Player Matchup

Serqet
Serqet
Gold IV
DrxEw
Serqet
Gold IV
Level 121
God Stats
15W - 15L
1,576 SR
Queue Stats
322W - 341L
1,531 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
KingArthurs3
Zhong Kui
Gold IV
Level 176
God Stats
10W - 14L
1,605 SR
Queue Stats
173W - 186L
1,458 MMR
Party 2
Kukulkan
Kukulkan
Gold III
TheSilkinson
Kukulkan
Gold III
Level 138
God Stats
34W - 33L
1,526 SR
Queue Stats
187W - 195L
1,586 MMR
Party 2
Artio
Artio
Bronze III
mikeditka
Artio
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,592 MMR
Solo
Medusa
Medusa
Gold III
sloththegrey
Medusa
Gold III
Level 116
God Stats
17W - 31L
1,533 SR
Queue Stats
167W - 165L
1,573 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,548 SR
1,548 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,619 SR
1,553 MMR
Kali
Kali
Gold IV
BanMeTrashrez
Kali
Gold IV
Level 86
God Stats
2W - 0L
1,736 SR
Queue Stats
36W - 29L
1,530 MMR
Party 1
Nox
Nox
Platinum V
CallmeADuck
Nox
Platinum V
Level 154
God Stats
2W - 1L
1,562 SR
Queue Stats
86W - 68L
1,692 MMR
Party 3
Anubis
Anubis
Silver I
GallopingGoose9
Anubis
Silver I
Level 128
God Stats
1W - 0L
1,371 SR
Queue Stats
22W - 20L
1,525 MMR
Solo
Charybdis
Charybdis
Platinum IV
LogisticZombie
Charybdis
Platinum IV
Level 137
God Stats
19W - 11L
1,711 SR
Queue Stats
115W - 115L
1,558 MMR
Party 1
Bacchus
Bacchus
Gold III
SirScoutsalot
Bacchus
Gold III
Level 100
God Stats
2W - 1L
1,715 SR
Queue Stats
51W - 41L
1,461 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DrxEw
Serqet
14
2 / 6 / 6
8,227
548
7,916
16,218
5,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
KingArthurs3
Zhong Kui
15
4 / 1 / 2
9,521
635
6,230
8,629
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
TheSilkinson
Kukulkan
15
2 / 1 / 1
9,137
609
6,190
5,588
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
mikeditka
Artio
10
0 / 5 / 1
6,964
464
2,424
12,259
9,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
12
2 / 4 / 0
7,929
529
3,606
7,708
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
CthulhuHelThanatosFreya

VS

Bans
AresChang'eRavanaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
8,914
594
8,565
13,770
5,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 5
8,540
569
4,672
4,743
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
7 / 2 / 4
8,942
596
8,987
7,305
3,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
LogisticZombie
Charybdis
13
0 / 5 / 1
8,213
548
5,589
10,996
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
12
2 / 1 / 6
7,877
525
4,730
9,153
7,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
17
17
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
2
0
5
4.5
L
Serqet
DrxEw
Serqet
2
6
6
0.83
W
7
2
4
4.5
L
Zhong Kui
KingArthurs3
Zhong Kui
4
1
2
5
W
Charybdis
LogisticZombie
Charybdis
0
5
1
0.1
W
Bacchus
2
1
6
5
L
Kukulkan
TheSilkinson
Kukulkan
2
1
1
2.5
L
Artio
mikeditka
Artio
0
5
1
0.1
L
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
32,543
50,402
Taken
45,967
25,765
Mitigated
21,801
14,257
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,565
5,298
0
4,044
13,770
5,713
759
2,740
10,435
0
59,031
W
4,672
212
0
1,566
4,743
1,704
83
811
3,558
74,383
0
L
Serqet
DrxEw
Serqet
7,916
2,447
0
2,738
16,218
5,570
0
5,878
10,194
0
57,205
W
8,987
489
0
4,105
7,305
3,093
260
1,124
5,979
59,682
930
L
Zhong Kui
KingArthurs3
Zhong Kui
6,230
827
0
5,096
8,629
7,369
549
0
8,629
60,218
10,111
W
Charybdis
LogisticZombie
Charybdis
5,589
2,555
0
3,063
10,996
3,451
0
4,924
5,906
0
68,372
W
Bacchus
4,730
1,056
0
2,017
9,153
7,840
263
3,490
5,134
19,117
0
L
Kukulkan
TheSilkinson
Kukulkan
6,190
279
0
1,929
5,588
1,785
207
1,373
4,135
61,388
899
L
Artio
mikeditka
Artio
2,424
140
112
2,227
12,259
9,435
0
6,564
5,585
23,151
1,543
L
Medusa
3,606
1,558
0
2,155
7,708
1,606
578
4,060
3,620
0
44,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,778
Gold Earned
42,486
484
Minions Killed
498
0
Camps Cleared
0
1,468,574
Distance Traveled
1,582,321
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,914
594
79
5
0
357,745
1
W
Nox
8,540
569
156
10
0
316,948
2
L
Serqet
8,227
548
97
6
0
341,618
0
W
Anubis
8,942
596
107
7
0
304,755
5
L
Zhong Kui
9,521
635
129
9
0
260,278
0
W
Charybdis
8,213
548
126
8
0
268,487
0
W
Bacchus
7,877
525
30
2
0
334,386
0
L
Kukulkan
9,137
609
134
9
0
320,800
3
L
Artio
6,964
464
41
3
0
304,448
4
L
Medusa
7,929
529
83
6
0
241,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role