Player Matchup

Sylvanus
Sylvanus
BltZMovement23
Sylvanus
Level 29
God Stats
3W - 3L
1,544 SR
Queue Stats
43W - 43L
1,437 Elo+
Party 1
Zeus
Zeus
DougStep2k
Zeus
Level 128
God Stats
1W - 0L
1,839 SR
Queue Stats
30W - 33L
1,442 Elo+
Party 1
Anhur
Anhur
Xx-_Solar_-x
Anhur
Level 48
God Stats
11W - 10L
1,518 SR
Queue Stats
130W - 147L
1,419 Elo+
Solo
Achilles
Achilles
dshull55
Achilles
Level 51
God Stats
4W - 3L
1,703 SR
Queue Stats
258W - 269L
1,437 Elo+
Solo
Bastet
Bastet
iiTzBA
Bastet
Level 83
God Stats
2W - 1L
1,675 SR
Queue Stats
32W - 32L
1,428 Elo+
Party 1
Team Averages
Level 68
1,656 SR
1,433 Elo+

VS

Team Averages
Level 72
1,433 SR
1,504 Elo+
Thanatos
Thanatos
AmsuNour
Thanatos
Level 86
God Stats
2W - 4L
1,487 SR
Queue Stats
128W - 116L
1,509 Elo+
Solo
Geb
Geb
End0fTime
Geb
Level 82
God Stats
0W - 2L
1,401 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Osiris
Osiris
Ohxry
Osiris
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 58L
1,518 Elo+
Solo
Chang'e
Chang'e
Righteous117
Chang'e
Level 89
God Stats
1W - 5L
1,467 SR
Queue Stats
245W - 222L
1,492 Elo+
Solo
Neith
Neith
TrulyRudly
Neith
Level 18
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
6 / 1 / 9
8,913
594
5,029
12,163
10,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 2 / 2
9,160
611
7,299
7,523
2,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 8
7,766
518
8,897
8,245
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
dshull55
Achilles
13
1 / 1 / 0
7,679
512
5,816
14,865
14,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bastet
iiTzBA
Bastet
14
3 / 1 / 7
8,021
535
6,422
9,902
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AmsuNour
Thanatos
13
2 / 4 / 1
7,118
475
4,523
12,476
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 6 / 0
6,091
406
3,555
11,689
6,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Ohxry
Osiris
14
1 / 2 / 0
8,317
554
9,683
11,302
8,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chang'e
Righteous117
Chang'e
14
2 / 3 / 1
8,063
538
6,532
10,411
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
9
0 / 5 / 0
5,594
373
4,488
7,861
1,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
19
Kills
5
5
Deaths
20
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AmsuNour
Thanatos
2
4
1
0.63
W
Sylvanus
6
1
9
10.5
W
5
2
2
3
L
0
6
0
0
L
Osiris
Ohxry
Osiris
1
2
0
0.5
L
Chang'e
Righteous117
Chang'e
2
3
1
0.83
L
Neith
0
5
0
0
W
4
0
8
8
W
Achilles
dshull55
Achilles
1
1
0
1
W
Bastet
iiTzBA
Bastet
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,463
Damage
28,781
52,698
Taken
53,739
32,440
Mitigated
24,749
22,285
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AmsuNour
Thanatos
4,523
1,134
0
4,668
12,476
4,604
0
4,041
8,435
0
53,559
W
Sylvanus
5,029
1,296
1,954
3,127
12,163
10,336
172
2,402
9,705
31,830
1,442
W
7,299
1,324
0
2,668
7,523
2,273
0
2,266
5,098
74,786
866
L
3,555
187
120
1,015
11,689
6,573
108
2,875
8,814
23,484
0
L
Osiris
Ohxry
Osiris
9,683
3,559
0
7,092
11,302
8,882
0
0
11,302
0
64,399
L
Chang'e
Righteous117
Chang'e
6,532
299
288
3,490
10,411
3,062
0
3,024
7,387
53,323
0
L
Neith
4,488
963
0
826
7,861
1,628
0
2,168
5,693
0
30,260
W
8,897
3,767
0
3,681
8,245
2,942
282
3,384
4,765
0
62,371
W
Achilles
dshull55
Achilles
5,816
1,829
0
4,389
14,865
14,204
0
0
13,897
0
48,920
W
Bastet
iiTzBA
Bastet
6,422
2,357
0
6,466
9,902
2,685
0
2,121
7,591
0
50,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,539
Gold Earned
35,183
446
Minions Killed
404
0
Camps Cleared
0
1,413,037
Distance Traveled
1,449,083
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,118
475
91
6
0
326,900
0
W
Sylvanus
8,913
594
58
4
0
264,964
0
W
Zeus
9,160
611
127
8
0
297,340
3
L
Geb
6,091
406
28
2
0
282,865
0
L
Osiris
8,317
554
104
7
0
285,688
0
L
Chang'e
8,063
538
124
8
0
292,263
4
L
Neith
5,594
373
57
4
0
261,367
0
W
Anhur
7,766
518
93
6
0
272,872
0
W
Achilles
7,679
512
82
5
0
247,808
4
W
Bastet
8,021
535
86
6
0
330,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role