Player Matchup

Rama
Rama
Gold V
ByL2008
Rama
Gold V
Level 224
God Stats
5W - 4L
1,623 SR
Queue Stats
443W - 458L
1,370 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
GreatKitten
Kumbhakarna
Gold V
Level 122
God Stats
2W - 3L
1,413 SR
Queue Stats
87W - 91L
1,363 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
JTflash19
Baron Samedi
Bronze III
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,362 MMR
Solo
Anubis
Anubis
Silver I
Yisus Cries N
Anubis
Silver I
Level 155
God Stats
4W - 0L
1,565 SR
Queue Stats
78W - 92L
1,361 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
evoyo
Sun Wukong
Gold IV
Level 108
God Stats
10W - 17L
1,345 SR
Queue Stats
387W - 418L
1,363 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,489 SR
1,364 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,504 SR
1,364 MMR
Atlas
Atlas
Bronze III
JirukonRin
Atlas
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,337 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
KidsInATrnchCoat
Gilgamesh
Gold V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 66L
1,364 MMR
Solo
Medusa
Medusa
Gold V
Neico31
Medusa
Gold V
Level 155
God Stats
11W - 10L
1,575 SR
Queue Stats
254W - 266L
1,369 MMR
Solo
Merlin
Merlin
Silver I
ShaquifaLaquifa
Merlin
Silver I
Level 133
God Stats
1W - 5L
1,260 SR
Queue Stats
96W - 106L
1,384 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
stinkygrinky
Hun Batz
Gold IV
Level 113
God Stats
3W - 3L
1,685 SR
Queue Stats
98W - 102L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ByL2008
Rama
16
3 / 1 / 2
9,382
670
6,218
7,534
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Kumbhakarna
GreatKitten
Kumbhakarna
12
2 / 1 / 4
7,375
527
4,714
8,333
5,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
JTflash19
Baron Samedi
13
2 / 3 / 4
7,830
559
6,799
8,226
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 2 / 5
8,493
607
10,731
9,677
4,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
evoyo
Sun Wukong
16
0 / 0 / 2
9,027
645
4,697
10,066
6,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
FreyaNu WaAo KuangSurtr

VS

Bans
Chang'eMulanHachimanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
1 / 2 / 5
6,948
496
3,324
10,384
5,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
13
0 / 1 / 0
6,844
489
3,110
10,766
7,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Medusa
Neico31
Medusa
13
1 / 2 / 4
7,279
520
4,616
8,166
2,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 3
7,270
519
5,975
7,191
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
stinkygrinky
Hun Batz
13
3 / 6 / 3
7,241
517
7,851
12,950
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
14
Kills
7
7
Deaths
15
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
ByL2008
Rama
3
1
2
4
W
Kumbhakarna
GreatKitten
Kumbhakarna
2
1
4
4
W
Baron Samedi
JTflash19
Baron Samedi
2
3
4
1.33
L
Atlas
1
2
5
1.75
L
Gilgamesh
0
1
0
0
L
Medusa
Neico31
Medusa
1
2
4
1.5
L
2
4
3
0.88
W
7
2
5
4.75
W
Sun Wukong
evoyo
Sun Wukong
0
0
2
1
L
Hun Batz
stinkygrinky
Hun Batz
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,159
Damage
24,876
43,836
Taken
49,457
22,151
Mitigated
20,943
18,483
Healing
12,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
ByL2008
Rama
6,218
4,811
0
4,518
7,534
2,508
845
1,226
6,308
0
85,284
W
Kumbhakarna
GreatKitten
Kumbhakarna
4,714
750
0
3,738
8,333
5,483
0
2,195
6,138
19,970
0
W
Baron Samedi
JTflash19
Baron Samedi
6,799
292
87
1,415
8,226
2,980
0
2,909
5,317
46,811
0
L
Atlas
3,324
1,592
0
2,368
10,384
5,601
0
5,840
4,398
11,568
0
L
Gilgamesh
3,110
592
0
2,920
10,766
7,862
0
1,368
9,398
0
44,317
L
Medusa
Neico31
Medusa
4,616
1,199
0
3,082
8,166
2,396
0
1,794
6,372
0
58,229
L
5,975
305
0
794
7,191
1,629
0
5,470
1,375
41,184
0
W
10,731
562
0
4,086
9,677
4,631
158
2,969
6,708
61,917
1,782
W
Sun Wukong
evoyo
Sun Wukong
4,697
1,151
0
4,639
10,066
6,549
0
0
9,586
0
75,406
L
Hun Batz
stinkygrinky
Hun Batz
7,851
1,605
0
3,798
12,950
3,455
0
6,826
5,925
0
59,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,107
Gold Earned
35,582
505
Minions Killed
387
0
Camps Cleared
0
1,351,528
Distance Traveled
1,405,954
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,382
670
160
11
0
265,869
2
W
Kumbhakarna
7,375
527
28
2
0
304,360
0
W
Baron Samedi
7,830
559
100
7
0
268,259
4
L
Atlas
6,948
496
14
1
0
285,120
5
L
Gilgamesh
6,844
489
84
6
0
277,284
3
L
Medusa
7,279
520
100
7
0
302,130
4
L
Merlin
7,270
519
90
6
0
250,178
4
W
Anubis
8,493
607
88
6
0
256,156
0
W
Sun Wukong
9,027
645
129
9
0
256,884
0
L
Hun Batz
7,241
517
99
7
0
291,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role