243
486
108
6
0
309,583
0
W
Nu Wa
12,322
649
135
7
0
362,673
2
W
Chaac
12,116
638
160
8
0
375,387
0
W
Maman Brigitte
11,383
599
132
7
0
429,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role